<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Staff's announcements: Rules adjustments: KO bonus reduced during tournaments.]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Mon, 27 Nov 2006 22:14:57 GMT</lastBuildDate><item><title><![CDATA[Fraggle]]></title><pubDate>Mon, 27 Nov 2006 22:14:57 GMT</pubDate><description><![CDATA[Dont let the name fools you, most &amp;quot;EVO&amp;quot; player are NOT playing EVO during the tourney.<br />
Subject is now close thank you.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[BodeCBM-EVO]]></title><pubDate>Mon, 27 Nov 2006 22:12:41 GMT</pubDate><description><![CDATA[Well, although i have won 5 tornaments this week using old... i have to say this is probably a good thing because this game is about strategy and cmon, 50% of this game strategy is the way u use your pillz.<br />
<br />
Fang deck is not the best too accumulate pointz (in my opinion), because they need faster battles and cmon, usually we can play 1 battle each 5 minutes... its not the time during the game that is a pain in the ass, its the time to find an oponnent that plays fast and follow the game mode (EVO, OLD).<br />
<br />
<br />
<br />
maybe for the 1st time in this game ppl who use &amp;quot;normal&amp;quot; mode (just battle regular without any evo or old...)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (BodeCBM-EVO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[0-ReiXI-EVO]]></title><pubDate>Mon, 27 Nov 2006 22:09:18 GMT</pubDate><description><![CDATA[We cannot however, allow a play style to &amp;quot;alter&amp;quot; the way tournaments scores are related to each others if we see an obvious issue (hence the new rule).<br />
<br />
<br />
Apparently the effect of the new rule is, random EVO players are making it to the top 25 without sweat. EVO players that are only playing to &amp;quot;LEVEL UP&amp;quot; their cards are now climbing the top 25 easily. While the &amp;quot;OLD&amp;quot; players who bought expensive cards, leveled up their cards to max and analyzed tournaments for a long time are now having a hard time competing with just simple EVO players. Now, even a guy with the starter deck can win a tourney easily just by playing &amp;quot;EVO&amp;quot;. I think this is unfair for OLD players... Do you know how much money we spent and how much clintz we tried to save just to buy those expensive cards? And now we get beaten easily by anybody...<br />
<br />
<br />
Thanks alot! ( Can someone please consider our appeal! This isn't fair for us! Not by one bit! )]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0-ReiXI-EVO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Osiris Y]]></title><pubDate>Mon, 27 Nov 2006 21:27:25 GMT</pubDate><description><![CDATA[That is not a really good idea. Cause if ever that rule will be applied, Fang Pi Clan would then be the maindecks of everyone with their ability to use 1 hit KO.<br />
<br />
0-CCReiXI-,<br />
<br />
What I was getting at is this. High level cards and pillz useage means lower points. By increasing the KO bonus in the manner I'm suggesting, that would create incentive to play (for example) a fast KO strategy. Even though a first turn KO deck would be easy to counter, it would be another strategy that we would have to consider during deck construction. When I create a deck, I'd like to think about a variety of ways I can compete and still earn points. I think of decks with lower card levels and try to find ways to save pillz.  As that will get me the most gains. This is just a suggestion that could create another strategy to think about during deck construction.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Osiris Y)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Mon, 27 Nov 2006 20:44:37 GMT</pubDate><description><![CDATA[Ccreixi-old: it's the accumulated &amp;quot;clintz&amp;quot;, not battle points. There is (and was) no &amp;quot;clintz&amp;quot; bonus for KO, so no changes in the jackpot formula.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Mon, 27 Nov 2006 20:43:35 GMT</pubDate><description><![CDATA[Sorry if my message made you feel like I was judging &amp;quot;OLD&amp;quot; as a &amp;quot;bad way&amp;quot; to play.<br />
We have no specific opinion on this play style and we strongly encourage anyone to play as they wish.<br />
We cannot however, allow a play style to &amp;quot;alter&amp;quot; the way tournaments scores are related to each others if we see an obvious issue (hence the new rule).<br />
As for a &amp;quot;official&amp;quot; OLD play style, in the future, why not, but as for now, we prefer to keep the game as it is: 2 officials play mode (one for everyone and one <br />
for the core players). It is much simplier to explain the game to everyone. (it also has technicals repercussions that are not small at all)<br />
Our  idea is that players will by themselves create alternates play-style and we'll keep an eye to see if it has a need to be &amp;quot;mainstream&amp;quot; <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Osiris Y]]></title><pubDate>Mon, 27 Nov 2006 20:28:19 GMT</pubDate><description><![CDATA[- &amp;quot;Old&amp;quot; has not become popular because it was &amp;quot;fun&amp;quot; or anything (mostly), but because after we reduced the bonus for levelling up, it was the way to go <br />
to master the tournaments.<br />
<br />
Fraggle,<br />
<br />
I understand what your saying  and I believe that for some players OLD play has lost its appeal. I believe that playing OLD is a viable play style that requires a different strategy than the regular game. And certainly a different strategy than <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. OLD play is finding the right matchup, where as in the normal game is pillz managment. And hopefully the randomizer goes your way, but usually the highest attack wins. Perhaps if there was a OLD mode of play, similar to <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> mode, We could have another way to play this great game.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Osiris Y)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[0-ReiXI-EVO]]></title><pubDate>Mon, 27 Nov 2006 19:49:52 GMT</pubDate><description><![CDATA[We didn't just pop up from anywhere and suddenly dominated tourneys... It was all hardwork...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0-ReiXI-EVO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[0-ReiXI-EVO]]></title><pubDate>Mon, 27 Nov 2006 19:48:49 GMT</pubDate><description><![CDATA[- Clintz jackpot for tournaments are not related to Battle Points winnings.<br />
<br />
