The difficulty here is that some cards are stable, some cards are overpriced and some cards are underpriced. You'd need to skip the overpriced, get immediately the underpriced and hunt for the occasional good deals on stable cards. Underpriced cards will go up, overpriced come down by the time. Spotting these things are beneficial to everybody, not just investors.]]>

I guess this all falls under investments though. ]]>

So, i just calculated the best rewards you can get from ELO each week.

For getting top in ELO, you get 4% of the jackpot, which is around 76k.

Assuming you somehow get the top cr prize every week, you get aroung 12m in those

You get 50creds for coming first - if you allow 'halfpacks', then 2.5 nb packs would give you aroung 25k

To get to 1600ELO, which is generally high enough to win every week, with an average of 15ELO per match, you need 40 matches, winrate 100%. With 7ctz per match (i think it's something like that) you get 280ctz per week in ELO

When you add that all up, you get approx. 12,126,280 ctz per week in ELO max.

When you look at it, that's quite a large number, but that is assuming you get the top cr prize and top ELO every week, and that sorta is almost impossible...

If you somehow do, though, it would take you only 8 weeks of ELO to reach 93M

Fairmeticulous edit: Well, pull the Cr out of that calculation, and it's 736 weeks of elo or 14 years.]]>

Investing in the market isn't a secret, it's the only way to get that high, really. Of course, hitting something like a UR friend did when he had 500+ Edds before they went CR is the best way, but steady investment is a strong method.]]>

Reaching full collection of non-CR cards is 100% possible target for anyone who really tries. Im just level 77 and I could afford full non-CR collection instantly, and I havent even grinded this game very much. (Tho I invest, thats my secret.)

The CR is highest peak and it is not meant to be reached for casual players. To reach CR you either need great skills and dedication in relevant parts of game (ELO, DT played A LOT.) - or you need to play the market pro and take risks and have some luck too. Either way its possible, extremely hard and tedious - but possible - not for anyone but not anyone will take this game as seriously as the ones reaching for 100% CR collection.

Its really long way anyway - either you whine or you take the first step and keep walking until youre there.

This is my motivational video: http://www.youtube.com/watch?v=ZhzXKMqZBBc]]>

21:58 - FairMeticulous: Because whatever method you do, getting credits must surely be the best way.

21:58 - 0 ComeAtMe: looks like someone is gonna have his hands full

21:58 - exk72: mission bonus

21:59 - FairMeticulous: Here's an interesting question: How much time does doing the missions shave off?

22:01 - FairMeticulous: Ohh, there's a faster method, actually. Just simply buying the clintz.

22:01 - FairMeticulous: It's only cost 900,000 credits. Only.

22:02 - FairMeticulous: 3,141,000 Pounds

22:02 - FairMeticulous: Or $4,801,489.65 AUD.]]>

21:48 - 0 ComeAtMe: depends

21:48 - 0 ComeAtMe: if you win or lose

21:48 - 0 ComeAtMe: you generally dont go over 9

21:48 - FairMeticulous: LEt's say win

21:51 - FairMeticulous: 89mish for the CR cards, + 3.3ish for the Non Cr cards divided by say, 7 clintz per battle = 13,314,559 battles.

21:52 - 0 ComeAtMe: yea thats about right

21:52 - 0 ComeAtMe: thats 12,314,559 wins don't forget

21:52 - 0 ComeAtMe: and your not counting timeouts/leave

21:53 - FairMeticulous: which at a time of 2.5 minutes = 23115 days of playing

21:53 - FairMeticulous: or 63 years.

21:54 - FairMeticulous: In summry: I have no idea why people think the market is expensive.

21:54 - 0 ComeAtMe: lol

21:54 - 0 ComeAtMe: games do not take 2.5m

21:54 - 0 ComeAtMe: they often take 4-5 minutes

21:55 - FairMeticulous: 80ish to 106 years then.

