<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: Skeelz underpowered, no matter what they say]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Wed, 13 Feb 2013 21:16:17 GMT</lastBuildDate><item><title><![CDATA[ghelas]]></title><pubDate>Wed, 13 Feb 2013 21:16:17 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> is okay in my book. Since <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a>, Falkenstein, etc. are hard to justify pilling against, his confidence can be activated very easily. And with his 8 power, he can become part of a win-3-rounds strategy more easily than any of the other <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> nukes. <br />
<br />
Better yet, it's a pain for your opponent when you draw <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a> together, especially with an easy opener like <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Wed, 13 Feb 2013 17:33:29 GMT</pubDate><description><![CDATA[@oracle: <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a> just takes a lot of skill to use. Sorry, but you seem to disfavor skill intensive, high reward characters. Drawing <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a> gives you the option of spending 1 pill for +2 damage. So to play her correctly, you must accurately assess whether that 2 damage is going to make a difference. If it is, then it is a bargain. When you win with her, she is essentially +14 attack. If you lose with her, that means your opponent pilled. A 2* that can alternatively draw pills, win rounds or hit for 4 is excellent for a 2*. But you like <a href="http://www.urban-rivals.com/characters/?id_perso=647" class="characterLink characterID_647">Liam</a> so what is there to say? There is 0 skill to using <a href="http://www.urban-rivals.com/characters/?id_perso=647" class="characterLink characterID_647">Liam</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=647" class="characterLink characterID_647">Liam</a> is also kind of useless in many situations. Yes, he's good if they have a good damage ability... but is he going to help you beat <a href="http://www.urban-rivals.com/characters/?id_perso=917" class="characterLink characterID_917">Troompah</a> like a more powerful SOA should? No. So you favor a lousy 2* character that takes no skill to play over a skill intensive 2* character that has a lot of synergy with the rest of the clan and also helps mitigate one of the clan's weaknesses. Sorry, but it sounds to me that instead of experimenting and learning to use the characters that <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> have been given, you'd rather complain and demand that the designers give you more OP versions of the low skill characters that you are used to. Clearly a clan named &amp;quot;<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>&amp;quot; is wrong for you.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a> can be a 2* bluff. Or she can be a 7/2 +2 pills that punishes DR. Or she can be 7/2 +14 atk wall. Or she can be a 7/4 bomb with the ability +1 pills. Or she can be 7/4 +14 atk bomb wall for -1 pills.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[Taxt1271]]></title><pubDate>Wed, 13 Feb 2013 16:24:23 GMT</pubDate><description><![CDATA[@the oracle: Learn to grow up and respect that people have different opinions.<br />
<br />
Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=711" class="characterLink characterID_711">Ditha</a> are glass cannons and very hard to hit with. Especially furied ones. They're also very easy to see coming since they're so one dimensional.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Taxt1271)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[misterjones]]></title><pubDate>Wed, 13 Feb 2013 15:24:22 GMT</pubDate><description><![CDATA[So I've used both <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=1066" class="characterLink characterID_1066">Minerva</a> in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, and believe it or not, <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> comes out ahead for me.  I guess it's nice to have a flexible reducer like <a href="http://www.urban-rivals.com/characters/?id_perso=1066" class="characterLink characterID_1066">Minerva</a>, but really, you'd rather have that ability on a 2* or 3* card.  5*'s need to hit hard, and <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> does do that.  10 power is beatable... by some clans.  SOA and SOB clans fall behind very quickly.<br />
<br />
I love pill manipulation cards, but try as I might, I can't find a spot for <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a> in my mono-<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> setups.  Her damage and degree of difficulty to use are just not what I want.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (misterjones)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Wed, 13 Feb 2013 14:09:23 GMT</pubDate><description><![CDATA[@ghelas sorry why <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a>?? <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a> is more understandable but <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> not only is he confidence based, but hes highly vulnerable to DRs.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Wed, 13 Feb 2013 12:50:13 GMT</pubDate><description><![CDATA[@Kitsune: I personally like having <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a> in my deck. Having three big nukes and a lot of pesky round-winners in my deck somewhat offsets the fact that 2 of my nukes are 7 power. Drawing 2 nukes definitely makes your game a lot less predictable as well, and with my deck composition, I will either draw 2 nukes or 3 stupid-strong round winners almost every game. I think that this is the best <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> deck I've played that does not rely on <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>.<br />
<br />
