Frequently Asked Questions
Playing a game
- The Clans
- The Fights
- The Missions
- Characters Abilities and Bonus
- Time allowed to play and timeouts
- Game modes and Deck formats
Deeper into the game
- Daily Tournaments
- Game mode: ELO
- Game mode: Survivor
- Game mode: Deathmatch (beta)
- Ranks (Novice, Senior...)
- Exacts winnings tables
- The Stars

Many of Clint City fighters have special abilities and so it's important to know their effects and limitations in order to improve your strategy and to build a killer team.

Activating Abilities

When you play a character with an ability you do not need to use any Pillz or make any adjustments in order to activate it -unless blocked, the ability is ON. However, some abilities require special conditions to be effective. For example, with Courage the character must be played first, and with Poison the character must win his round

Leaders

The leaders are Urban Rivals most special characters. They belong to no Clan and possess very powerful abilities that could alter the issue of each fight. Watch out, if you have to leaders in your team during a fight, both their abilities will be cancelled, even if it's twice the same Leader. All the modifications caused by the Leader's abilities can be cumulated with Clan Bonus and character's abilities.


List of current abilities:

+X Atk per Pillz left
The Attack points of CHARACTER are increased by X points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.

+X Attack per Life left
The Attack points of CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

+X Life
If CHARACTER wins the fight, the player controlling CHARACTER will win X Life points at the end of the round.

+X Life per Damage
For each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round.

+X Life per Damage max. Y
For each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points until he reaches a total of Y Life points at the end of the round.

+X Life per round
At the start of each round after the first one, the player with CHARACTER in their team receives one extra Life point.

+X Pillz
If CHARACTER wins the fight, the player controlling CHARACTER will receive X Pillz at the beginning of the next round.

+X Pillz and Life
If CHARACTER wins the fight, the player controlling CHARACTER will win X Life points & X Pillz at the end of the round.

+X Pillz max. Y
If CHARACTER wins the fight, the player controlling CHARACTER will receive X Pillz at the beginning of the next round up to a maximum of Y.

+X Pillz per Damage
For each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling the character will receive X Pillz at the beginning of the next round.

+X Pillz per round, max. Y
At the start of each round, after the first one, the player with CHARACTER in their team receives one extra Pillz up to a maximum of Y.

- X opp. Life min Y
If CHARACTER wins the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

-X opp Att. per Life left, min Y
The opponent’s Attack points are reduced by X points for every remaining Life point owned by the player controlling the character, or up to a minimum of Y.

-X opp Att. per Pillz left, min Y
The opponent’s Attack points are reduced by X points for every remaining Pillz owned by the player controlling the character, or up to a minimum of Y.

-X opp Attack, min Y
The opponent’s Attack points are reduced by X points or up to a minimum of Y.

-X opp Damage, min Y
If CHARACTER loses their fight, the Damage inflicted on CHARACTER’s owner will be reduced by X points or up to a minimum of Y.

-X opp Pillz. min Y
If CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y.

-X opp Pow. and Damage, min Y
The opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

-X opp Power, min Y
The Power of the opposing character is reduced by X points or up to a minimum of Y.

-X opp. Pillz and Life, min Y
If CHARACTER wins the fight, the number of Life & Pillz of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

-X opp. Pillz, per round, min Y
At the start of each round, after the first round, the opponent loses X Pillz up to a minimum of Y.

Attack +X
CHARACTER's Attack points are increased by X points. (Remember: Power * Pillz = Attack)

Backlash: - X Life min Y
If CHARACTER wins the round, the number of Life points of the player controlling CHARACTER will be reduced by X, or up to a minimum of Y.

Backlash: - X Pillz min Y
If CHARACTER wins the round, the number of Pillz of the player controlling CHARACTER will be reduced by X, or up to a minimum of Y.

Brawl: -X Pillz. avv. min Y
If CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. This effect is multiplied by the number of opponent's characters who belong to the same clan as the card you are fighting.

