Urban Rivals
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Character Abilities and Bonuses

Frequently Asked Questions
Playing a game
- The Clans
- The Fights
- The Missions
- Character Abilities and Bonuses
- Time allotted to play and timeouts
- Game modes and Deck formats
To go further into the game
- Daily Tournaments
- Game mode: ELO
- Game mode: Survivor
- Game mode: Deathmatch (beta)
- Ranks (Novice, Senior...)
- Exact winnings tables
- The Stars

Many fighters from Clint City have special abilities. So to fine tune your strategy and build a mega team, it’s important to know what you can and cannot do with these abilities.

Activating Abilities

When a character has an ability, you do not need to use Pillz or make any adjustments when you play that character in order to activate the ability. However, some abilities require special conditions to be effective. For example, with Courage the character must be played first, and with Poison the character must win his round.

Leaders

The Leaders stand apart from the rest of the characters in Urban Rivals. They do not belong to any clans and they all have very powerful abilities that can change at the end of a fight. Remember that if you have two Leaders in your team during a fight, their abilities will cancel each other out, even if they are the same two Leaders. The changes caused by the Leaders’ abilities can be stacked alongside Clan Bonuses and Character Abilities.


List of abilities and available bonuses:

+X Atk per Pillz left
The Attack points of THE CHARACTER are increased by X points for every currently remaining Pillz owned by the player controlling the character.

+X Attack per Life left
The Attack points of THE CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

+X Life
If THE CHARACTER wins the fight, the player controlling THE CHARACTER will win X Life points at the end of the round.

+X Life per Damage
For each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round.

+X Life per round
At the start of each round after the first one, the player with THE CHARACTER in their team receives one extra Life point.

+X Pillz
If THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Pillz at the beginning of the next round.

+X Pillz per Damage
For each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling the character will receive X Pillz at the beginning of the next round.

+X Pillz per round
At the start of each round, after the first one, the player with THE CHARACTER in their team receives one extra Pillz.

- X opp. Life min Y
If THE CHARACTER wins the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

-X opp Attack, min Y
The opponent’s Attack points are reduced by X points or up to a minimum of Y. If the opponent’s number of Attack points are lower or equal to Y, then the ability has no effect.

-X opp Damage, min Y
If THE CHARACTER loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

-X opp Pillz. min Y
If THE CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, then the ability will have no effect.

-X opp Pow. and Damage, min Y
The opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

-X opp Power, min Y
The Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

-X opp. Pillz, per round, min Y
At the start of each round, after the first round, the opponent loses X Pillz up to a minimum of Y.

Attack +X
THE CHARACTER's Attack points are increased by X points. (Remember: Power * Pillz = Attack)

Backlash: - X Life min Y
If THE CHARACTER wins the round, the number of Life points of the player controlling THE CHARACTER will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling THE CHARACTER is lower than or equal to Y, then the ability will have no effect.

Backlash: - X Pillz min Y
If THE CHARACTER wins the round, the number of Pillz of the player controlling THE CHARACTER will be reduced by X, or up to a minimum of Y. If the number of Pillz of the player controlling THE CHARACTER is lower than or equal to Y, then the ability will have no effect.

Backlash: Poison X, min Y
If THE CHARACTER wins the fight, at the end of each of the following rounds the number of Life points of the player controlling THE CHARACTER will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling THE CHARACTER is lower than or equal to Y, then the ability will have no effect.

Confidence : +X life
If a character belonging to the same team as THE CHARACTER wins a round and if THE CHARACTER wins the following round, the player controlling THE CHARACTER will win X Life points at the end of the round.

Confidence : -X opp. attack, min Y
If a character belonging to the same team as THE CHARACTER wins a round, in the next round, the Attack of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Attack is lower than or equal to Y, then the Ability has no effect.

Confidence : -X opp. power, min Y
If a character belonging to the same team as THE CHARACTER wins a round, in the next round, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Confidence: +X life per dmg.
If a character belonging to the same team as THE CHARACTER wins a round, in the next round the player controlling THE CHARACTER will win X Life points for each Damage inflicted by THE CHARACTER to the opposing player

Confidence: -X opp Damage, min Y
If a character belonging to the same team as THE CHARACTER wins a round and if THE CHARACTER loses the following round, the Damage inflicted to THE CHARACTER’ owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Confidence: -X opp. Life, min Y
If a character belonging to the same team as THE CHARACTER wins a round, in the next round if THE CHARACTER wins his fight, the number of Life points of the player controlling the opposing player will be reduced by X or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower or equal to Y, then the ability has no effect.