I have tried <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a> before, and while I like both cards, stuffing it too full of round-winners makes it more reliant on winning 3 rounds and more vulnerable to DR. Pretty happy with my current setup, and getting pretty close to a 3/4 win rate, which is good enough for t100 if consistent. Unfortunately I still haven't had a great deal of playtime, but I expect that to improve later on in the week. <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Wed, 13 Feb 2013 12:36:43 GMT</pubDate><description><![CDATA[@kitsune you have a weird liking towards some cards....... try reading some comments.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>: 7 damage is good, but courage is predictable. and if used on a turn going second... 7 power.. id rather use <a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a> in that situation. not to mention hes like the only card with fair damage. also, 10 power is still beatable. <br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a>: sorry i dont get it. so you are going that weird strategy of.... furying on a 2*? sorry I dont care if it gives you more damage, you are just wasting a bunch of pillz, and makes your play even more risky.... what if you LOSE? also, kinda useless on last turn.... 7 power isnt getting anywhere too far.<br />
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<a href="http://www.urban-rivals.com/characters/?id_perso=1015" class="characterLink characterID_1015">Dr Falkenstein</a>: yah hes standard, but sorry when the rest of the clan is not standard, a standard card doesnt cut it. 5 damage in a 'standard' <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> deck is basically the second highest damaging card.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[Fanta Pants]]></title><pubDate>Wed, 13 Feb 2013 11:03:08 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a> aren't good cards. <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> is jayuta with 1 more power a terrible condition and a worse bonus. <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a> only has 7 power which is easily bested. <br />
<br />
In all the <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> deck I've seen there isn't a huge deal of difference. They are all essentially the same deck. In other clans if I don't like a card I don't have to play it. I don't like <a href="http://www.urban-rivals.com/characters/?id_perso=558" class="characterLink characterID_558">Trish</a> for my junta deck so I can use someone else. <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> you really can't do that. <br />
<br />
So aside from damage issues they also have really bad depth issues.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fanta Pants)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Wed, 13 Feb 2013 07:39:36 GMT</pubDate><description><![CDATA[@Ghelas: How are you feeling about specific characters? Have you tried using <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>+<a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a>? How are you doing with <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a>?<br />
<br />
@Nomi: They used to have this problem but it's improved a lot now that they have <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=1015" class="characterLink characterID_1015">Dr Falkenstein</a>. Falkenstein's 5 furies for 7 is pretty standard for a 4*.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[0 Nomi]]></title><pubDate>Wed, 13 Feb 2013 06:10:18 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> lack damage. That's it. I used <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> every once in a while and do noticed that. Most times your opponent can just fury all pill something and let you win all other rounds and still get a win. Sometimes, playing <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> pretty much grants your opponent a free win. That's how damage-lacking they are.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Nomi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Wed, 13 Feb 2013 04:26:37 GMT</pubDate><description><![CDATA[@Oracle: I am finding them fairly tricky to run ATM myself. Still haven't played many games, getting to a decent win/loss ratio, occasionally beating 1400+ players (mostly if they draw bad hands though...) <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> are definitely lacking a special something that many top clans have right now, but I wouldn't put them at the bottom of a tier list, either.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Wed, 13 Feb 2013 03:20:35 GMT</pubDate><description><![CDATA[@taxt please try to at least read what others have posted. winning 3 rounds with <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is definitely viable. but a fury with <a href="http://www.urban-rivals.com/characters/?id_perso=711" class="characterLink characterID_711">Ditha</a> will make you go mad.<br />
<br />
@kitsune sorry you are just going in circles with I-dont-even-know what you are saying. point is, you HAVE NOT BEEN above 1300 very much. ALL CLANS CAN make to 1300. <br />
<br />
@ghelas I am actually a very very experienced <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> player. The most skilled probably (not trying to brag) on this forum post maybe? I have done the mission of winning 500 fights like 6 months ago. I have even gotten to 1400 once actually, but what did I use? NOT <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>. my deck just for reference: <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1015" class="characterLink characterID_1015">Dr Falkenstein</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=646" class="characterLink characterID_646">Chiara Cr</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=653" class="characterLink characterID_653">Sandro</a>, andy ld, <a href="http://www.urban-rivals.com/characters/?id_perso=643" class="characterLink characterID_643">Redra</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a>.<br />
<br />
Should really have used <a href="http://www.urban-rivals.com/characters/?id_perso=647" class="characterLink characterID_647">Liam</a>, but didnt realize the potential of SoA. This deck only only worked on the condition that IT IS AN SOA WEEK. I had a really smooth run to 1400, but then sometimes drawing hands like <a href="http://www.urban-rivals.com/characters/?id_perso=646" class="characterLink characterID_646">Chiara Cr</a> andy ld <a href="http://www.urban-rivals.com/characters/?id_perso=643" class="characterLink characterID_643">Redra</a> <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a> against attack bonus clans like <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> is a headache. damage is a REAL ISSUE. however, anything above 6 damage for <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is:<br />
<br />
1. predictable: <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a><br />
