<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Breaking a myth]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Fri, 25 Jan 2013 07:22:29 GMT</lastBuildDate><item><title><![CDATA[subclavianHoA]]></title><pubDate>Fri, 25 Jan 2013 07:22:29 GMT</pubDate><description><![CDATA[@ghelas <br />
<br />
It's hard to tout the benefits of <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> vs SoB clans when SoB has never been a problem for the <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a>, with or without <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a>. <a href="http://www.urban-rivals.com/characters/?id_perso=823" class="characterLink characterID_823">Qubik</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=940" class="characterLink characterID_940">Eebiza</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=432" class="characterLink characterID_432">Gibson</a> totally pwn SoB clans, and even low stars like <a href="http://www.urban-rivals.com/characters/?id_perso=910" class="characterLink characterID_910">Flanagan</a> or that new 3* could give <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and NM trouble. If you're playing <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> and you meet an SoB opponent, with all things being equal you have a good chance of winning regardless of whether <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is in your deck or not. <br />
<br />
Not disagreeing with you and imho this is a really weird topic to begin with (why does anyone need to compare <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> to <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> anyways?), but it's interesting to argue with people who have different approaches to the game <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 25 Jan 2013 04:30:17 GMT</pubDate><description><![CDATA[SoA on 8 damage + pill forcing in clan = good<br />
SoA on 8 damage + no round winners in clan = mediocre<br />
<br />
Furthermore, since SoB clans are ability-reliant by nature, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> can fight many staples in them at least moderately well. <a href="http://www.urban-rivals.com/characters/?id_perso=1023" class="characterLink characterID_1023">Lizbeth</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=565" class="characterLink characterID_565">Tula</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=836" class="characterLink characterID_836">Edwin</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=727" class="characterLink characterID_727">Taljion</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a>, etc etc. In many cases he is at a 1 power disadvantage, at other cases he is at equal power, and at some he has an advantage. 8 power is rare in SoB clans. Meaning... He will often need just 1 extra pill to win.<br />
<br />
I am surprised at the number of good <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> players not seeing this...<br />
<br />
And, Bison, when was the last time that you played SoA and felt at a disadvantage because of a backlash ability? In fact, how often do you see backlash in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> at all?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Fri, 25 Jan 2013 02:27:46 GMT</pubDate><description><![CDATA[Lol I know this is all highly subjective and we will never reach a consensus, but here are my opinions:<br />
<br />
imho <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> is the best because:<br />
1. His attack manip is much needed in a clan that doesn't have any.<br />
2. His clanmates also have high damage, meaning you could spare to use him as a low-pilled surprise/cheap-shot card, making 6 power less of a liability and attack manip more of an asset.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> comes in second because:<br />
1. His 6-power is not a liability due to the excellent pill-conserving properties of his clanmates, but their low average damage also paints a huge bullseye on fuzz's back, and it's never a good idea to have your opponent home in on a 6-powered card that has half the damage of your draw tied to it.<br />
2. His ability SoA is great for stopping SoB clans, but his high starcount makes it much less so. There aren't many situations where you can afford to use him as a throwaway SoA to stop Dalhia or <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>, not when half the damage of your hand is tied to him. The perk of a high star SoA is the ability go go through DRs, but then you'd have to balance his ability to go through <a href="http://www.urban-rivals.com/characters/?id_perso=891" class="characterLink characterID_891">Artus</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=708" class="characterLink characterID_708">Ulrich</a> with his inability to go through <a href="http://www.urban-rivals.com/characters/?id_perso=423" class="characterLink characterID_423">Bristone</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=512" class="characterLink characterID_512">Jeena</a>, which imho comes out even.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> is worst because:<br />
1. Lots of SoA and lots of attack manip in her clan, making her non essential.<br />
2. <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[0 SuB 0]]></title><pubDate>Fri, 25 Jan 2013 00:56:38 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> is &amp;quot;<a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned&amp;quot; and I won't even consider him at all (maybe once or twice):<br />
<br />
If you want to beat cards like <a href="http://www.urban-rivals.com/characters/?id_perso=512" class="characterLink characterID_512">Jeena</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=423" class="characterLink characterID_423">Bristone</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1056" class="characterLink characterID_1056">Flora</a>, etc, xu 52 is better than <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a>.<br />
If <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, random anti soa like <a href="http://www.urban-rivals.com/characters/?id_perso=832" class="characterLink characterID_832">Karen</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=834" class="characterLink characterID_834">Ivana</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=604" class="characterLink characterID_604">Glosh</a> are being played, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> has other cards with attack manipulation on their clan, but you could choose your other semi-deck if your plan is to play xu 52 on your <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> half deck (tie)<br />
If you have one <a href="http://www.urban-rivals.com/characters/?id_perso=223" class="characterLink characterID_223">DJ Korr Cr</a> to play, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better.<br />
If you hate to play SOA vs SOA, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better again.<br />