Confidence: Attack +X
If a character belonging to the same team as THE CHARACTER wins a round, in the next round the Attack of THE CHARACTER will be increased to X

Confidence: Damage +X
If a character belonging to the same team as THE CHARACTER wins a round, in the next round Damage points of THE CHARACTER will be increased by X

Confidence: Power +X
If a character belonging to the same team as THE CHARACTER wins a round, in the next round the Power of THE CHARACTER will be increased by X

Confidence: Power = Power opp
If a character belonging to the same team as THE CHARACTER wins a round, THE CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.

Confidence: Power and Damage +X
If a character belonging to the same team as THE CHARACTER wins a round, in the next round, the Power and Damage of THE CHARACTER will be increased by X.

Confidence: Stop Ability
If a character belonging to the same team as THE CHARACTER wins a round, in the next round the Ability of THE CHARACTER’ opponent will be cancelled, if he has one.

Confidence: Stop Opp. Bonus
If a character belonging to the same team as THE CHARACTER wins a round, in the next round the opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

Copy: Bonus opp.
When THE CHARACTER is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Copy: Power and Damage opp.
THE CHARACTER has equal Power and Damage to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power and Damage is equal to that shown on their card.

Courage: +X Life
If THE CHARACTER is played first in the round and if THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Life points at the end of the round.

Courage: +X Atk per Pillz left
When THE CHARACTER is played first in the round, the Attack points of THE CHARACTER are increased by X points for every currently remaining Pillz owned by the player controlling the character.

Courage: +X life per dmg
When THE CHARACTER is played first in the round, for each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling THE CHARACTER wins X Life points at the end of the round.

Courage: -X opp Power, min Y
When THE CHARACTER is played first in the round, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Courage: -X opp. dmg, min Y
If THE CHARACTER is played first in the round and loses their fight, the Damage inflicted on their owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Courage: Atk +X
When THE CHARACTER is played first in the round, THE CHARACTER’s Attack is increased by X points. When played second in the round, THE CHARACTER’s Attack does not change.

Courage: Bonus Protection
If THE CHARACTER is played first in the round, their bonus cannot be blocked while the Protection Ability is activated. When THE CHARACTER is played second in the round, the Ability has no effect.

Courage: Dmg +X
When THE CHARACTER is played first in the round, THE CHARACTER’s Damage is increased by X points. When played second in a round, THE CHARACTER’s Damage is equal to the amount shown on the card.

Courage: Power +X
When played first in the round, THE CHARACTER's Power is increased by X. If THE CHARACTER is played second in the round, their Power is equal to the amount shown on the card.

Courage: Power and Damage + X
When THE CHARACTER is played first in the round, the Power and Damage of THE CHARACTER are increased by X. When played second in a round, THE CHARACTER’s Power and Damage is equal to the amount shown on the card.

Courage: Stop Ability
When THE CHARACTER is played first in the round, the opposing character's Ability – if they have one - will be cancelled. When THE CHARACTER is played second in the round, the Ability has no effect.

Courage: Stop Bonus
When THE CHARACTER is played first in the round, the opposing character's Clan Bonus - if activated - will be cancelled. When THE CHARACTER is played second in the round, the Ability has no effect.

Courage; -X opp Pillz. min Y
If THE CHARACTER is played first in the round and if THE CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, then the ability will have no effect.

Damage +X
THE CHARACTER’s Damage points are increased by X points. (Remember: Damage points are inflicted on your opponent if you win the round)

Damage = Damage opp.
THE CHARACTER has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, THE CHARACTER’s Damage is that shown on their card.

Defeat : Heal X max. Y
If THE CHARACTER loses the round, at the end of each of the following rounds the player controlling THE CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points. If the player controlling THE CHARACTER has Y life points or more, the Heal effect is not triggered.

Defeat: + X Life
If THE CHARACTER loses the fight, the player controlling THE CHARACTER will win X Life points at the end of the round.

Defeat: + X Pillz
If THE CHARACTER loses the fight, the player controlling THE CHARACTER will win X Pillz at the end of the round.

Defeat: -X opp. life, min Y
If THE CHARACTER loses the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Defeat: -X opp. Pillz, min Y
If THE CHARACTER loses the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Defeat: Poison X, min Y
If THE CHARACTER loses the fight, at the end of each of the following rounds the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Defeat: recover X Pillz out of Y
If THE CHARACTER loses the fight, at the start of the next round the player controlling THE CHARACTER will receive X/Y of the Pillz placed on THE CHARACTER, rounded down to the nearest unit, with a minimum of 1.

