<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Introductions and Recruitment: Am I missing something]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Tue, 20 Jun 2006 03:46:41 GMT</lastBuildDate><item><title><![CDATA[Z Earth]]></title><pubDate>Tue, 20 Jun 2006 03:46:41 GMT</pubDate><description><![CDATA[About Ashigaru's ability, a new rules has been introduced recently: the <br />
player who will start the match is no more random but the one with the <br />
&amp;quot;strongest team&amp;quot; (sum of cards current level), except of course if you <br />
got <a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a> <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_happy iepng"></span> This modification helps make his ability more useful.<br />
<br />
The &amp;quot;bonus&amp;quot; of the <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> is &amp;quot;cancel <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>&amp;quot;, wich means that as soon <br />
as 2 leaders (even if they are the same, contrary to the global bonus <br />
rule), the ability will be cancelled.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Z Earth)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></comments></item><item><title><![CDATA[razorborne]]></title><pubDate>Tue, 20 Jun 2006 03:12:16 GMT</pubDate><description><![CDATA[I'm confused. how does minion power come in to this? as far as I can <br />
tell, if a character is attacking with three pillz, it doesn't matter <br />
whether his power is 1 or 8, he gets  6 from <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=271" class="characterLink characterID_271">Hugo</a>. more <br />
pillz, and <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> gives him more. less pillz (or blocking) and <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> <br />
gives him less. it's like having the <a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> half the time. then again, <br />
timber's like having half the clang all the time, and he's fine. I guess it's <br />
debatable.<br />
<br />
The other guy I wanted to ask about is <a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a>. can you please <br />
explain why he's good. let's say you have an 8-card deck. one is <br />
<a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a>. when you get him (50%) you go second. when you don't <br />
(50%) you go first (50%) or second (50%). that means that 75% of the <br />
time, you go second. without him, you get it 50% of the time anyway. <br />
he adds an extra 25%, effectively. (the 25% where you got him and <br />
wouldn't go second anyway randomly) maybe if he let you block every <br />
round he'd be good, since I agree controlling match-ups is powerful, <br />
but he just doesn't seem worth it if all he does if increase your odds <br />
25%. <br />
<br />
Oh, and one last thing (since this isn't long enough already). since <br />
Cancel <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> is a bonus, would it be possible to make a deck of, say, <br />
8 Hugos and get  24 with each 7-power guy? that seems somehow <br />
broken. yeah, it'd cost a lot of money, but you could do it with others <br />
too (<a href="http://www.urban-rivals.com/characters/?id_perso=270" class="characterLink characterID_270">Bridget</a> comes to mind, and I'll grudgingly admit  8 power is <br />
worth the 'only attacking' restriction of four Ambres on the field). Or <br />
have you already set it up so this doesn't work?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (razorborne)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></comments></item><item><title><![CDATA[Dr Ido]]></title><pubDate>Mon, 19 Jun 2006 06:17:22 GMT</pubDate><description><![CDATA[Well, not really <span class="sprite-smileys mini1_wink iepng"></span>. The attack of your character is the result of its power, multiplied by the number of pillz you use. If you increase you power by two, you will increase the effectiveness of each pillz spent. For example, if you have a character with a power of 3 and use 3 pillz, he gets an attack of 9, with <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>, its power is now 5 and with 3 pillz he has an attack of 15 ( 6), but if your character had an attack of 5 and you spend 5 pillz, its attack rises from of 25 to 35 with <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> (5 X (5 2)). I would say that <a href="http://www.urban-rivals.com/characters/?id_perso=271" class="characterLink characterID_271">Hugo</a> is best for character with small power and <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> is best when you have characters with good power that you want to make even better.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Dr Ido)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></comments></item><item><title><![CDATA[razorborne]]></title><pubDate>Mon, 19 Jun 2006 01:42:31 GMT</pubDate><description><![CDATA[Or does <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> suck? <a href="http://www.urban-rivals.com/characters/?id_perso=271" class="characterLink characterID_271">Hugo</a> gives  6 attack to everyone. therefore, you <br />
need to use at least 4 pillz to beat hugo's ability with <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>, and that's <br />
only attacking. defending, <a href="http://www.urban-rivals.com/characters/?id_perso=271" class="characterLink characterID_271">Hugo</a> beats <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> by 6 no matter how many <br />
pillz you use. I suppose if you're running a bunch of 8-power guys and <br />
your plan is to blitz in at the beginning for ten fury damage, then you'd <br />
probably want <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>, but I don't see that as a legitimate strategy.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (razorborne)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=7891&language=2]]></comments></item></channel></rss>