<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Openings]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Thu, 16 Aug 2012 16:36:30 GMT</lastBuildDate><item><title><![CDATA[Ken HK]]></title><pubDate>Thu, 16 Aug 2012 16:36:30 GMT</pubDate><description><![CDATA[Have you ever had a hard choosing between Attack Manipulator or Poison the Enemy on 1st Round?<br />
Using AM u can use low pill and hope for a win, using Poison u can maximize the damage from the Poison.<br />
<br />
It hurts a lot to lose the 1st round by 1 less Attack such as 20 vs 21 for example.<br />
It's annoying when enemy use Pills Manipulator cuz u don't know if how many pill they'd use.<br />
If u lose they get more pills or u have less pills, if u win u may Over Pill which is sad... Of cuz u want to win by 1 Attack higher than enemy. Or Win with similar Pills spent. But this is what keeps this Guessing Game going. <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_cheerful iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Ken HK)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[khalid.sadozai]]></title><pubDate>Tue, 22 May 2012 16:12:13 GMT</pubDate><description><![CDATA[Thank you]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (khalid.sadozai)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[UM_ToroMan]]></title><pubDate>Sun, 29 Jan 2012 22:48:45 GMT</pubDate><description><![CDATA[Starter cards typically need an effect that is unpredictable, low weaknesses, and to have a good chance of advantage in later rounds. Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=846" class="characterLink characterID_846">Neil</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=919" class="characterLink characterID_919">Hefty</a> have low weaknesses, and if used well have a hard time being predicted]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_ToroMan)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[Myeltd]]></title><pubDate>Mon, 12 Sep 2011 17:26:02 GMT</pubDate><description><![CDATA[Dependant on my opponent's clan, i tend to try and use the unorthodox &amp;quot;anti-opening&amp;quot;. Simply put: let's say my opponent goes first: whichever level the card they play, i play my weakest card with pills equal to 1 less than the number of stars. Usually guarantees a first-round win, and (assuming your opponent isn't a total genious), can counter most 5-star bluffs without sacrificing your best cards.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Myeltd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[Six Nations]]></title><pubDate>Tue, 02 Aug 2011 15:22:53 GMT</pubDate><description><![CDATA[If the opponent has no cards that pose a real threat first round, use 2 pillz, then use 2 pillz again next round if they have used 4-5 pillz, because hardly anybody pillz high next round if they have pilled high first round unless of course that is they can create a gap un-closeable or unless they can win. <br />
<br />
This all changes with poison on the field.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Six Nations)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[0 Pride]]></title><pubDate>Fri, 29 Jul 2011 09:02:12 GMT</pubDate><description><![CDATA[Opening rds is really one of the most impt. rd in a game because it gives you more possibilities to win a whole game, specially when you are pilling most of the time. Cards such as <a href="http://www.urban-rivals.com/characters/?id_perso=547" class="characterLink characterID_547">Lehane</a>, life reducers such as <a href="http://www.urban-rivals.com/characters/?id_perso=608" class="characterLink characterID_608">Oxen</a>, and some atk manip. abilities and/or clans.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Pride)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[Shovon]]></title><pubDate>Thu, 14 Jul 2011 16:05:33 GMT</pubDate><description><![CDATA[Great thread]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shovon)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[xknerx]]></title><pubDate>Sun, 10 Apr 2011 20:36:41 GMT</pubDate><description><![CDATA[Suggestion for nubs?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (xknerx)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[F L I P]]></title><pubDate>Sun, 27 Mar 2011 16:52:30 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=547" class="characterLink characterID_547">Lehane</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> or the like aren't blockers..<br />
<br />
they are walls.. high pow and low to mediocre damage.. usually 2-3 *s.. <br />
<br />
DRs are considered blockers.. main usage is to block and rarely attack..<br />
<br />
both may be used to defend or attack depending on tactics..<br />
<br />
and lastly the nukes or nukers.. high damage cards.. may it be raw damage or ability based..<br />
usually 4-5 *s..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (F L I P)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[KT yugioh5ds]]></title><pubDate>Sun, 27 Mar 2011 16:02:02 GMT</pubDate><description><![CDATA[I have 1 question : a blocker, is a card than kan reduce damages or a card than have a high power and who can beat big card with less pille (<a href="http://www.urban-rivals.com/characters/?id_perso=547" class="characterLink characterID_547">Lehane</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> for exemple)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KT yugioh5ds)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[Cmeej]]></title><pubDate>Sun, 19 Dec 2010 20:33:44 GMT</pubDate><description><![CDATA[I open 6pills on <a href="http://www.urban-rivals.com/characters/?id_perso=258" class="characterLink characterID_258">Chloe</a> (depending on the deck, works VERY well with <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Cmeej)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[HarionVincent]]></title><pubDate>Mon, 02 Aug 2010 15:28:06 GMT</pubDate><description><![CDATA[Because i got so used to playing <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a>, my opening play always involves conservative pill use. (unless i draw a poisoner, in which case i will almost always try to get the poison in) by not pilling a lot in the opening round, you will be able to count pills. also, get used to thinking in black jack terms. always assume that you'll get screwed.<br />