If you are playing <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> (forget extended format), you could choose <a href="http://www.urban-rivals.com/characters/?id_perso=823" class="characterLink characterID_823">Qubik</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=177" class="characterLink characterID_177">Otakool</a> instead of <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a>, here, xu 52 is better (you don't have a 3* 6/4 +8 attack nor a 4* 7/5 + 8 attack on <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>), but just because he has a pretty rare ability on his clan (comeback <a href="http://www.urban-rivals.com/characters/?id_perso=633" class="characterLink characterID_633">Arkn</a>!).<br />
If you have luck (or skillz) winning your 50%, xu 52 is better (he will be your friend against distracted players).<br />
If you have <a href="http://www.urban-rivals.com/characters/?id_perso=209" class="characterLink characterID_209">Kiki Cr</a>, please, play <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a>.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=634" class="characterLink characterID_634">Dolly</a> was banned, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better (or <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> is worse).<br />
do you want high damage cards? xu 52 is better (<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>).<br />
are in the room plenty of <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>/<a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> decks? <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better.<br />
Think twice, could you put SOA on your card throwing one or two pillz to compensate the lack of that +8 attack? <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better.<br />
If you have <a href="http://www.urban-rivals.com/characters/?id_perso=223" class="characterLink characterID_223">DJ Korr Cr</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=209" class="characterLink characterID_209">Kiki Cr</a>, xu 52 is the worst card ever created <span class="sprite-smileys mini1_tongue iepng"></span><br />
<br />
Put the best card to fix the weakness of your deck/strategy or to increase the synergy of your deck (the player is the best).<br />
This is just my point of view.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 SuB 0)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[M-Bison]]></title><pubDate>Fri, 25 Jan 2013 00:30:12 GMT</pubDate><description><![CDATA[I don't know if you have a secret stash of <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> that you want to increase in price or what but to just simply say <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better than his other 2 counter parts is a very far fetched claim.<br />
<br />
If we was to break this whole thing down <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> always come out bottom. With counters to SoA becoming increasing common (Backslash,Stop) how can one just simply say  'SoA is definitely better than 8 attack' When 8 attack doesn't have a down side? 8 Attack is 8 attack and the only thing that stops it (ironically) is SOA.<br />
<br />
Hmm.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (M-Bison)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[E10din]]></title><pubDate>Thu, 24 Jan 2013 21:53:54 GMT</pubDate><description><![CDATA[Dunno oracle, i'm going to have to go with bison on this one. yeah, his SOA lets him deal better with dangerous abilities in <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>, but it also leaves him at 6 power, with no manip. the manip allows them to call bluffs better, rather than just wall a dangerous ability.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (E10din)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Thu, 24 Jan 2013 12:19:08 GMT</pubDate><description><![CDATA[Lol try to read the comments. <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> has the invaluable SoA as his ABILITY. thats precious in a that would need that.  <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> are in clans which have SoA as their BONUS. this means every card has it and it is less valuable. also it does not prevent <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> + <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>.... in the case of split hands, SoA is definitely better than 8 attack]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[M-Bison]]></title><pubDate>Thu, 24 Jan 2013 04:03:49 GMT</pubDate><description><![CDATA[I really thought it went :<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a>&amp;gt;<a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a>&amp;gt;<a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a>.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> being better than <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> when not considering bans,<a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> being better when considering bans.<br />
<br />
Really fail to see how <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> came out on top of it all. Even as a single card. He even looks the worst lol.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (M-Bison)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Wed, 23 Jan 2013 06:55:36 GMT</pubDate><description><![CDATA[@ghelas<br />
<br />
True, having that un-DRable 8 damage hanging over your opponent's head does have its advantages. But you're likely going first if you draw your 5* in a 25* format, which means all your opponent has to do is make sure to leave enough pills to block <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> in the 3rd/4th round, and he can then spend the rest on winning another round. Given the low overall damage of the <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a>, winning 2/4 is usually enough to win the match.<br />
<br />
I guess it depends on playing style, but I prefer using low powered nukes unexpectedly in the 1st/2nd round as a sort of  low risk/high reward gamble that I can recover from even if I lose. On the other hand, sure-win cards like <a href="http://www.urban-rivals.com/characters/?id_perso=231" class="characterLink characterID_231">Dorian</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=1007" class="characterLink characterID_1007">Beeboy</a> are almost always reserved for pill counting purposes in the later rounds <span class="sprite-smileys mini1_grin iepng"></span> <br />
<br />
But that's just my playing style, I guess <span class="sprite-smileys mini1_tongue iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Wed, 23 Jan 2013 03:45:26 GMT</pubDate><description><![CDATA[@Subclavian:<br />
<br />
I can't argue with your experience, and a lot of good players seem to really like <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a>, but I always found his stats a bit iffy. At 6 power, he's not going to have an easy time against... Well, anyone. He wins rounds just a tiny little bit better than a 7 power. Any 8 power or attack/power manip bonus card is capable of giving him a hard time. And because the rest of his clan lacks round-winning abilities, overpilling him is just as dangerous as pilling him low to try to sneak him in. <br />
<br />