Brawl: Damage + X
The Damage of CHARACTER is increased by X. This effect is multiplied by the number of opponent's characters who belong to the same clan as the card you are fighting.

Brawl: Power and Damage + X
The Power and Damage of CHARACTER are increased by X. This effect is multiplied by the number of opponent's characters who belong to the same clan as the card you are fighting.

Cancel opp. Attack Modif.
Any modifier of the opposing character affecting attack will be deactivated. This applies to attack reductions AND increases. This effect is not a Stop Ability or a Stop Bonus. Please not that the attack gained by your opponent through playing Pillz does not constitute a modification.

Cancel opp. Damage Modif.
Any modifier of the opposing character affecting Damage will be deactivated. This applies to Damage reductions AND increases. This effect is not a Stop Ability or a Stop Bonus. This ability does not block the opponent's Fury.

Cancel opp. Life Modif.
Any modifier of the opposing character affecting life will be deactivated. This applies to life reductions AND increases. This effect is not a Stop Ability or a Stop Bonus. The effects of your opponent’s poison, toxin, regen and heal abilities will be deactivated for the round in which the “cancel opponent life modification” is activated.

Cancel opp. Pillz & Life Modif.
Any of your opponent's abilities or bonuses that alter Pillz and/or Life will be cancelled. This applies to reductions AND increases in Pillz / Life. This effect is not a Stop Ability or a Stop Bonus. The effects of your opponent’s poison, heal, regen, toxin, consume and dope abilities will be deactivated for the round.

Cancel opp. Pillz Modif.
Any of your opponent's abilities or bonuses that alter Pillz will be cancelled. This applies to reductions AND increases in Pillz. The effects of your opponent’s consume and dope abilities will be deactivated for the round in which the “cancel opponent pillz modification” is activated.

Cancel opp. Power and Damage Modif.
Any modifier of the opposing character affecting Damage and/or Power will be deactivated. This applies to Damage/Power reductions AND increases. This effect is not a Stop Ability or a Stop Bonus. This ability does not block the opponent's Fury.

Cancel opp. Power Modif.
Any modifier of the opposing character affecting power will be deactivated. This applies to power reductions AND increases. This effect is not a Stop Ability or a Stop Bonus.

Confidence : +X life
If a character belonging to the same team as CHARACTER wins a round and if CHARACTER wins the following round, the player controlling CHARACTER will win X Life points at the end of the round.

Confidence : -X opp. attack, min Y
If a character belonging to the same team as CHARACTER wins a round, in the next round, the Attack of the opposing character is reduced by X points or up to a minimum of Y.

Confidence : -X opp. power, min Y
If a character belonging to the same team as CHARACTER wins a round, in the next round, the Power of the opposing character is reduced by X points or up to a minimum of Y.

Confidence: +X Atk per Life left
If a character belonging to the same team as CHARACTER wins a round, in the next round, the Attack points of CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

Confidence: +X life per dmg.
The player controlling CHARACTER will win X Life points for each Damage inflicted by CHARACTER to the opposing player. This ability is active only if a character of your team won the previous round.

Confidence: +X Pillz
If a character belonging to the same team as CHARACTER wins a round, if CHARACTER wins the fight, the player controlling CHARACTER will receive X Pillz at the beginning of the next round.

Confidence: -X opp Damage, min Y
If a character belonging to the same team as CHARACTER wins a round and if CHARACTER loses the following round, the Damage inflicted to CHARACTER’ owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Confidence: -X opp. Life, min Y
If a character belonging to the same team as CHARACTER wins a round, in the next round if CHARACTER wins his fight, the number of Life points of the player controlling the opposing player will be reduced by X or up to a minimum of Y.