2. 7 power (ie minimal fighting capabilities): <a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=645" class="characterLink characterID_645">Aylen</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a>.<br />
<br />
honestly the closest one was <a href="http://www.urban-rivals.com/characters/?id_perso=649" class="characterLink characterID_649">Tomas</a>, but 6 damage... meh. btw im not using <a href="http://www.urban-rivals.com/characters/?id_perso=854" class="characterLink characterID_854">Logan</a>. never.<br />
<br />
there was one exception-- <a href="http://www.urban-rivals.com/characters/?id_perso=660" class="characterLink characterID_660">Caelus Cr</a> of course, but hes banned.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[Taxt1271]]></title><pubDate>Wed, 13 Feb 2013 00:30:00 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is being seriously underrated here. If you're trying to KO or win less then three rounds you're not playing them well.they have two of the best attack manipulator a in the game in <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a> and Dr. Falkenstien and some of the best manipulators in <a href="http://www.urban-rivals.com/characters/?id_perso=1066" class="characterLink characterID_1066">Minerva</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=646" class="characterLink characterID_646">Chiara Cr</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=815" class="characterLink characterID_815">Belgosi</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=653" class="characterLink characterID_653">Sandro</a>. They even have two of the best poisons and heals in <a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>. The only thing they lack is damage and SoA. The former isn't a problem as only <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> is dangerous with damage reduction and its rather easy to win three rounds with <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>. If you win three rounds or even take out their two best cards you're likely to win. SoA isn't too much of a problem because <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> aren't affected by versing it so you and your opponent are on even ground that way.<br />
<br />
<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> also makes copy opponents bonus cards near useless.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Taxt1271)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Tue, 12 Feb 2013 15:29:10 GMT</pubDate><description><![CDATA[I think it's pointless to keep arguing about whether <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> are bad or not, both sides of the argument have been very well presented and supported at this point. Instead, let's all play some <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> in the next couple of weeks and let's see how we fare, and share the experiences here. That would be way more productive. I'm still running the <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a> deck myself, only had time for 2 more games but I feel like I'm getting more comfortable with it.<br />
<br />
However, I did have a good think, and it might be possible to build those 3* <a href="http://www.urban-rivals.com/characters/?id_perso=1001" class="characterLink characterID_1001">Moses</a>-like &amp;quot;threats&amp;quot; for <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> with a little careful thinking. Going to drop some of those ideas in the card creation threat in the General forums, feel free to take a look at them there.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Tue, 12 Feb 2013 12:02:15 GMT</pubDate><description><![CDATA[Look. I've never used a character that completely dominated the matches when I drew her the way <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> dominated for me last week. <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> never dominated like this. <a href="http://www.urban-rivals.com/characters/?id_perso=660" class="characterLink characterID_660">Caelus Cr</a> never dominated like this. <a href="http://www.urban-rivals.com/characters/?id_perso=627" class="characterLink characterID_627">Askai</a> never dominated like this. <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> never dominated like this. So I am quite confident in claiming that <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> supported by the right complement of <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is the most OP character in the current <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> environment. When they have access to her, <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> are a top tier clan.<br />
<br />
<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> don't &amp;quot;fall apart&amp;quot; without <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>. They simply lose the freebie wins they get with her. Without <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is a hard but rewarding clan to use with some good matchups against popular clans. They've gone from a middle clan to an above curve clan. Without <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> they are upper tier 3 along with <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>, <a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> and <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[Fanta Pants]]></title><pubDate>Tue, 12 Feb 2013 10:50:15 GMT</pubDate><description><![CDATA[&amp;quot;When they have <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>&amp;quot; <br />
<br />
The point is often they don't. Take out 1 card and they fall apart like a cake without egg. <br />
<br />
Pick a clan. In no other clan does the removal of 1 card destroy their entire game plan. (Frozen f]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fanta Pants)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Tue, 12 Feb 2013 09:56:59 GMT</pubDate><description><![CDATA[For OVER the past year I've consistently ranked <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> as the #1 clan in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. Probably for over 2 years. Overall is <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> a better clan than <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>? Sure. You know what clan has a good matchup against <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a>? Well <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> has a good matchup against <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>. How about <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> or <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>? <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> has a better matchup than <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> against them. Now that they have two topend low pills walls, their only bad matchups against the other top 10 <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> clans are <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> and <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>.<br />
