<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Introductions and Recruitment: Bail outs]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Mon, 05 Jun 2006 02:52:53 GMT</lastBuildDate><item><title><![CDATA[Z Earth]]></title><pubDate>Mon, 05 Jun 2006 02:52:53 GMT</pubDate><description><![CDATA[Well <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_happy iepng"></span><br />
To be clear:<br />
- If you are the quitter of a game, even if you won 3 rounds, you won't <br />
get any experience.<br />
- If you are the quitter of a game, you'll be penalize and a lose a few <br />
points.<br />
<br />
So there is really NO points in quitting a game, all that you earned <br />
during the match will be lost. (On the contrary, the opponent will get's <br />
his xp etc..).<br />
<br />
About the level when you receive a challenge, it's a vast question.. it's <br />
easy for us to do, but we decided otherwise because we didn't want <br />
people to refuse chalenges from low-level players. We'll re-analyse this <br />
point.<br />
<br />
Thanks for your comments.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Z Earth)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></comments></item><item><title><![CDATA[razorborne]]></title><pubDate>Sun, 04 Jun 2006 17:23:20 GMT</pubDate><description><![CDATA[I'd say just make it so that it's like you won by KO except they lose <br />
stuff. It's just so annoying when they attack with their low-level guy, <br />
then quit because he's already getting experience. Perhaps make it so <br />
that doesn't happen by not giving experience if you quit?<br />
<br />
Oh, and maybe give the level when a challenge is made because lots of <br />
people have quit on me right after seeing my line-up, and I'm guessing <br />
that's because they thought the fight would be easier.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (razorborne)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></comments></item><item><title><![CDATA[NN-K_Jun]]></title><pubDate>Fri, 26 May 2006 02:58:17 GMT</pubDate><description><![CDATA[I think your right about that one. Maybe a penalty point removed from your overall points shall do the trick. About 50 points per bail out.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (NN-K_Jun)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></comments></item><item><title><![CDATA[EVO-Coda]]></title><pubDate>Thu, 25 May 2006 16:51:21 GMT</pubDate><description><![CDATA[I say there needs to be a modification. Either have honor points or something or make it so when someone exits out of a fight they know they lost they lose anyways. I have wasted a ton of time fighting people who bail out.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (EVO-Coda)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=6867&language=2]]></comments></item></channel></rss>