Confidence: Attack +X
If a character belonging to the same team as CHARACTER wins a round, in the next round the Attack of CHARACTER will be increased to X

Confidence: Damage +X
If a character belonging to the same team as CHARACTER wins a round, in the next round Damage points of CHARACTER will be increased by X

Confidence: Power +X
The Power of CHARACTER will be increased by X. This ability is active only if a character of your team won the previous round.

Confidence: Power = Power opp
If a character belonging to the same team as CHARACTER wins a round, CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus.

Confidence: Power and Damage +X
If a character belonging to the same team as CHARACTER wins a round, in the next round, the Power and Damage of CHARACTER will be increased by X.

Confidence: Stop Ability
If a character belonging to the same team as CHARACTER wins a round, in the next round the Ability of CHARACTER’ opponent will be cancelled, if he has one.

Confidence: Stop Opp. Bonus
If a character belonging to the same team as CHARACTER wins a round, in the next round the opponent’s clan Bonus, if activated, is cancelled.

Consume X, min Y
If CHARACTER wins the round, your opponent will lose X Pillz, minimum Y. This effect will be felt at the end of each of the following rounds. (If two Consume are applied, the second will replace the first as soon as the latter takes effect).

Copy: Opp. Bonus
The “Copy: Bonus” ability is replaced by the opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Copy: Opp. Damage
CHARACTER has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury.

Copy: Opp. Power
CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus.

Copy: Power and Damage opp.
CHARACTER has equal Power and Damage to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus.

Counter-attack
The player who has CHARACTER in their team always plays second in the fight. If both players have CHARACTER in their team, the order of play is decided in the usual way. (This will activate reprisal in your team and courage in your opponent's team for the entire fight).

Courage: +X Life
If CHARACTER is played first in the round and if CHARACTER wins the fight, the player controlling CHARACTER will receive X Life points at the end of the round.

Courage: +X Atk per Pillz left
When CHARACTER is played first in the round, the Attack points of CHARACTER are increased by X points for every currently remaining Pillz owned by the player controlling the character.

Courage: +X life per dmg
When CHARACTER is played first in the round, for each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling CHARACTER wins X Life points at the end of the round.

Courage: -X opp Pow. & Dam., min Y
When CHARACTER is played first in the round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Courage: -X opp Power, min Y
When CHARACTER is played first in the round, the Power of the opposing character is reduced by X points or up to a minimum of Y.

Courage: -X opp. dmg, min Y
If CHARACTER is played first in the round and loses their fight, the Damage inflicted on their owner will be reduced by X points or up to a minimum of Y.

Courage: Atk +X
When CHARACTER is played first in the round, CHARACTER’s Attack is increased by X points.

Courage: Bonus Protection
If CHARACTER is played first in the round, their bonus cannot be blocked while the Protection Ability is activated.

Courage: Dmg +X
When CHARACTER is played first in the round, CHARACTER’s Damage is increased by X points.

Courage: Power +X
When played first in the round, CHARACTER's Power is increased by X.

Courage: Power and Damage + X
When CHARACTER is played first in the round, the Power and Damage of CHARACTER are increased by X.

Courage: Prot.: Power & Damage
When CHARACTER is played first in the round, The Power and Damage of CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Courage: Stop Ability
When CHARACTER is played first in the round, the opposing character's Ability – if they have one - will be cancelled.

Courage: Stop Bonus
When CHARACTER is played first in the round, the opposing character's Clan Bonus - if activated - will be cancelled.

Courage; -X opp Pillz. min Y
If CHARACTER is played first in the round and if CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y.

Damage +X
CHARACTER’s Damage points are increased by X points. (Remember: Damage points are inflicted on your opponent if you win the round)

Day: -X opp Att. per Pillz left, min Y
The opponent’s Attack points are reduced by X points for every remaining Pillz owned by the player controlling the character, or up to a minimum of Y. Careful: At night time, this effect will change!

Day: Confidence: +X Life per Damage
For each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round. This effect is active only if one of your characters won the precedent round. Careful: At night time, this effect will change!

