<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: Flex cards]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2289540&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Wed, 13 Feb 2013 17:53:27 GMT</lastBuildDate><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Wed, 13 Feb 2013 17:53:27 GMT</pubDate><description><![CDATA[I once had an epiphany about <a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a>. Why is she so good? It occured to me that what she really does is make the opposing character smaller. 7/5 is standard base stats for a 4* but often she's going to have both higher power and higher damage than the opposing character. So she has tremendous value.<br />
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I think a flex character is someone that almost always has a way of giving me an advantage when I draw them. <a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a> can DR if you can't win, and she can win if her DR is opposed by SOA. My other favorite flex character was <a href="http://www.urban-rivals.com/characters/?id_perso=160" class="characterLink characterID_160">Yayoi</a>. SOA + DR is a topend defensive character, but 7/6 SOA is also an amazing bomb especially for Pusscats that don't need that much damage to win. She is also unpredictable. Her damage can't be stopped, so she is a huge KO threat. <a href="http://www.urban-rivals.com/characters/?id_perso=303" class="characterLink characterID_303">Yookie</a> was another character like this.<br />
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3* and 4* attack manipulation + SOA is also another popular flexible combo. <a href="http://www.urban-rivals.com/characters/?id_perso=352" class="characterLink characterID_352">Rubie</a> is a good example of this, as is <a href="http://www.urban-rivals.com/characters/?id_perso=748" class="characterLink characterID_748">Gertjan</a>. <br />
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I also like a high power pill manipulator like <a href="http://www.urban-rivals.com/characters/?id_perso=684" class="characterLink characterID_684">Corvus</a>. A pill manipulator can be used a bomb (pill forcer) that is immune to DR but can also be used as a wall. <a href="http://www.urban-rivals.com/characters/?id_perso=684" class="characterLink characterID_684">Corvus</a> is my 2nd favorite bomb in <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> because of this flexibility. The only downside is they are not good as a 4th round anchor.<br />
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Protection power and damage characters are great teammates. They usually have good base stats and can also go against SOA.<br />
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Flexible characters, often both useful and unpredictable, demonstrate that you don't need raw 8 power to be a good character in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2289540&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2289540&language=2]]></comments></item><item><title><![CDATA[misterjones]]></title><pubDate>Wed, 13 Feb 2013 15:42:15 GMT</pubDate><description><![CDATA[So a lot of the times when we talk about cards, we use terms like &amp;quot;wall&amp;quot;, &amp;quot;nuke&amp;quot;, &amp;quot;DR&amp;quot;, &amp;quot;pill forcer&amp;quot;, and so on.  But one term that I and a few others use that I think is also useful terminology is &amp;quot;flex card&amp;quot; (or &amp;quot;utility card&amp;quot;, if you prefer).  This is a card that, situationally, can serve in more than one capacity, with no real preference for any one role.  Ideally, they will have above-average base stats for their star level.<br />
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<a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a> is the classic flex card, of course.  Other flex cards are offensive DR cards like <a href="http://www.urban-rivals.com/characters/?id_perso=926" class="characterLink characterID_926">Rudy</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1035" class="characterLink characterID_1035">Eugene</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1047" class="characterLink characterID_1047">Quasichoco</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=1038" class="characterLink characterID_1038">Lady</a>, or copy bonus cards like <a href="http://www.urban-rivals.com/characters/?id_perso=930" class="characterLink characterID_930">Lorna</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1043" class="characterLink characterID_1043">Amiral Coco</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=935" class="characterLink characterID_935">Klawz</a>.<br />
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I find it's usually good to have at least one or two of these types of cards in any given deck.  What are others' opinions on the use of flex cards?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2289540&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (misterjones)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2289540&language=2]]></comments></item></channel></rss>