So a lot of players have been posting recently that players who time out or quit take away from their overall DT score. Also, a lot of players complain about the speed (or lack thereof) of players in a DT. My suggested new way of matching players up should be centered around:
Time per round
Players are allotted more than 60 seconds in round 1 of a DT and it diminishes each round after that. What if players were matched up with the average time it takes for them to complete a round?
For example, let's make it easy and say every round is 60 seconds long. Player A makes his/her move with 15 seconds left on the clock each round has an average time of 45 seconds per round. Player B plays with 45 seconds left on the clock each round has an average time of 15 seconds per round. Player B clearly doesn't want to waste time against Player A because that will end up costing him an extra match or two over the course of the DT - and thus, possible prizes.
That way, two players looking to play through a DT as fast as possible will be matched up together rather than someone who's competing in a DT being matched up against someone just trying to play a T1 match.
This could be an extra stat added to a player's public profile (this way, someone who likes to troll DTs will standout from the guy who likes to compete in them) - in this case, it can only apply to DTs as you don't want to rush people in ELO and it doesn't matter in survivor.
Would need to be refined a bit (and there is probably a way 'around' it if it's just decided on time) but may improve the overall time of the matches (cause what player wants to be known as the guy who takes 45 seconds per round) and may match up DT try-hards with other DT try-hards and casual T1 players with casual T1 players. By no means perfect, but an idea I thought of and wanted to throw out there.
Unfortunately, that's probably true. Would have been better if this was calculated from the time we all joined the game. At this point, it would be inaccurate. But would be nice to judge the fast DT players from the casual T1 players (if there is another reason, I'm open for it - may be as simple as creating separate rooms, but then you dwindle down DT activity a lot more)