Pour patrouiller dans les longs couloirs d'égouts qui mènent au QG du GHEIST, Vryer a conçu les Arkn, des araignées géantes aux pattes métalliques, contrôlées par un cerveau de rat. Rapides, silencieuses, intelligentes et cruelles, elles ne laissent rien de vivant sur leur passage, bref, elles sont parfaites.
  • Sorti le vendredi 08/05/09
  • Illustrateur: Madchewi
  • Carte rare Disponible sur la Boutique
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  • Danger zone icon Allowed in EFC up to Danger zone
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Pouvoir de Arkn :

-10 Attaque Adv., Min 5

Les points d'Attaque du personnage adverse sont réduits de 10 points ou jusqu'au minimum de 5.


Bonus :

Stop Pouvoir Adv.

Le Pouvoir du personnage adverse est annulé, s'il en a un.

Première évolution sur les 2 évolutions de ce personnage :

  • GHEISTArknpicture
    Puissance2PouvoirPouvoir débloqué à
    Dégâts4BonusStop Pouvoir Adv.
  • GHEISTArknpicture
    Puissance5Pouvoir-10 Attaque Adv., Min 5
    Dégâts4BonusStop Pouvoir Adv.
63 personnages
missions icon 24 missions
Bonus Stop Pouvoir Adv.
Fondé à la fin des années 70 par le richissime docteur Sigmund Gheist, le GHEIST est une organisation criminelle ultra-secrète. Afin de renforcer ses effectifs, le GHEIST a décidé de prendre le contrôle de Clint City et de ses gangs, par tous les moyens.
  • Au niveau 1 : min 31 867 Clintz
  • Au niveau 2 : min 31 208 Clintz
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49 commentaires sur Arkn

Jeudi 19/01/2012, 20:35

UR, the amount of character you have been banning is despicable. I joined this game in 2009 and I had nothing. To earn clintz, you need good cards. If you don't have connections; you must invest. I have invested over 400 US dollars in credits and gotten packs- and for what?! ANY of the good cards I can use have been banned because people complain about them. And it's not so much that these cards get banned because they are unfair; players complain about these specific cards because it hurts their specific decks in which they use to get to the top of Elo. Other players get upset because either they can never beat them (simply because they have a poor ethic in pill usage) or simply because they can't afford it and see it is easier to complain about a card and have it banned than to learn how to play the game well. From packs, I have recieved more than 900 cards from packs and only a good chunk of them were good cards that could aid me in Elo. And little by little, ALL of them have been banned. But you guys don't ban the Cr's such as Kerozinn or Marlysa that are not easily obtained and only FEW players have the resources to obtain? COME ON! Admins are supposed to be looking out for the best interests of ALL the players; not just their own. Since when do beginners use Dj Korr Cr or General Cr??? THEY DON'T. But when they are able to work for months playing daily tournaments and busting their *** trying to save up enough clintz, then they actually buy the cards they need to get better scores in Elo and daily tournaments, you guys will ban those cards? Then what happens? Their entire decks become useless! Stop these ridiculous bans and allow the game to be played the way it was supposed to be played from the start: EQUALLY!!!!!

Samedi 05/02/2011, 16:34

Arkn AND Z3r0 D34d staff banned?
Rate green to stop this madness!!! smiley

Lundi 21/11/2011, 12:40

Are you kidding?! ELO Banned ? Why? I't a excellent card for ELO and that's all. I see no reason to ban!!! Why?!?!?!?!?! smiley

Lundi 28/11/2011, 16:55


Mercredi 10/11/2010, 15:39

Vryer's Experiment Log:

Experiment #209


Though we(the GHEIST) relocate to my different bases from time to time, our positions are easily compromised and located. I mean, even though we are a secret crime organization, we're not that hard to locate. And as such, we have many (unwanted) visitors who seem to pop out of nowhere. As such, this presented a problem, and Toro ordered me to correct at once. I thought and thought of a way to come up with an experiment of sorts, until I spotted a spider crawling around on one of the pipes in our base. And that was when I had come up with the perfect idea.

After months of experimenting, tinkering, and building, I finally presented my idea to Toro. Arkn, a metallic spider with metal legs controlled by a rat's brain, with missiles as an added bonus. As I programmed them, I gave them all one simple mission: to search and destroy any intruders trying to sneak into the base. Ruthless, they do not hesitate to wipe out anyone they conceive as an enemy. Toro was very pleased.

Much to my pleasure, the Arkn have done a magnificent job guarding the base as the number of intruders have rapidly decreased. And even if they are destroyed(which sometimes they are), they can be easily replaced with many materials lying around the base. After all, supplies isn't that hard to come by. I truly am impressed with my invention. Sometimes, I amaze myself.