???? I thought it said somewhere that the accumulated battlepoints of all players ingame while in tourney will decide how much the jackpot is... basically if the players gets a huge amount of total battlepoints in one tourney, then the jackpot would be big. Yesterday when i won the tourney i only got 5k  worth of clintz and usually during those times the jackpot reaches atleast 8k minimum. So how does the new rule not affect the jackpot?<br />
<br />
@Osiris X<br />
<br />
That is not a really good idea. Cause if ever that rule will be applied, Fang Pi Clan would then be the maindecks of everyone with their ability to use 1 hit KO.<br />
<br />
P.S. If you would notice, most of the people using OLD style are people of lvl 30 or higher. We trained and we spent alot of time on experimenting on different cards to achieve a win on a tourney. So i don't think it's right to tell us that we are taking advantage over other players.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0-ReiXI-EVO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Mon, 27 Nov 2006 18:59:36 GMT</pubDate><description><![CDATA[Good work on UTTournament news, CKANE.<br />
It's nice you use the little logo and the same font as we do, it feels very polished. <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[cBp_Fojtik]]></title><pubDate>Mon, 27 Nov 2006 18:21:58 GMT</pubDate><description><![CDATA[I must say I like this idea. OLD format was really bad. It was not about playing ability. Just about ability to construct deck. And all top players have top decks. Chance to win was 50% - it was just randomizer.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (cBp_Fojtik)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[AOD_CKANE]]></title><pubDate>Mon, 27 Nov 2006 17:55:53 GMT</pubDate><description><![CDATA[URTournament.org has some comments on this topic as well.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (AOD_CKANE)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[AOD_CKANE]]></title><pubDate>Mon, 27 Nov 2006 15:49:07 GMT</pubDate><description><![CDATA[That's why old poped up out of the blue. Where as EVO has been around for a while -- there is a purpose to EVO in evolving your cards.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (AOD_CKANE)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Mon, 27 Nov 2006 15:07:12 GMT</pubDate><description><![CDATA[Clarifications:<br />
<br />
- Clintz jackpot for tournaments are not related to Battle Points winnings.<br />
<br />
- Urban Rivals has never been without pillz.. &amp;quot;Old&amp;quot; is just a name players gave to their way of playing.<br />
<br />
- We are okay with peoples playing &amp;quot;Old&amp;quot; if they wish, we just want to prevent them from having a HUGE points advantage during tournaments.<br />
<br />
- We are not trying to make the battle go faster or stronger. We do not want to incentive a &amp;quot;fast deck&amp;quot;.<br />
<br />
- &amp;quot;Old&amp;quot; has not become popular because it was &amp;quot;fun&amp;quot; or anything (mostly), but because after we reduced the bonus for levelling up, it was the way to go <br />
to master the tournaments.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[AOD_CKANE]]></title><pubDate>Mon, 27 Nov 2006 14:56:31 GMT</pubDate><description><![CDATA[I like potatos.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (AOD_CKANE)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Osiris Y]]></title><pubDate>Mon, 27 Nov 2006 13:49:37 GMT</pubDate><description><![CDATA[Another suggestion I have is this. Maybe increase the KO bonus by 5 for every turn a KO is done. For example. 1st turn KO, 20points, 2nd turn KO 15 points, 3rd turn KO 10 points and 4th KO 5 points. As it stands now, there is no real incentive (i.e. points) to play a fast KO deck. It usually takes higher level cards and having to use most to all of your pillz. Which translates to low point gains in match victories. This way a player get points for fast KO's, saving pillz or something inbetween.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Osiris Y)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[0-Ianzro]]></title><pubDate>Mon, 27 Nov 2006 13:01:06 GMT</pubDate><description><![CDATA[You have ur point now BUT if this &amp;quot;old&amp;quot; thing goes on im sure many and many people will get clintz and how bout the other people???cant u give oppurtunities....i really haTe people that are greedy<span class="sprite-smileys mini1_weird iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0-Ianzro)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[0-ReiXI-EVO]]></title><pubDate>Mon, 27 Nov 2006 12:26:01 GMT</pubDate><description><![CDATA[Oh and i forgot to mention... We get low jackpots now cause of that KO reduction thinggy...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0-ReiXI-EVO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[0-ReiXI-EVO]]></title><pubDate>Mon, 27 Nov 2006 12:24:44 GMT</pubDate><description><![CDATA[@PA-lanzro <br />
<br />
That is a really bad idea, making tourney elimination... You challenge players here during tourney, they are not assigned to you... So how would that be possible?<br />
<br />
<br />
@Osiris X<br />
<br />
I agree, if they think playing the &amp;quot;OLD&amp;quot; style is unfair, then why not just make an OLD tournament for OLD players... Besides this was how urban rivals really was before right? No pills...<br />
<br />
@Rogueknight<br />
<br />
Pocho never said anything about baning &amp;quot;OLD&amp;quot; players. He said why don't admins just make a move on people who use multiple accounts to boost themselves during tourney or those who intentionally uses multiple accounts to delay some of the leaders games...<br />
<br />
---<br />
1st tourney without the KO bonus, i won it and i played old mode. So how is it taking advantage over other players? I never had that much bonus now did I? The only reason why we get poitns that fast is because we play fast.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0-ReiXI-EVO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item><item><title><![CDATA[Osiris Y]]></title><pubDate>Mon, 27 Nov 2006 11:49:37 GMT</pubDate><description><![CDATA[Being an OLD player I understand the need for a change. OLD players do dominate the tournaments. How about this. Why not create an official OLD mode tournament. Something like there is for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. Offer prizes and support.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Osiris Y)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=33150&language=2]]></comments></item></channel></rss>