Day: Stop Opp. Bonus
The opponent’s clan Bonus, if activated, is cancelled. Careful: At night time, this effect will change!

Defeat : Heal X max. Y
If CHARACTER loses the round, at the end of each of the following rounds the player controlling CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points.

Defeat: + X Life
If CHARACTER loses the fight, the player controlling CHARACTER will win X Life points at the end of the round.

Defeat: + X Pillz
If CHARACTER loses the fight, the player controlling CHARACTER will win X Pillz at the end of the round.

Defeat: + X Pillz max. Y
If CHARACTER loses the fight, the player controlling CHARACTER will win X Pillz at the end of the round up to a maximum of Y.

Defeat: +X Life, Max. Y
If CHARACTER loses the fight, the player controlling CHARACTER will win X Life points at the end of the round up to a maximum of Y.

Defeat: -X opp. life, min Y
If CHARACTER loses the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

Defeat: -X opp. Pillz, min Y
If CHARACTER loses the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y.

Defeat: Equalizer: +X Life
If CHARACTER loses the fight, the player controlling CHARACTER will win X Life points at the end of the round. This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Defeat: Growth: -X opp. life, min Y
In the event of a loss by CHARACTER, the life points of the player controlling CHARACTER decrease by X multiplied by the number of the round in which CHARACTER has lost up to a minimum of Y.

Defeat: Poison X, min Y
If CHARACTER loses the fight, at the end of each of the following rounds the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

Defeat: recover X Pillz out of Y
If CHARACTER loses the fight, at the start of the next round the player controlling CHARACTER will receive X/Y of the Pillz placed on CHARACTER, rounded down to the nearest unit, with a minimum of 1.

Defeat: Regen X, max Y
If CHARACTER loses the round, the player controlling CHARACTER will win X Life points, maximum Y. The effect will be felt at the end of each of the following rounds. (If two heal or regens are applied, the second will replace the first as soon as the latter takes effect).

Dope X, max. Y
If CHARACTER wins the round, the opponent controlling CHARACTER will win X Pillz, maximum Y. The effect will be felt at the end of each of the following rounds. (If two Dope are applied, the second will replace the first as soon as the latter takes effect).

Equalizer: +X Life
If CHARACTER wins the fight, the player controlling CHARACTER will win X Life points at the end of the round. This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Equalizer: - X opp. Life min Y
If CHARACTER wins the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Equalizer: -X opp Damage, min Y
If CHARACTER loses their fight, the Damage inflicted on CHARACTER’s owner will be reduced by X points or up to a minimum of Y. This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Equalizer: -X opp Power, min Y
The Power of the opposing character is reduced by X points or up to a minimum of Y. This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Equalizer: Damage +X
CHARACTER’s Damage points are increased by X points. (Remember: Damage points are inflicted on your opponent if you win the round). This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Equalizer: Power +X
CHARACTER’s Power is increased by X points. (Remember: Power * Pillz = Attack). This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Equalizer: Power and Damage +X
The Power and Damage of CHARACTER are increased by X. (Remember: Power * Pillz = Attack). This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Growth : Power & Damage +X
CHARACTER’s Power and Damage points increases by X extra point(s) with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: +X Life
If CHARACTER wins the fight, the player controlling CHARACTER will win X Life points multiplied by the number of the round in which CHARACTER has won.

Growth: +X Pillz
In the event of a win by CHARACTER, the pillz counter of the player controlling CHARACTER increases by X multiplied by the number of the round in which CHARACTER has won.

Growth: - X opp. Life min Y
If CHARACTER wins the fight, the number of Life points of the player controlling the opposing character will be reduced by X multiplied by the number of the round in which CHARACTER has won, or up to a minimum of Y.