Scientist of GHEIST

Lundi 19/04/2010, 18:03

smiley Want the full artwork? smiley
smiley Please rate up so everybody can find this easily smiley (When copying the direct links, delete the (R) if it shows up)

Direct Links:

Artist Tony Semedo's Site:

Thanks to Slify for finding the Tony Semedo Site

Lundi 24/05/2010, 20:06

Arkn - "Low Pill "

Ability: subtracts 10 points from your Opp's attack to a minimum of 5.

+ -10 attack is wonderful in low pill battles.
+ 4 damge is very decent for a 2*
+ 2* is easy to fit into a deck

- 5 Power is low.
- SoA cards strip him of his potential.
- Some prefer z3r0 d34d and his more stable power.

----5--- Power
---5---- Damage
------7- Ability
------7- Ability/bonus synergy

Overall: 8/10


Arkn is wonderful in the correct context. In low pill battles favourite artificial arachnid cleans up with his deadly -10attack. Unopposed and coupled with his clan bonus, Arkn can tear apart low pill defenses.

The real value of Arkn is his 4 damage. That's definitely a worry enough to want to stop. Throw him out with only a couple of pillz and many 8 star cards are going to need to pill one more to beat him. This makes using him as a no pill bluff very effective.

Also, because of his low power and weakness in higher pill situations, putting a few more pillz than normal into Arkn can sometimes work in your favour as your Opp will calculate the more obvious 2 pill cover. And even if you overpill a little too much, you still hit with 4 damge.

Arkn's minimum of 5 is often looked upon as a negative, however, as his power matches the minimum, his 2* count means that he'll almost always win in a stalemate attack situation.

Arkn is best suited to low pill scrims and bluff tactics, but he has the damage potential to risk higher pill investments (especially later in the game).

Mardi 29/11/2011, 23:34

My issue with his ban is that it came out of nowhere. Players never voted to kick him out. I've never even played against him (though I played the card, hence my complaints.) It was never on the staff ban list until a week ago, and then suddenly he was perma-banned. I play GEIST and Nightmares, and it made sense to see, say, Toro and Ghumbo take the hit; they've been on those staff lists quite often, and it seems like the staff was preparing to axe them. But Arkn is just a rat brain in a jar that may or may not be any better than Z4r0 D34d, and was almost always less expensive.

I'm not going to beg for Arkn to be unbanned. I'd just like some good reasons why they did it so suddenly.

Lundi 21/11/2011, 04:40

Wow i wouldn't expect that Arkn would get banned by the staff..... isn't this the first time it ever gotten banned?

Lundi 19/03/2012, 00:11

Good: ☑
Bad: ☐

Jeudi 24/03/2011, 00:16

I'm sure everyone will argue this but hear me out; Arkn is the best first move gheist has. Depending on the clan you may have to throw 1-3 pills on him and usually Arkn will crush somebody's big damage card when they are trying to be greedy sometimes this factor alone can let you win the entire match. This works so often I felt a need to point it out. It must also be said that Arkn does do 4 damage and only takes up two stars. If you factor in the gheist bonus Arkn is one of the more solid two stars in the game. A lot of people say why use him when there is still z3r0 d34d; I say why not use both? If you don't take advantage of any of the sick gheist two stars smiley

Jeudi 05/04/2012, 12:20

hey all! my rap for arkn!
by code breaking raps!

arkn, the freakin rat
goes BOOM! to the sewage plants
he smells really bad
can't see my freaking dad!
long legs he has
he sings songs!
reduces my attack
craps my brain, head and ass
i hate him, cuz he sucks!
well don't get all silly cuz my name ain't billy!

please rate green so others can see! smiley

Lundi 09/01/2012, 23:32

This ban... I knew since they started doing this Elo bs where the players vote for bannings that the format was going to backslide, but... this? Really? Arkn needs to get banned like Guru Cr needs to get unbanned, like Chan needs to get banned, like The General needs to get unbanned. I'm pleading: please create a card banning system that is more concerned about the format than it is with getting people to use your maket more. I understand that money is important, but Elo isn't a viable format anymore thanks to your "everybody wins" week-to-week bannings. In fact, I feel like I'm stretching my boundaries even calling it a "format." Hope something is done some day, so that I can return to my favorite passtime. As-of right now I barely play the game because EVERY FORMAT IS BROKEN.

Dimanche 13/01/2013, 23:20

Ban Nimestiec as well. Hell, ban Mickey T!

Vendredi 19/07/2013, 19:07

Im here dedicating myself to joking and reviewing
Arkn City *2 5/4
Pros: Scary Abillity
- 2* worth it
- SOA to cover him
- 4 damage is rather high for *2

Cons:-Low attack
- Problems with All stars and cards like Robb , Boomah
- Not making overpilling
I Like him and his comfy abillity with that nice SOA
But you cannot rely on him because most of the time he's (it's) beaten easily by Junkz , Sentinelz , All stars , Huracan because he lose in power plusing but you can rely him when low pilling
BTW: Check this preset i promised you guys , it has mechakolos and Arkn city in it (ELO)

Clint City, night.