We’ve closed our ELO survey and carefully considered players’ feedback.
First of all, many thanks to the thousands of players who took part in the survey, which was about 8,000 of you. It has given us a far better overall understanding of your current views on the ELO mode.
This is what stood out and what we plan to put in place:
Those surveyed were on the whole satisfied with how ELO currently works, which is why we are only going to introduce slight modifications so as not to spoil the mode as it stands.
In order to better control the development of ELO, we are going to introduce specific dates for staff bans and marginally reduce the period of time between these bans. We will start off having bans/unbans every four months (i.e. trimestrally) which will take place as follows:
In order to take account of players’ opinions before making a decision, we will carry out a survey in which you can vote for a list of cards that we have selected to be banned and unbanned.
Following the survey, we will draw up a list of provisional cards that will then be published on the forum and debated over for a week, as we did with the previous wave of bans/unbans.
Although you were not entirely happy with the players’ voting system in this mode, you felt it was necessary so you could express your views in a more direct way which would have a tangible effect. For the time being, therefore, we will not make any changes to this area as the number of votes and the percentages required for a card to be banned is an issue of much debate among players, irrespective of their level or seniority in the game. However, several of you did stress that the voting system was not visible enough. We are therefore going to improve its visibility by means of the weekly ELO message in which Kate will invite players to come and vote.
If there are incidents of cards becoming too strong for the mode, we will carry out unscheduled staff bans. However, this will be reserved for exceptional circumstances.
To conclude, we would like to draw your attention to two additional points raised by players:
Winnings in the game mode: We received several comments concerning winnings. We are going to think about how to balance out the winnings between the different modes.
With particular regards to the Huracan clan: in the next few months there will be very few new Huracan releases. The next wave of ELO bans should be able to reduce their dominance in ELO mode. If, however, this continues to be a problem, we will then look into alternative solutions to resolve this issue.
You are forgetting that many of the older clans have useless cards that were once useable when UR was just made. About 5 cards in older clans are no ability and of those cards there is about 1 is useable like doran. Then after that comes the replaced cards when a better version of a card comes around very few people use the replaced cards besides new players. Like windy mor and shifou and tyler who was replaced by jeeves who was then replaced by lady. In many of the old clans they have too many cards to choose from, but their issue is there are too many amazing 5,4,3 or 2 stars vs very few good 5,4,3,2 stars and vice versa. Uppers for example only has 1 real solid 2 star (jose star) that doesn't have less than 6 pwr, a conditional ability, or a high min like bianca at the same time they have 5 amazing 5 stars. I can't explain why they keep making huracan in all star lvs too op and to prevent people from using some op cards is to make even more op cards. Frozn and vortex had harder conditions to fill so it was easier to have them balanced. Even with op cards the catch was the cards are at their strongest when they lost the previous round. Huracans cards should had been more like rescue, since they have a great bonus too, but lacks soild 8+pwr n 7/8 dmg cards the good cards also came with weak/conditional/soa weak abilities. Huracans however have plenty of cards with the same or better stats right off the bat, have great abilities and not ability or bonus dependant