Growth: -X opp Attack, min Y
The opponent’s Attack points are reduced by X extra points with each Round up to a minimum of Y. (This increase corresponds to the number of the round being played multiplied by X)

Growth: -X opp Damage, min Y
The opponent’s Damage are reduced by X extra points with each Round up to a minimum of Y. (This increase corresponds to the number of the round being played multiplied by X)

Growth: -X opp Pillz. min Y
In the event of a win by CHARACTER, the pillz counter of the opposing player decreases by X multiplied by the number of the round in which CHARACTER has won.

Growth: -X opp Power, min Y
The Power of the opposing character is reduced by X extra point(s) with each Round up to a minimum of Y. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Attack +X
CHARACTER's Attack points are increased by X extra points with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Damage +X
CHARACTER’s Damage points increases by X extra point(s) with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Heal X max. Y
If CHARACTER wins the round, at the end of each of the following rounds the player controlling CHARACTER will earn X Life point(s) multiplied by the number of the round in which CHARACTER has won.

Growth: Poison X, min Y
If CHARACTER wins the round, at the end of each of the following turns the opponent will lose X life points multiplied by the number of the round in which CHARACTER has won.

Growth: Power +X
CHARACTER’s Power increases by X extra point(s) with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Regen X, max. Y
If CHARACTER wins the round, the player controlling CHARACTER will win X Life points, maximum Y, multiplied by the number of the round in which CHARACTER has won. The effect will be felt at the end of each of the following rounds. (If two heal or regens are applied, the second will replace the first as soon as the latter takes effect).

Growth: Toxin X, min Y
If CHARACTER wins the round, your opponent will lose X Life points, minimum Y, multiplied by the number of the round in which CHARACTER has won. This effect will be felt at the end of each of the following rounds. (If two poisons or toxins are applied, the second will replace the first as soon as the latter takes effect).

Heal X max. Y
If CHARACTER wins the round, at the end of each of the following rounds the player controlling CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points.

Infection X, min Y
If CHARACTER wins the fight, at the end of each of the following rounds the number of Life points of the player controlling CHARACTER will be reduced by X, or up to a minimum of Y.

Killshot: +X Life
If the Attack of CHARACTER is equal or higher than the double of the opposing character's attack, the player controlling the character will win X Life points

Killshot: +X Life max. Y
If the Attack of CHARACTER is equal or higher than the double of the opposing character's attack, the player controlling the character will win X Life points until he reaches a total of Y Life points at the end of the round.

Killshot: +X Life per Damage
If the Attack of CHARACTER is equal or higher than the double of the opposing character's attack, for each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round.

Killshot: -X opp. Life min Y
If the Attack of CHARACTER is equal or higher than the double of the opposing character's attack, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

Nuke
The damage of all the cards in play cannot be reduced (as if every card in play had the Protection: Damage ability). This includes the 4 opponent cards as well.

Poison X, min Y
If CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s).

Power +X
CHARACTER’s Power is increased by X points. (Remember: Power * Pillz = Attack)

Power and Damage + X
The Power and Damage of CHARACTER are increased by X.

Protection : Damage
The Damage of CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Protection: Attack
The attack of CHARACTER cannot be reduced by an opposing character so long as the Protection ability is activated.

Protection: Bonus
The Bonus of CHARACTER can not be blocked while the Ability Protection Bonus is activated.

Protection: Power
The Power of CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Protection: Power and Damage
The Power and Damage of CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Regen X, max. Y
If CHARACTER wins the round, the player controlling CHARACTER will win X Life points, maximum Y. The effect will be felt at the end of each of the following rounds. (If two heal or regens are applied, the second will replace the first as soon as the latter takes effect).

Reprisal : -X opp. life, min Y
When CHARACTER is played second in the round and if CHARACTER wins his fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

Reprisal: +X Atk per Life left
When CHARACTER is played second in the round, the Attack points of CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

Reprisal: +X Life per Damage
When CHARACTER is played second in the round, for each Damage inflicted by CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round.

