<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: Advice for a Vortex user?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sat, 19 Jan 2013 05:07:08 GMT</lastBuildDate><item><title><![CDATA[subclavianHoA]]></title><pubDate>Sat, 19 Jan 2013 05:07:08 GMT</pubDate><description><![CDATA[Yeah you might want to consider half-decking. <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> fight well when they have an advantage (generally speaking of course), but actually going out there and getting that advantage is difficult unless you had a good draw or got lucky in the opening rounds. <br />
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Pairing them with an attack manip clan that has decent damage like the <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> is a good idea, as it gives you leeway in the first two rounds to gain a considerable pill advantage or get a cheap shot in, though it doesn't help much against SOAs (unless <a href="http://www.urban-rivals.com/characters/?id_perso=231" class="characterLink characterID_231">Dorian</a> is unbanned). <br />
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Another approach would be using a low-star <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> half to gain a pill advantage while leaving the heavy-hitting to your other half. <a href="http://www.urban-rivals.com/characters/?id_perso=766" class="characterLink characterID_766">Dagg</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=758" class="characterLink characterID_758">Deea</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=762" class="characterLink characterID_762">Cyb Lhia</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=767" class="characterLink characterID_767">C Wing</a> is pretty much the standard half deck for this purpose, while clans like <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> and <a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> have a bunch of good high-star cards in need of the attack manip <a href="http://www.urban-rivals.com/characters/?id_perso=766" class="characterLink characterID_766">Dagg</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=758" class="characterLink characterID_758">Deea</a> provides.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Sat, 19 Jan 2013 02:02:13 GMT</pubDate><description><![CDATA[You need to get <a href="http://www.urban-rivals.com/characters/?id_perso=1054" class="characterLink characterID_1054">T Gaank</a>. His above curve stats will help with the SOA matchup, he protects the damage on <a href="http://www.urban-rivals.com/characters/?id_perso=766" class="characterLink characterID_766">Dagg</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=758" class="characterLink characterID_758">Deea</a> and of course he crushes <a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a>- all great things for <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>. Otherwise I can't find fault with the characters you use. <a href="http://www.urban-rivals.com/characters/?id_perso=762" class="characterLink characterID_762">Cyb Lhia</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=767" class="characterLink characterID_767">C Wing</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=761" class="characterLink characterID_761">Neloe</a> are liabilities when SOA is heavy but <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> don't have many better options.<br />
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Against <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> or <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> you just need to learn to play against them and have a little luck. There is not much that mono <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> can do against <a href="http://www.urban-rivals.com/characters/?id_perso=512" class="characterLink characterID_512">Jeena</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=423" class="characterLink characterID_423">Bristone</a>. But if they don't draw their DR, your ability to &amp;quot;fork&amp;quot; on turn 3 should give you enough pill advantage to get the win. You already have <a href="http://www.urban-rivals.com/characters/?id_perso=763" class="characterLink characterID_763">C Blade</a> who is the best answer against SOA in general. <a href="http://www.urban-rivals.com/characters/?id_perso=826" class="characterLink characterID_826">Izsobahd</a> is a better stop against <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> and <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, but a worse stop against single SOA. If you have trouble with the SOA matchup you might need to change <a href="http://www.urban-rivals.com/characters/?id_perso=782" class="characterLink characterID_782">Dregn</a> to a 5* with heavier damage such as <a href="http://www.urban-rivals.com/characters/?id_perso=796" class="characterLink characterID_796">C Beast</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=900" class="characterLink characterID_900">Sekutor</a> or Shakaarti or use something even more radical like <a href="http://www.urban-rivals.com/characters/?id_perso=272" class="characterLink characterID_272">Timber</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a>.<br />
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I'm not sure how far you can get with mono <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>. It's only since <a href="http://www.urban-rivals.com/characters/?id_perso=1054" class="characterLink characterID_1054">T Gaank</a> was released that I've thought of that as viable. All my experience with <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> is 1/2 decks, where they can be used in 3, 4 or 5 character configurations. Unless <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> get some more interesting 2* and 3* characters, I don't think their mono is as good as their 1/2.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></comments></item><item><title><![CDATA[PrinceApathos]]></title><pubDate>Fri, 18 Jan 2013 22:40:22 GMT</pubDate><description><![CDATA[I find that unless I play very well or have luck on my side I end up losing out to ability stoppers and attack manipulators most of the time. Worst part is that those are the opponents I most frequently counter aside from bonus stoppers, though those are a bit less of an issue. <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> simply gets wrecked completely by having its abilities stopped, and it doesn't have a great deal of anti-ability cards. C-Blade only goes so far, and <a href="http://www.urban-rivals.com/characters/?id_perso=813" class="characterLink characterID_813">Drorb</a> is something I fear would just weigh me down if no stop-ability was in play. <br />
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<a HREF="http://www.urban-rivals.com/presets/?id_preset=2122178" target="_blank">http://www.urban-rivals.com/presets/?id_preset=2122178</a><br />
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This is the set up I use. I'm considering making alterations of half decking but I'm not sure what changes would be best or what clan would complement <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> nicely. I was considering <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> since attack manipulation would do something in the ways of helping out against other attack manipulator or stop ability based clans. <br />
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As for the <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> cards themselves, I'm not sure if I want to exchange <a href="http://www.urban-rivals.com/characters/?id_perso=782" class="characterLink characterID_782">Dregn</a> for <a href="http://www.urban-rivals.com/characters/?id_perso=764" class="characterLink characterID_764">Oflgn</a> or not. I've experience what a huge life gap can do, and with a proper <a href="http://www.urban-rivals.com/characters/?id_perso=764" class="characterLink characterID_764">Oflgn</a> nuke being able to establish a 14 gap I think that'd be hard to overcome.<br />
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Any general advice for <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PrinceApathos)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2277342&language=2]]></comments></item></channel></rss>