possum baiting opening - pretend you're throwing away a card in the opening but slip a couple of pillz in. this strategy is good if you draw a hand with atk/pwr/pillz manipulators.<br />
disadvantage: can't be used when opponent has cards in hand with devastating abilities (pill/life manipulation)<br />
SOA no pillz opening - when the opponent have threatening abilities (+/1 pillz/life/opp life) they'll avoid the SOA and use other cards. you can then concentrate your pillz on beating their main card.<br />
disadvantages: if the opponent card has high damage, you're screwed.<br />
atk manipulator opening no pillz - don't pill an attack manipulator and watch as your opponent try to pill and beat them or just take the damage. either way, you will be at a life or pill advantage.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (HarionVincent)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[HipHoppa]]></title><pubDate>Thu, 01 Jul 2010 21:47:36 GMT</pubDate><description><![CDATA[Yeah, your opening really depends on your deck build. I like to pair a high pill clan (like Pirana, <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a>, Fang Pi, <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>) with a low pill clan (like <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a>, <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a>, <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a>/Sentinels). Then you use lots of pills in rnd 1 and 2 but can still win in 3 and 4 with low pillz. Especially great cards to save for last: <a href="http://www.urban-rivals.com/characters/?id_perso=406" class="characterLink characterID_406">Skiner</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=486" class="characterLink characterID_486">Rowdy</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=136" class="characterLink characterID_136">Keanew</a>,  <a href="http://www.urban-rivals.com/characters/?id_perso=599" class="characterLink characterID_599">Mindy</a>, Esmerelda, etc. These cards can win with no or 1 or 2 pillz, once your opponent has spent most of theirs. <br />
<br />
Cards like Dahlia and <a href="http://www.urban-rivals.com/characters/?id_perso=615" class="characterLink characterID_615">Naginata</a> have to be played first to be effective. I've found it wise to lead with 6-7 pillz on Dahlia, while 2 on <a href="http://www.urban-rivals.com/characters/?id_perso=615" class="characterLink characterID_615">Naginata</a> is best. Dahlia can win most battles because she has SoB, but <a href="http://www.urban-rivals.com/characters/?id_perso=615" class="characterLink characterID_615">Naginata</a> can be beat even when you pill high on her, and then you're screwed. Now, if your opponnet has SOA or damage reduction, then 3 or 4 pillz on these is the way to go.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (HipHoppa)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[LoA-Heitah]]></title><pubDate>Thu, 03 Jun 2010 00:02:46 GMT</pubDate><description><![CDATA[The amount of pills you spend on your opening is linked to hand you have. <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> players tend to play heavy round 1 and 2 for the poison. Players often bluff or pill heavily on - pill cards. Players don't pill much when they have cards like <a href="http://www.urban-rivals.com/characters/?id_perso=492" class="characterLink characterID_492">Eklore</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=274" class="characterLink characterID_274">Morphun</a> in their hand. <br />
<br />
<a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> pill 2-4 each card.<br />
<br />
But then there's players like me who pill strictly on predicting your opponent's pill use. This generally means you win by small margins or lose by small margins in the matchup. It's benefit is obvious, pill use is conservative (for the most part, unless you think they are pilling high and you want to win it anyway). This week I played <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> <a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a> (Caelus was playable in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> this week) and my favorite move was a 5 pill <a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a> turn 1. Beat just about anything, and since the dmg is high enough people tend to pill against it, but if you lose, they do very little dmg. I also vote to ban <a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a> every week it seems lol.<br />
<br />
In <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> especially, the 5 star cards tend to receive higher pill use. Expect 1-3 pill use from 2 star cards, and expect 4-6 pill use from 4-5 star cards. (Only in elo) <br />
<br />