Reprisal: -X opp Damage, min Y
When CHARACTER is played second in the round, if CHARACTER loses their fight, the Damage inflicted on CHARACTER’s owner will be reduced by X points or up to a minimum of Y.

Reprisal: -X opp Pow. & Dmg,min Y
When CHARACTER is played second in the round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Reprisal: -X opp Power, min Y
When CHARACTER is played second in the round, the Power of the opposing character is reduced by X points or up to a minimum of Y.

Reprisal: Attack +X
When CHARACTER is played second in the round, CHARACTER's Attack points are increased by X points. (Remember: Power * Pillz = Attack)

Reprisal: Copy Opp. Bonus
When CHARACTER is played second in the round, when CHARACTER is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Reprisal: Damage +X
When CHARACTER is played second in the round, the Damage of CHARACTER are increased by X points.

Reprisal: Damage = Damage opp.
When CHARACTER is played second in the round, CHARACTER has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury.

Reprisal: Power +X
When CHARACTER is played second in the round, the Power of CHARACTER will be increased by X.

Reprisal: Power = Power opp
When CHARACTER is played second in the round, CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus.

Reprisal: Power and Damage +X
When CHARACTER is played second in the round, the Power and Damage of CHARACTER will be increased by X.

Reprisal: Protect. Power and Damage
When CHARACTER is played second in the round, the Power and Damage of CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Reprisal: Stop Opp. Ability
When CHARACTER is played second in the round, the opponent’s Ability is cancelled if they have one.

Reprisal: Stop Opp. Bonus
When CHARACTER is played second in the round, the opponent’s clan Bonus, if activated, is cancelled.

Revenge : +X life
If a character belonging to the same team asCHARACTER loses a round and if CHARACTER wins the following round, the player controlling CHARACTER will winX Life points at the end of the round.

Revenge: +X Atk per Life left
If a character belonging to the same team as CHARACTER loses a round, in the next round, the Attack points of CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

Revenge: -X opp Attack, min Y
If a character belonging to the same team as CHARACTER loses a round, in the next round the opponent’s Attack points are reduced by X points or up to a minimum of Y.

Revenge: -X opp Pow. & Dmg,min Y
If a character belonging to the same team as CHARACTER loses a round, in the next round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Revenge: -X opp. Life, min Y
If a character belonging to the same team as CHARACTER loses a round and if CHARACTER wins his fight, the number of Life points of the player controlling the opposing player will be reduced by X or up to a minimum of Y.

Revenge: -X opp. power, min Y
If a character belonging to the same team as CHARACTER loses a round, in the next round the Power of the opposing character is reduced by X points or up to a minimum of Y.

Revenge: Attack +X
If a character belonging to the same team as CHARACTER loses a round, in the next round the Attack of CHARACTER will be increased to X

Revenge: Copy Opp. Bonus
If a character belonging to the same team as CHARACTER loses a round, in the next round, when CHARACTER is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Revenge: Damage +X
If a character belonging to the same team as CHARACTER loses a round, in the next round the Damage of CHARACTER will be increased to X

Revenge: Poison X, min Y
If a character belonging to the same team as CHARACTER loses a round, if CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s).

Revenge: Power +X
If a character belonging to the same team as CHARACTER loses a round, in the next round the Ability of CHARACTER will be increased to X

Revenge: Power and Damage +X
If a character belonging to the same team as CHARACTER loses a round, in the next round, the Power and Damage of CHARACTER will be increased by X.

Revenge: Protec. Power and Dmg
If a character belonging to the same team asCHARACTER loses a round and if CHARACTER wins the following round, the Power and Damage of CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Revenge: Stop Ability
If a character belonging to the same team as CHARACTER loses a round, in the next round the Ability of CHARACTER’ opponent will be cancelled, if he has one.

Revenge: Stop Bonus
If a character belonging to the same team as CHARACTER loses a round, in the next round the Bonus of CHARACTER’ opponent will be cancelled, if he has one.