Heal X max. Y
If THE CHARACTER wins the round, at the end of each of the following rounds the player controlling THE CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points. If the player controlling THE CHARACTER has Y life points or more, the Heal effect is not triggered.

Poison X, min Y
If THE CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s). If the opponent has Y or less Life point(s), the poison effect is not triggered.

Power +X
THE CHARACTER’s Power is increased by X points. (Remember: Power * Pillz = Attack)

Power = Power opp
THE CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.

Power and Damage + X
The Power and Damage of THE CHARACTER are increased by X.

Protection : Damage
The Damage of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Protection: Bonus
The Bonus of THE CHARACTER can not be blocked while the Ability Protection Bonus is activated.

Protection: Power
The Power of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Protection: Power and Damage
The Power and Damage of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Reprisal : -X opp. life, min Y
When THE CHARACTER is played second in the round and if THE CHARACTER wins his fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Reprisal: -X opp Damage, min Y
When THE CHARACTER is played second in the round, if THE CHARACTER loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Reprisal: -X opp Pow. & Dmg,min Y
When THE CHARACTER is played second in the round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Reprisal: -X opp Power, min Y
When THE CHARACTER is played second in the round, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Reprisal: Attack +X
When THE CHARACTER is played second in the round, THE CHARACTER's Attack points are increased by X points. (Remember: Power * Pillz = Attack)

Reprisal: Copy Bonus opp.
When THE CHARACTER is played second in the round, when THE CHARACTER is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Reprisal: Damage +X
When THE CHARACTER is played second in the round, the Damage of THE CHARACTER are increased by X points.

Reprisal: Damage = Damage opp.
When THE CHARACTER is played second in the round, THE CHARACTER has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, THE CHARACTER’s Damage is that shown on their card.

Reprisal: Power +X
When THE CHARACTER is played second in the round, the Power of THE CHARACTER will be increased by X.

Reprisal: Power = Power opp
When THE CHARACTER is played second in the round, THE CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.

Reprisal: Power and Damage +X
When THE CHARACTER is played second in the round, the Power and Damage of THE CHARACTER will be increased by X.

Reprisal: Protect. Power and Damage
When THE CHARACTER is played second in the round, the Power and Damage of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Reprisal: Stop Opp. Ability
When THE CHARACTER is played second in the round, the opponent’s Ability is cancelled if they have one.

Reprisal: Stop Opp. Bonus
When THE CHARACTER is played second in the round, the opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

Revenge : +X life
If a character belonging to the same team asTHE CHARACTER loses a round and if THE CHARACTER wins the following round, the player controlling THE CHARACTER will winX Life points at the end of the round.

Revenge: -X opp Attack, min Y
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the opponent’s Attack points are reduced by X points or up to a minimum of Y. If the opponent’s number of Attack points are lower or equal to Y, then the ability has no effect.

Revenge: -X opp Pow. & Dmg,min Y
If a character belonging to the same team as THE CHARACTER loses a round, in the next round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Revenge: -X opp. Life, min Y
If a character belonging to the same team as THE CHARACTER loses a round and if THE CHARACTER wins his fight, the number of Life points of the player controlling the opposing player will be reduced by X or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower or equal to Y, then the ability has no effect.

Revenge: -X opp. power, min Y
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Revenge: Attack +X
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the Attack of THE CHARACTER will be increased to X

Revenge: Damage +X
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the Damage of THE CHARACTER will be increased to X

Revenge: Power +X
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the Ability of THE CHARACTER will be increased to X

Revenge: Power and Damage +X
If a character belonging to the same team as THE CHARACTER loses a round, in the next round, the Power and Damage of THE CHARACTER will be increased by X.

Revenge: Protec. Power and Dmg
If a character belonging to the same team asTHE CHARACTER loses a round and if THE CHARACTER wins the following round, the Power and Damage of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Revenge: Stop Ability
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the Ability of THE CHARACTER’ opponent will be cancelled, if he has one.

Revenge: Stop Bonus
If a character belonging to the same team as THE CHARACTER loses a round, in the next round the Bonus of THE CHARACTER’ opponent will be cancelled, if he has one.

Stop : - X opp. life, min Y
If THE CHARACTER'S ability is cancelled by the opposing character and if THE CHARACTER wins his/her fight, the number of Life points of the player controlling the opposing character is reduced by X up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, then the ability has no effect.

Stop : -X opp Power, min Y
If THE CHARACTER’s ability is cancelled out by the opposing character, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Stop Opp. Ability
The opponent’s Ability is cancelled if they have one.