IMO the best use of a high-damage card is to let it &amp;quot;loom&amp;quot; over your opponent and control the game. Your opponent needs to be prepared to fight off that big hit, especially if something like SoA enables it to go through ability DR. But the clans that do this best are the ones with good round-winning abilities or bonuses. Can you really risk pilling up against something like <a href="http://www.urban-rivals.com/characters/?id_perso=910" class="characterLink characterID_910">Flanagan</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=719" class="characterLink characterID_719">Tremorh</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1005" class="characterLink characterID_1005">Fizzle</a>, or <a href="http://www.urban-rivals.com/characters/?id_perso=940" class="characterLink characterID_940">Eebiza</a> if <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is on the table? On the other hand, can you risk letting any of those cards through, assuming they're pilled low?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Wed, 23 Jan 2013 02:42:57 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a><br />
<br />
When you're using mono <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> is probably the only attack manip card in your hand, so quite often his ability becomes crucial to your overall strategy. His solid base stats  <br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> is better against stopping SOB clans and as someone mentioned dodging stop: cards. *But*...he's a 5*, so it's very wasteful to be using him as a stopper against SOB clans when <a href="http://www.urban-rivals.com/characters/?id_perso=823" class="characterLink characterID_823">Qubik</a> could do the same task with less stars and higher power. Also, he's a 5* so there's a good chance you're going first if you draw him, which makes dodging stop: cards and stopping people slightly more difficult.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Tue, 22 Jan 2013 05:55:11 GMT</pubDate><description><![CDATA[I completely agree with Oracle. What's more, I'd say that if you do look at clan synergy, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a>. <br />
<br />
<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> have a ton of cards you just don't want to fight -- not only are they strong, but they have mitigating functions as well, and wasting pills to stop them can seem counter-intuitive. But letting them through means that <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> looms over you the entire game.<br />
<br />
<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> work on a somewhat similar principle. They have a good bit of attack manip as is, and pilling up against any one of them means <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> just has a better chance at that deciding late game hit.<br />
<br />
<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, on the other hand, have average/low power and very little in the way of round-winning abilities. While XU is still a very scary card, clan synergy (or lack thereof) makes him the weakest of the three by far.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Tue, 22 Jan 2013 04:41:47 GMT</pubDate><description><![CDATA[Dont think there is a myth to break....<br />
on their own, all 3 cards are actually quite balanced for 5 stars]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[M-Bison]]></title><pubDate>Tue, 22 Jan 2013 04:13:05 GMT</pubDate><description><![CDATA[Can't really ignore synergy with clan when judging a card.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (M-Bison)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[Tsuda_hkg]]></title><pubDate>Wed, 16 Jan 2013 07:35:08 GMT</pubDate><description><![CDATA[At least there isn't any stop card that is good enough to be ever temporarily banned and the most of them are not even playable.<br />
Personally I only use stop card in a clan with strong enough bonus such as <a href="http://www.urban-rivals.com/characters/?id_perso=832" class="characterLink characterID_832">Karen</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=604" class="characterLink characterID_604">Glosh</a> so they don't become liability when you face clans other than <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>/<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>, which is more than 50% of the case.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tsuda_hkg)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[TGAP Trixie]]></title><pubDate>Wed, 16 Jan 2013 02:32:44 GMT</pubDate><description><![CDATA[Oh and then there's the stop: ability cards that make you hate using <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>/<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> in the first place; having <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> means you only have one card your opp can try to capitalize off of to activate their stop ability.<br />
I'd like to say many people already know this information though, but if not, hey, free info! <span class="sprite-smileys mini1_biggrin iepng"></span><span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TGAP Trixie)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Tue, 15 Jan 2013 12:02:43 GMT</pubDate><description><![CDATA[I personally don't see why people argue over whos better. Theres not much point unless their from the same clan or your going to do half decks.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Tue, 15 Jan 2013 09:45:59 GMT</pubDate><description><![CDATA[Hey guys so this might be a short thread, who knows.<br />
<br />
so in general, people always say, oh <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> same card pretty much. and occasionally, 'oh <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> has a better ability cuz of low minimum, beats <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> and sakrohm' whilst that is true, i bring another argument.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> actually comes out on top of them 3.<br />
<br />
while facing against each other they are the same card, there is a MAJOR difference, with <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> having SoA as ability. so what difference does that bring, well you will realize when facing <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>. those are the clans with THE peskiest abilities, and having <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> on your team is gold. in that case, +8 attack really does not do much.<br />
<br />
not to mention, in mono and even 3/1 split environments, SoA would be so abundant on your team that it would actually be less precious, and <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> would have been better off having some other ability, like + 2 power (point being SoA being less precious. <br />
<br />
finally, SoA clans tend to NOT have as threatening abilities, since that would otherwise make them op. So:<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> (ignoring synergy with clan)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2275438&language=2]]></comments></item></channel></rss>