<br />
<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is good against many of the most valuable abilities in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>: SOA, SOB, copy bonus. When they have <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, they also have a good answer for DR and they are near the top of <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> when they have <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>. Even if you spent 8-10 pills to hit with <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> you are in a good position because of how strong <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> are defensively. And if your opponents begin to commit 7+ pills to stop <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, then just adjust and bluff. Either way she's amazing.<br />
<br />
Only a TINY handful of 5* characters have SOA or protection: damage. You can still win if <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> gets hit with a DR. Is <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> as good as <a href="http://www.urban-rivals.com/characters/?id_perso=704" class="characterLink characterID_704">Wardom</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=1007" class="characterLink characterID_1007">Beeboy</a>? No. But he is a playable 5* choice for <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> at their thinnest rank.<br />
<br />
<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is not an easy clan to use (unless they have <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>) and you need to be really experienced with their characters to do well with them. I've played <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> a lot during the past 2 months and every week I get better and better at using them. If you don't have the experience to use them you aren't seeing them at their full potential.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Tue, 12 Feb 2013 08:30:22 GMT</pubDate><description><![CDATA[Ok tl, only read a lil bit. look your point is not even that solid, as you never really made above 1300.... getting to 1300 is NOT HARD i repeat, ANY clans can do that. you were just lucky to beat your opponents with like a 6 pilled <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>. as said <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> is like <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> 's ONLY AND ONLY bomb. sorry <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> is not a bomb, a simple DR can stop him right in his ways.<br />
<br />
reason i hate <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is that it is always so hard to win with their bombs, (<a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> <a href="http://www.urban-rivals.com/characters/?id_perso=645" class="characterLink characterID_645">Aylen</a> <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a>) ok <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a> is not used. but ALL of those have 7 power, pretty much causing you to HAVE to pill A LOT to win. but other than <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> lets say <a href="http://www.urban-rivals.com/characters/?id_perso=645" class="characterLink characterID_645">Aylen</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a> HITS thats only 12 damage, and so many clans can overcome that, even with <a href="http://www.urban-rivals.com/characters/?id_perso=643" class="characterLink characterID_643">Redra</a> in your hand. thats why, i generally avoid their nukes.<br />
<br />
then comes back to all the wall cards, and building a deck that tries to win 3 rounds. <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is actually VERY similar to <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> in that way! except, whats different? other than the bonus, it is the fact that <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> have a DECEnt supply of SoA (3 usable ones). also Sobs, if it is a <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> busy week. nuke wise, <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> only really have a few of those, namely <a href="http://www.urban-rivals.com/characters/?id_perso=440" class="characterLink characterID_440">Peeler</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=629" class="characterLink characterID_629">Fuzz</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=730" class="characterLink characterID_730">Haze</a> (tho the 2 have 7 damage they dont have courage making them less predictable) but SoAs and some DRs makes winning 3 rounds a completely viable strategy.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Tue, 12 Feb 2013 07:38:25 GMT</pubDate><description><![CDATA[The point is, when I used <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> last week, the reponse was usually 4-6 pills. The characters that <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> couldn't handle were <a href="http://www.urban-rivals.com/characters/?id_perso=413" class="characterLink characterID_413">Mona</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=554" class="characterLink characterID_554">Nellie</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=637" class="characterLink characterID_637">Grudj</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=484" class="characterLink characterID_484">Glorg</a>. If I saw people consistently responding to <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> by pilling 7+ pills, I would start to bluff with her more often: thank you for turning <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> into a broken Defeat: -7 opp. pills!. But that didn't happen last week. I never drew such a heavy response. I ended up beating Havoks, Cobys, Avolas, Oxens, Tremorhs, <a href="http://www.urban-rivals.com/characters/?id_perso=1001" class="characterLink characterID_1001">Moses</a>, all sorts of simple -2 power like <a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a>, with 4-6 pills. Sometimes I overpilled by 1, sometimes I overpilled by 2, sometimes I didn't overpill and barely won. Sometimes my opponent let me through. But those round wins with <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> all translated into easy match wins for the rest of my team. It amazed me how difficult or impossible it was for opponents to overcome the lead caused by Greem's damage. <br />