Stop Opp. Bonus
The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

Stop: +X Life
If THE CHARACTER’S ability is cancelled by the opposing character and if THE CHARACTER wins his/her fight, the player controlling THE CHARACTER wins X Life points at the end of the round.

Stop: +X life per dmg.
If THE CHARACTER'S ability is cancelled by the opposing character, for each Damage inflicted by THE CHARACTER to the opposing player at the end of a round, the player controlling THE CHARACTER wins X Life points at the end of the round.

Stop: +X Pillz
If THE CHARACTER’S ability is cancelled by the opposing character and ifTHE CHARACTER wins his/her fight, the player controlling THE CHARACTER receives X Pillz at the beginning of the next round.

Stop: -X opp Pow. & Dmg,min Y
If THE CHARACTER’s ability is cancelled out by the opposing character, The opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Stop: -X opp. dmg, min Y
If THE CHARACTER’S ability is cancelled by the opposing character and if THE CHARACTER loses his/her fight, the Damage inflicted on his/her owner will be reduced by X points up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the ability has no effect.

Stop: -X Pillz opp. min Y
If THE CHARACTER'S ability is cancelled by the opposing character and if THE CHARACTER wins his/her fight, the number of Pillz of the player controlling the opposing character is reduced by X Pillz up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, then the ability has no effect.

Stop: Atk. +X
If THE CHARACTER’S ability is cancelled by the opposing character, THE CHARACTER'S attack is increased by X points.

Stop: Damage +X
If THE CHARACTER’S ability is cancelled by the opposing character, THE CHARACTER'S damage is increased by X points.

Stop: Power +X
If THE CHARACTER’S ability is cancelled by the opposing character, THE CHARACTER'S power is increased by X points.

Strike Back
The player with THE CHARACTER in their team always plays second for the opening round of the fight. If both players have THE CHARACTER in their teams, the order of play is decided randomly.

Support: + X Pillz
If THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X pillz at the start of the next round for each character in their team belonging to the same clan as THE CHARACTER. Remember that is also taken into account.

Support: +X Life
If THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Life points at the end of the round for each character in their team belonging to the same clan as THE CHARACTER. Remember that THE CHARACTER is also taken into account.

Support: -X opp Attack, min Y
The opponent’s Attack points are reduced by X points or up to a minimum of Y for each character in their team belonging to the same clan as THE CHARACTER. Remember that THE CHARACTER is also taken into account. If the opponent’s number of Attack points are lower or equal to Y, then the ability has no effect.

Support: -X opp Damage, min Y
If THE CHARACTER loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y for each character belonging to THE CHARACTER's clan and who is part of their team. Remember that THE CHARACTER is also taken into account. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Support: -X opp Power, min Y
The Power of the opposing character is reduced by X points or up to a minimum of Y for each character belonging to THE CHARACTER's clan and who is part of their team. Remember that THE CHARACTER is also taken into account. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Support: -X opp. Life, min Y
If THE CHARACTER wins their fight, the number of Life points of the player controlling the opposing character is reduced by X up to a minimum of Y for each character belonging to THE CHARACTER’s clan and who is also part of their team. Remember that THE CHARACTER is also taken into account. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, then the ability has no effect.

Support: Attack +X
THE CHARACTER’s attack points are increased by X points for each character belonging to THE CHARACTER’s clan and who is part of their team. Remember that THE CHARACTER is also taken into account.

Support: Damage +X
THE CHARACTER's damage points are increased by X points for each character belonging to THE CHARACTER's clan and who is part of their team. Remember that THE CHARACTER is also taken into account.

Support: Power +X
THE CHARACTER's power is increased by X point(s) for each character belonging to THE CHARACTER's clan and who is also part of their team. Remember that THE CHARACTER is also taken into account.

Team: +X Attack
All the characters in THE CHARACTER’s team get X Attack points. (Remember: Power * Pillz = Attack)

Team: +X Damage
All the characters in THE CHARACTER’s team win X Damage point.

Team: -X opp. damage, min Y
If one of the characters loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Team: -X opp. power, min Y
The Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Team: Courage, Power +X
All the characters in THE CHARACTER’s team receive the Courage, Power +X ability. When they are played first in a round, their Power is increased by X points.

Team: XP +X0%
The Experience points won during the fight by each character in THE CHARACTER’s team are increased by X0%.

Cancel Leader
Your Leader Bonuses are deactivated if you have more than one Leader in your team.

Protection: Ability
The Ability of THE CHARACTER can not be blocked while the Protection: Ability Bonus is activated.

Victory or Defeat : +X pillz
If THE CHARACTER wins or loses the fight, the player controlling THE CHARACTER will receive X Pillz at the end of the round.


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