Stop : - X opp. life, min Y
If CHARACTER'S ability is cancelled by the opposing character and if CHARACTER wins his/her fight, the number of Life points of the player controlling the opposing character is reduced by X up to a minimum of Y.

Stop : -X opp Power, min Y
If CHARACTER’s ability is cancelled out by the opposing character, the Power of the opposing character is reduced by X points or up to a minimum of Y.

Stop Opp. Ability
The opponent’s Ability is cancelled if they have one.

Stop Opp. Bonus
The opponent’s clan Bonus, if activated, is cancelled.

Stop: +X Life
If CHARACTER’S ability is cancelled by the opposing character and if CHARACTER wins his/her fight, the player controlling CHARACTER wins X Life points at the end of the round.

Stop: +X life per dmg.
If CHARACTER'S ability is cancelled by the opposing character, for each Damage inflicted by CHARACTER to the opposing player at the end of a round, the player controlling CHARACTER wins X Life points at the end of the round.

Stop: +X Pillz
If CHARACTER’S ability is cancelled by the opposing character and ifCHARACTER wins his/her fight, the player controlling CHARACTER receives X Pillz at the beginning of the next round.

Stop: -X opp Pow. & Dmg,min Y
If CHARACTER’s ability is cancelled out by the opposing character, The opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Stop: -X opp. dmg, min Y
If CHARACTER’S ability is cancelled by the opposing character and if CHARACTER loses his/her fight, the Damage inflicted on his/her owner will be reduced by X points up to a minimum of Y.

Stop: -X Pillz opp. min Y
If CHARACTER'S ability is cancelled by the opposing character and if CHARACTER wins his/her fight, the number of Pillz of the player controlling the opposing character is reduced by X Pillz up to a minimum of Y.

Stop: Atk. +X
If CHARACTER’S ability is cancelled by the opposing character, CHARACTER'S attack is increased by X points.

Stop: Damage +X
If CHARACTER’S ability is cancelled by the opposing character, CHARACTER'S damage is increased by X points.

Stop: Heal X max. Y
If CHARACTER’s ability is cancelled out by the opposing character, If CHARACTER wins the round, at the end of each of the following rounds the player controlling CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points.

Stop: Poison X, min Y
If CHARACTER'S ability is cancelled by the opposing character and if CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s).

Stop: Power +X
If CHARACTER’S ability is cancelled by the opposing character, CHARACTER'S power is increased by X points.

Stop: Power and Damage +X
If CHARACTER’s ability is cancelled out by the opposing character, the Power and Damage of CHARACTER are increased by X.

Support: + X Pillz
If CHARACTER wins the fight, the player controlling CHARACTER will receive X pillz at the start of the next round for each character in their team belonging to the same clan as CHARACTER. Remember that is also taken into account.

Support: +X Life
If CHARACTER wins the fight, the player controlling CHARACTER will receive X Life points at the end of the round for each character in their team belonging to the same clan as CHARACTER. Remember that CHARACTER is also taken into account.

Support: -X opp Attack, min Y
The opponent’s Attack points are reduced by X points or up to a minimum of Y for each character in their team belonging to the same clan as CHARACTER. Remember that CHARACTER is also taken into account.

Support: -X opp Damage, min Y
If CHARACTER loses their fight, the Damage inflicted on CHARACTER’s owner will be reduced by X points or up to a minimum of Y for each character belonging to CHARACTER's clan and who is part of their team. Remember that CHARACTER is also taken into account.

Support: -X opp Power, min Y
The Power of the opposing character is reduced by X points or up to a minimum of Y for each character belonging to CHARACTER's clan and who is part of their team. Remember that CHARACTER is also taken into account.

Support: -X opp. Life, min Y
If CHARACTER wins their fight, the number of Life points of the player controlling the opposing character is reduced by X up to a minimum of Y for each character belonging to CHARACTER’s clan and who is also part of their team. Remember that CHARACTER is also taken into account.