<br />
Usually winning with <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is very complicated. Sometimes you have to fury or fury twice. But when they have access to <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, winning with <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is much easier. You no longer have to calculate fury or worry about hitting with the right guy. <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> is arguably the best character unbanned in the current <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> environment. <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> is insane when she's not banned, only loses to <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> and <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>. When you draw her you have an insanely high win%, When you don't draw her, nothing changes because she synergizes simply with all of the core <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> characters anyway.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Tue, 12 Feb 2013 06:37:53 GMT</pubDate><description><![CDATA[Actually <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> characters are pretty simple. Since they only have 1 ability, they are always going to fall under very clear groups:<br />
<br />
Low pill wall if they have attack manipulation (Falkenstein, <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=648" class="characterLink characterID_648">Danae</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=930" class="characterLink characterID_930">Lorna</a>)<br />
High pill wall if they have power manpulation (<a href="http://www.urban-rivals.com/characters/?id_perso=653" class="characterLink characterID_653">Sandro</a>, Chiara, <a href="http://www.urban-rivals.com/characters/?id_perso=815" class="characterLink characterID_815">Belgosi</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1066" class="characterLink characterID_1066">Minerva</a>)<br />
Bomb if they have a damage ability (<a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=645" class="characterLink characterID_645">Aylen</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=901" class="characterLink characterID_901">Carter</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=854" class="characterLink characterID_854">Logan</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=887" class="characterLink characterID_887">Snowflake</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=657" class="characterLink characterID_657">Zeke</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=958" class="characterLink characterID_958">Todd</a>)<br />
Wall/ Bomb if they have pill manipulation or high base power/ damage (<a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=684" class="characterLink characterID_684">Corvus</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=651" class="characterLink characterID_651">Manfred</a>, Andy Ld, <a href="http://www.urban-rivals.com/characters/?id_perso=793" class="characterLink characterID_793">Saho</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=660" class="characterLink characterID_660">Caelus Cr</a>)<br />
Negater if they have DR, defeat or SOA (<a href="http://www.urban-rivals.com/characters/?id_perso=643" class="characterLink characterID_643">Redra</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=659" class="characterLink characterID_659">Deebler</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1066" class="characterLink characterID_1066">Minerva</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=715" class="characterLink characterID_715">Dwan</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=647" class="characterLink characterID_647">Liam</a>)<br />
<br />
So they can't have a 3* hybrid wall/ bomb like <a href="http://www.urban-rivals.com/characters/?id_perso=1001" class="characterLink characterID_1001">Moses</a>... the closest is <a href="http://www.urban-rivals.com/characters/?id_perso=1039" class="characterLink characterID_1039">Belle</a>. Their low* characters can only be either walls or bombs but not both. That's why while <a href="http://www.urban-rivals.com/characters/?id_perso=977" class="characterLink characterID_977">Michael</a> has obvious weaknesses, he is also really good for <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> because he fills that bomb/ wall need. <br />
<br />
Current <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> presets are also pretty simple. You have:<br />
1 negater: <a href="http://www.urban-rivals.com/characters/?id_perso=643" class="characterLink characterID_643">Redra</a> (since you don't want to ever draw more than 1 negater, in case you need to win 3)<br />
2 low pill walls: <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a> and Falkenstein<br />
2 high pill walls: <a href="http://www.urban-rivals.com/characters/?id_perso=653" class="characterLink characterID_653">Sandro</a> and Chiara<br />
<br />
This leaves 11* for 1-2 bombs and 1-2 wall/bombs. You can go 5/4/2, 5/3/3 or 4/4/3.<br />
<br />
But the staple <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> characters are clearly above curve or topend. <a href="http://www.urban-rivals.com/characters/?id_perso=653" class="characterLink characterID_653">Sandro</a> and Chiara compare to <a href="http://www.urban-rivals.com/characters/?id_perso=126" class="characterLink characterID_126">Nanook</a>. <a href="http://www.urban-rivals.com/characters/?id_perso=650" class="characterLink characterID_650">Sasha</a> is equivalent to 2 +8 abilities. Falkenstein compares to <a href="http://www.urban-rivals.com/characters/?id_perso=486" class="characterLink characterID_486">Rowdy</a>, except he has 7 power that you always wanted on <a href="http://www.urban-rivals.com/characters/?id_perso=486" class="characterLink characterID_486">Rowdy</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2281393&language=2]]></comments></item></channel></rss>