Dmg reduction cards typically see 0-2 pill use. Most advanced players play 1 pill on a dmg reduction card because they win more fights than they should.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (LoA-Heitah)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[(HAL) Lunto]]></title><pubDate>Thu, 21 Jan 2010 16:26:31 GMT</pubDate><description><![CDATA[I recommend reading this thread to beginners as it can be really helpful to learn some basics. the opening fight of a battle decides the outcome in about 25% of the cases i guess, especially if +/- pillz or poison is involved, so it&amp;acute;s good to know that the old <a href="http://www.urban-rivals.com/characters/?id_perso=272" class="characterLink characterID_272">Timber</a> ---------&amp;gt; 6 pillz-starting is over with and NOT fancy no more once you reach lvl 15. <span class="sprite-smileys mini1_good iepng"></span><br />
<br />
very well written, good guide <span class="sprite-smileys mini1_star iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com ((HAL) Lunto)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[Baronight]]></title><pubDate>Thu, 21 Jan 2010 01:27:22 GMT</pubDate><description><![CDATA[The I-Do-No-Give-A-Crap Opening<br />
random pill between using 2-4pills for each card (not using 1 pill, that's obvious)<br />
<br />
Advantages:<br />
- work well on <a href="http://www.urban-rivals.com/characters/?id_perso=271" class="characterLink characterID_271">Hugo</a>+<a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>, <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>, any +/-attack manipulation<br />
- work extremely well on high level player (you have to be high level as well)<br />
- work well on DT<br />
- too random to be predicted<br />
- less drawback in case you lose (since you do not pill too much)<br />
<br />
Disadvantages:<br />
- piranah who work on same principle, random pill usage, remove +/-bonus<br />
- player who never count attack and random pill<br />
<br />
of all pill technique i've encounter, this prove to be the most challenging to fight against...<br />
especially at high level when people think you only use 1-2pill or maybe none...<br />
but in fact you just play it blindly...<br />
<br />
at high level <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> non-random fight, i believe experienced player use their pill wisely<br />
but due to that reason, they tend to count and predict your pill usage<br />
they tend to judge your ability based on level...<br />
they tend to judge the amount of time you spent in making move...<br />
and all that precaution tend to slip the very basic idea that you just never count...<br />
<br />
sound stupid...but the only time i lose to clan like <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> and <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>+<a href="http://www.urban-rivals.com/characters/?id_perso=271" class="characterLink characterID_271">Hugo</a><br />
is the time when i just predict too much of enemy movement, <br />
making too much assumption of enemy bluffing with 0-2pill]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Baronight)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[k9-maki]]></title><pubDate>Mon, 18 Jan 2010 18:46:54 GMT</pubDate><description><![CDATA[@Woxxx - lol couldn't you then use <a href="http://www.urban-rivals.com/characters/?id_perso=481" class="characterLink characterID_481">Petra</a> no pillz?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (k9-maki)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[5ar G]]></title><pubDate>Mon, 18 Jan 2010 18:09:04 GMT</pubDate><description><![CDATA[I always play <a href="http://www.urban-rivals.com/characters/?id_perso=481" class="characterLink characterID_481">Petra</a> 1 pill at the beggining.i do that because i play with the <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>..so if they overpill my <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> will crush em. so they let my <a href="http://www.urban-rivals.com/characters/?id_perso=481" class="characterLink characterID_481">Petra</a> go away,and it happened like 20 times to put a DR.They always do it when they get it in hand.and i get 2-3 DMG for only 1pill <span class="sprite-smileys mini1_grin iepng"></span> its a great move. <br />
<br />
Kinda same thing with <a href="http://www.urban-rivals.com/characters/?id_perso=702" class="characterLink characterID_702">Selma</a>. if i play her first i put her 1 pillz. peoples lots of times overpill or use a DMG reducer or SOA. its very hard to predict what i will do..of course thanks to allmighty <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> pillz manipulation- especially when i get my <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a> in there <span class="sprite-smileys mini1_grin iepng"></span><br />
<br />
got what i saying??  <span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (5ar G)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[OC-Vanity]]></title><pubDate>Mon, 18 Jan 2010 17:58:57 GMT</pubDate><description><![CDATA[The best play ever is <a href="http://www.urban-rivals.com/characters/?id_perso=190" class="characterLink characterID_190">Vickie Cr</a> with 1 pill If you win then its pretty much game over.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (OC-Vanity)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item><item><title><![CDATA[CatsGoMeow]]></title><pubDate>Thu, 03 Dec 2009 19:06:11 GMT</pubDate><description><![CDATA[I don't want to reveal my entire strategy, but let's just say my strategy is situational, using bluffs, SOA spam, and stat changes. It's extremely effective for beginners, and I can hold my own against pros with this strategy too.<br />
<br />
Now if only I can get my dream deck together<span class="sprite-smileys mini1_dorkygrin iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (CatsGoMeow)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=753797&language=2]]></comments></item></channel></rss>