Support: Attack +X
CHARACTER’s attack points are increased by X points for each character belonging to CHARACTER’s clan and who is part of their team. Remember that CHARACTER is also taken into account.

Support: Damage +X
CHARACTER's damage points are increased by X points for each character belonging to CHARACTER's clan and who is part of their team. Remember that CHARACTER is also taken into account.

Support: Power +X
CHARACTER's power is increased by X point(s) for each character belonging to CHARACTER's clan and who is also part of their team. Remember that CHARACTER is also taken into account.

Support: Reanimate: +X Life
If CHARACTER loses the fight, the player controlling CHARACTER will win X Life points at the end of the round for each character in their team belonging to the same clan as CHARACTER. Remember that CHARACTER is also taken into account. This ability is able to prevent you from going KO.

Team: +X Attack
All the characters in CHARACTER’s team get X Attack points. (Remember: Power * Pillz = Attack)

Team: +X Damage
All the characters in CHARACTER’s team win X Damage point.

Team: -X opp. damage, min Y
All the characters in CHARACTER’s team receive the ability -X opp. damage, min Y. The Damage of the opponent card are reduced by X points or up to a minimum of Y.

Team: -X opp. power, min Y
All the characters in CHARACTER’s team receive the ability -X opp Power, min Y. The Power of the opposing character is reduced by X points or up to a minimum of Y.

Team: Courage, Power +X, max. Y
All the characters in CHARACTER’s team receive the Courage, Power +X ability. When they are played first in a round, their Power is increased by X points, to a maximum of 10 points.

Team: Defeat: Rec. X Pillz out of Y
If one of your characters loses the fight, at the start of the next round the player controlling the character will receive X/Y of the Pillz placed on CHARACTER, rounded down to the nearest unit, with a minimum of 1.

Team: Reprisal: -X Pow. & Dmg, min Y
All the characters in CHARACTER’s team receive the " Reprisal: -X Opponent Power & Damage minimum Y " ability. When they are played second in the round, the opponent’s Power and Damage are reduced by X points or down to a minimum of Y.

Team: XP +X0%
The Experience points won during the fight by each character in CHARACTER’s team are increased by X0%.

Tie-break
During the entire fight, if your attack is equal to your opponent’s, you will always win the round. If your and your opponent’s Life points are equal at the end of the fight, you will win the fight. (These effects are cancelled out if your opponent also has CHARACTER)

Toxin X, min Y
If CHARACTER wins the round, your opponent will lose X Life points, minimum Y. This effect will be felt at the end of each of the following rounds. (If two poisons or toxins are applied, the second will replace the first as soon as the latter takes effect).

Vict. or Def.: -X opp Life & Pillz min Y
If CHARACTER wins or loses the fight, the number of Life points & Pillz of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

Victory or Defeat : +X Life
If CHARACTER wins or loses the fight, the player controlling CHARACTER will receive X Life at the end of the round.

Victory or Defeat : +X pillz
If CHARACTER wins or loses the fight, the player controlling CHARACTER will receive X Pillz at the end of the round.

Victory or Defeat: - X opp. Life min Y
If CHARACTER wins or loses the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y.

Xantiax: -X Life, min. Y
Whether the character wins or loses the round, the two competing players lose X life point(s) or up to a minimum of Y life point(s).

Cancel Leader
Your Leader Bonuses are deactivated if you have more than one Leader in your team.

Day: Power and Damage + X
The Power and Damage of CHARACTER are increased by X. Careful: At night time, this effect will change!

Equalizer: -X opp Attack, min Y
The opponent’s Attack points are reduced by X points or up to a minimum of Y. This effect is multiplied by the level (number of stars) of the opponent's card it is up against.

Protection: Ability
The Ability of CHARACTER can not be blocked while the Protection: Ability Bonus is activated.

Clint City, day.