I recently reached the higher levels of ELO (1300+) and for some reason people's behaviour changes at this tier. Whenever I am about to KO someone, they leave the battle, and sometimes even when they realize they can no longer win, they leave the battle. Why is this? Is there a points benefit to leaving the battle as opposed to being KO'd? If that is the case, I think the scoring needs to be revised.
Elo is not the place to do missions. elo is for elo. all of us have a certain amount of time that we can play per week. if someone is looking to play a lot of elo in a given week. leaving matches 30 sec - 2 minutes early adds up tremendously.
the reverse is even more frustrating... people who dont leave, or people who contiue to think and calculate even though the match is decided already (as a win or a loss). add to this the potential lag in internet connection between both players and the server.
Elo missions is collateral/incidental imho
it would be like playing DMs and losing on purpose solely for the reason of completing DM missions where you take revenge on a player that has defeated you previously. yeah im sure some players are into that kind of gameplay.
Im all for players leaving early if they decide they cant win, the problem is the people who time out. I had three in a row do it to me and it is frusterating as hell. I think there should be an additional ten point penalty for timing out in elo similar to the -20 in the DTs.I throws u off and breaks the streak u have going. I think it suxs that this is allowed, they should either pull up their big boy pants and take the loss or leave, the rulle applies in all aspects of urban rivals....WIN FAST..LOSE FAST. Not be a jerk and waste time of people who want to play. Go play legos in the corner.