Its a simple lay out:
Bonus if the clan is new
And a biography of you'd like
We've had this thread going for a while and so we have to pay homage to the previous thread creators
6SimS-Sven (original poster)
player:344389 (part 2)
Edon EG (part 3)
SadisticCynic (part 4)
Six Nations (part 5)
AznRepublic (Part 6)
Thoazol (Part 7)
Six Nations (part 8 )
Now this has been a favorite of mine on the forums for 8 years, so I can't wait to see your ideas!
If you want to visualise the idea for an existing clan, feel free to use this tool, take a screen, put it at an image sharing website and use the picture tool.
Tool for Fanart Creation
Credit to MrKakii and ClintArt Web for the tool.
edited by Rowdy MOB Cr tuesday 28/05/2019, 08:44
Ability: Revenge, -2 life and pillz, min 1
Bio: A stumpy little man who got kicked out of a Pussycats rally after brandishing his lightsaber, Brendon quickly took to the ranks of the Sakrohm in a vengeance filled rage. Dressed in black, blade in hand and 40 inch waist in check, nothing can get in his way.
Ability: +1 power per pillz, max 8
Bio: The unconfident but intelligent Gao was born with a disorder which caused his muscles to waste away in perpetuity. But, after witnessing the ascent and reign of Asporov under the All Stars name, Gao sought out his own destiny and rose to the pinnacle of the mahjong world.
Either that or
Ability: +1 power per pillz, max 9
No story ideas, but some ability/bonus ideas which might be interesting:
give stats equal to a multiplier of the total number of stars of both cards.
For example, a 3* card with Total: 2x Attack will get 16 attack against a 5* card.
Equally redistribute either power or damage of both cards.
For example, a card with 3 damage and Balance: Damage against a card with 5 damage will end up in both cards having 4 damage.
Arca (U) - Sakrohm
Stop opp. Attack modification
8/3 - 3 stars
Anonxxt (R) - Sakrohm
Victory or defeat: +1 Life per Damage
8/3 - 4 stars
Shaddai (R) - Skeelz
-3 opp damage min 1
8/4 - 3 stars
Castel (U) - Raptors
Assimetry: +2 Power & Damage
6/2 - 2 stars
Chakram (U) - Hive
Equalizer: -3 opp. attack min 5
6/5 - 3 stars
Abel (R) - Roots
Simmetry: Power & damage +3
6/4 - 4 stars
S.O.P.H.I.E. (U) - Pussycats
Defeat: Poison 2 min 4
7/7 - 5 stars
The more I look at the 5* All Stars and compare them to other clan 5* the more I realise, damn, All Stars really get shafted here
Weifang is 8/5 protectionower
Serena is 8/6 protectionower
Lumber Jack is 8/6 protectionower
Marjory is 8/6 protectionower and damage
Heitachi is 4* 8/5 protectionower
Bulma is 5* 8/5 cancel power and damage mod
Fixit is 7/6, similar, but even he is protectionower AND damage
Then Eyrton Cr is just 8/5 no ability, straight up worse..
Dallas is just a worse Bloodh Cr
Sigurd isn't awful but IDK why he's Attack +6 instead of straight up +8.. that 2 attack would make him way more viable
The only genuinely good 5* are: Crazy Carlo, Lamar Cr, B Mappe Cr, LaFleur, Heather and Roderick. Most clans as old or older than All Stars have at least 10 good 5* choices
So I'll make what I believe are some good 5* that wouldn't be EFC banworthy. What the clan needs right now:
Base 8 power 5* that wouldn't be EFC banned. So not Roderick overpowered, not Weifang/Eyrton level bad
An offensive card is preferable, since 4* and 5* have Marina, Harrow Ld, Crazy Carlo, B Mappe, even LaFleur can be quite defensive
A card designed for mono would also be nice as AS is mostly only viable in half deck for T2 and T3
Ability: Support: - 1 opp life, min 1
Strong opener card due to power and ability but cannot KO. The min is a big downside to a card with a strong ability as it makes it predictable which makes it easier to counter with SOA