@MaelstroM LoA: Naja is a pretty great card as-is.
@Jerromy, I think they're going to have a difficult time upgrading Jaxx Ld without making him OP/ELO banned. That's probably why we haven't seen an upgrade yet...Like Don Jubas said, doing a GHEIST HQ would be difficult. They'd probably say you can't use Skeelz, Nightmare, Piranas, Stop: cards, attack manip, and power manip, and we'd be like: Uhhh...
@HipHoppa , Naja Ld may not be bad... But she is not good... She is vulnerable to All Stars, Bangers and Ulu Watu, and it is very hard for her to win against attack manipulation clans (Sentinel, Montana, Sakhrom, Uppers, Junkz, Rescue, and Huracan) 10 Clans... 40% Of All Clans... And Against the rest, she just matches the other card, it is never better than other card...
It's weird... Am i the only one who had fun doing arcade?
C'mon, those LD missions are just grind, arcade at least provides some deck-building challenge. That said i'd still like to have missions back, at least until UR Staff releases at least 2 more arcade seasons. Or, as alternative option, just give me that damn Sylvia, Dobbs and Travis! Oh, and Futoshi also would be nice. And Magistrado. And Dr Van Wesel
Yes, you are.
A deckbuilding challenge is all there was to it, since creating a deck that'd squeeze through all these restrictions took about as much time (and was about equally fun) as actually playing the mode. Too bad this game's AI is compiled mostly of negative intelligence points, so it's destined to lose even if the next season features restrictions like "Your deck can only contain characters whose name starts with letters D, N and R, their artwork contains green and/or blue, but not red color, and there's at least two exclamation points in their bio." In the end, it's not about playing, but rather just triggering the right scripts with the right cards. And since the mode is all about AI, well...
Yes, a.i. is pretty stupid but you must win 10 fights without losing, so it's still a bit challenging to build deck that will give you most certain opportunities to trigger right scripts, some puzzle that is, i'd say.
And what new edges of gameplay do missions provide? You basically complete them by regularly playing some clan. Maybe add some more +life/+pillz/DR cards than usual but that's it. What makes people so excited about it?
Until now, only one "pack" of missions for Jaxx Ld didn't contain something passion related. I use GHEIST a lot, mainly survivor t2, and I've never used poison cards!
Elo decks don't usually contain poison (since Dolly Cr is banned).
By doing missions you'd be trying out or improving poison based gameplay!
Let's say Arrow Ld missions are up... I don't play All Stars, but since he's available, I will... and various gamemodes! Doing specific things and improving individual ability using!
Now of course, if anyone likes Arcade I get it... but I personally find it pretty bad. Especially compared with missions.
(ps. Sorry for any mistake, I'm lazy and didn't proofread...)