21:56 - FairMeticulous: Of course, this is all horrible generalisations

21:56 - FairMeticulous: We could factor in a winrate into it, which would reflect it better

21:57 - 0 ComeAtMe: and also packs

21:57 - 0 ComeAtMe: and market shifts

21:57 - exk72: plus slots, guild bonus, suvivor bonus, DM bonus, T bonus etc]]>

All Stars: 106140

Bangers: 96573

Bezerk: 100786

Fang Pi: 93586

Freaks: 105914

Frozn: 58816

GHEIST: 125328

Jungo: 132570

Junks: 143127

La Junta: 79573

Montana: 69645

New Blood: 156115

Nightmare: 107096

Piranas: 68843

Pussycats: 111867

Rescue: 73720

Roots: 59725

Sakrohm: 95969

Sentinel: 85937

Skeelz: 75717

Ulu: 111426

Uppers: 94870

Vortex: 166955]]>

We'll describe New Blood before we adjust the totals:

New Blood: 8544 12c, 35168 12u, 164403 11r = 208115

That puts it at the second highest "clan", just under Vortex. Whether it stays that way or not, well, we'll see now!

All Stars: 128140

Bangers: 126473

Bezerk: 180786

Fang Pi: 173086

Freaks: 140864

Frozn: 138816

GHEIST: 152453

Jungo: 184700

Junks: 178127

La Junta: 106372

Montana: 106345

New Blood: 208115

Nightmare: 157896

Piranha: 95843

Pussycats: 170867

Rescue: 93220

Roots: 79225

Sakrohm: 154179

Sentinel: 130437

Skeelz: 92717

Ulu: 162426

Uppers: 123870

Vortex: 226955

So, those values are the true values for the clans. Notice how drastic some of the changes were, like in Piranas, which dropped by nearly half.

But let's go deeper then this.]]>

All Stars: 6868 15c, 87026 18u, 40653 6r = 134547

Bangers: 5931 15c, 68861 16u, 51851 9r = 126643

Bezerk: 6541 10c, 55750 12u, 119795 6r = 182086

Fang Pi: 10033 13c, 33520 13u, 145873 12r = 189426

Freaks: 9181 13c, 89838 19u, 48095 9r = 147114

Frozn: 8790 7c, 16753 4u, 129283 5r = 154826

GHEIST: 5302 15c, 62366 13u, 89385 11r = 157053

Jungo: 15444 14c, 137206 13u, 32240 9r = 184890

Junks: 7237 12c, 96469 18u, 79771 11r = 183477

La Junta: 10235 16c, 54119 13u, 47253 10r = 111607

Montana: 12713 18c, 77849 16u, 16019 6r = 106581

Nightmare: 2983 19c, 59561 14u, 119417 12r = 181961

Piranha: 7621 15c, 44162 12u, 127260 10r = 179043

Pussycats: 6882 14c, 126855 14u, 39180 10r = 172917

Rescue: 15186 16c, 33122 13u, 45271 7r = 93579

Roots: 4352 12c, 58738 16u, 17198 6r = 80288

Sakrohm: 4890 13c, 58450 14u, 91062 12r = 154402

Sentinel: 5903 16c, 92515 14u, 32159 7r = 130577

Skeelz: 6370 14c, 34597 13u, 55350 10r = 96317

Ulu: 8259 18c, 68163 12u, 88231 11r = 164653

Uppers: 4227 14c, 85412 15u, 51731 8r = 141370

Vortex: 2720 9c, 21849 8u, 213386 10r = 237955

Let's go deeper then, shall we?]]>

Ready for some market math? Decided to add together the current prices a few days ago. They've probably moved around a little, but here's what I have. Peruse at your pleasure! For the TLR crowd, the numbers as of a few days ago are currently:

3,311,312 Clintz is the current market price of every non-CR card in the game combined.

89,890,607 Clintz is the current market price of every non-CR card in the game combined.

Horrible Generalisation: If you were to try to earn the 93M for every card in the game only from winning matches, at a winrate off 100% at 7ish clintz per win, and a a time rate of 5 minutes per match, and not including any other factors, (various bonuses from the different modes, or how earned credits factor into it) it would take you....

12,314,559 wins

Or about 106 years.

Maybe you'd prefer to buy the clintz, then?

Well, to get that figure, you'd be spending about...

900,000 credits.

or 3,141,000 Pounds

Read on if you want to see some of the finer figures.]]>