Divinedevek - Tuesday 28/05/2019, 08:44
Master
Its a simple lay out:
Name
clan,
power/damage
Ability
Bonus if the clan is new
And a biography of you'd like
We've had this thread going for a while and so we have to pay homage to the previous thread creators
6SimS-Sven (original poster)
player:344389 (part 2)
Edon EG (part 3)
SadisticCynic (part 4)
Six Nations (part 5)
AznRepublic (Part 6)
Thoazol (Part 7)
Six Nations (part 8 )
Now this has been a favorite of mine on the forums for 8 years, so I can't wait to see your ideas!
Edit:
If you want to visualise the idea for an existing clan, feel free to use this tool, take a screen, put it at an image sharing website and use the picture tool.
Tool for Fanart Creation
Credit to MrKakii and ClintArt Web for the tool.
edited by Rowdy MOB Cr tuesday 28/05/2019, 08:44
PizzaPwr - Monday 04/01, 23:02
Eternal - Wise Men Distracted
Im fine with putting out an OP 2*. but giving it exchange goes completely against the idea of being OP. if anything, putting Exchange on a 9/9 makes it balanced...if not nearly unplayable
AmberGolden97 - Tuesday 05/01, 22:54
Titan - Wise Men Distracted
@PizzaPwr Or maybe a Day & Night ability; Day: Power Exchange Night: Damage Exchange?
Here's more Anvile:
Chiar
Rare 5* 9/9 9/1 1/1 1/7 7/7
Cancel Opp. Pillz Mod
Appearance/Trivia: If you switch the two letter; A and I, you get "chair" which he's ironically turns into one. He starts out as a giant evil living tree in his first form. Binkey Beaver makes a cameo in his first & second level and Inky Harry appeared in his fourth & fifth levels. He could be based off of Clint Eastwood's 2012 Republican speech where he talks to an empty chair.
PizzaPwr - Wednesday 06/01, 18:06
Eternal - Wise Men Distracted
What im saying is, if you have a card that has 9/9 as its stats. you dont want any exchange, cause you'll be giving your opponent the advantage.
PizzaPwr - Wednesday 06/01, 18:12
Eternal - Wise Men Distracted
Chaos:
Clan: Leaders
5*
5/9
Ability: Swap (for the match, all cards Power and Damage gets swapped.)
the being calling itself Chaos comes from a different dimension, seeking something. what it is looking for is unknown. but people have deemed it better to steer clear of it.
PizzaPwr - Friday 08/01, 16:07
Eternal - Wise Men Distracted
Sylvester:
Clan: Riots
4*
8/5
Protection: Power
Following her escape from Rhynn, Meriweiss managed to find many blueprints for her fellow Shadow members. However, due to the difference in technology, she found herself unable to replicate them fully. Despite that, she knows that Sylvester will show its usefulness
Salem:
Clan: Riots
4*
7/3
+3 damage
Known by the dwellers of Ryhn as the "Shadow's Knife", Salem creeps along the walls of the Riots caves like, keeping an eye out for intruders. If you see it, it's already too late.
Friedrich:
Clan: Nightmare
5*
8/7
-3 life min 0
Friedrich was lucky to escape the fall of Ryhnn. The once powerful Great Duke now found himself essentially stripped of his status and station, seeing as the Council of Spectre was no more. Luckily, his loyal follower Bulza found him and brought him to the Nightmare castle. It was here that Friedrich saw an opportunity to start rebuilding. Now he waits for the moment to overthrow Dragomire, and claim the throne of the Nightmare clan
PizzaPwr - Friday 08/01, 16:09
Eternal - Wise Men Distracted
I meant to put -3 opp life min 0 on Friedrich's ability
PizzaPwr - Tuesday 12/01, 19:15
Eternal - Wise Men Distracted
Rose
Clan: Roots
4*
7/4
Confiscate: 1 Pillz (Confiscate takes the stated value from your opp and adds it to your own. in this case, it takes 1 pill from them, and gives it to you.)
Having been born from Eklore, Rose is the product of the same pillz pollution. Though, unlike her "mother", Rose chose not to shy away from civilization, and joined the Roots in order to help make Clint City safer for plant life.
PizzaPwr - Thursday 14/01, 19:06
Eternal - Wise Men Distracted
New Clan: Fightz
Bonus: Brawl: +1 Power, min 10
Fighting is about more than sport and money. It's not about awards. Clint City has became a place where fighting is nothing but that. Now, the true fighters have come together, to teach this city about the true purity of combat!
Hado
Clan: Fightz
5*
6/8
Ability: Equalizer: -2 opp atk, min 6
Hado is considered the most vicious fighter in the city. He does not care who you are, if you challenge him, he will hold nothing back. Those who witness his fights say that he fights like a raging demon.
Son Wu
Clan: Fightz
4*
6/7
Growth: +2 attack
Son Wu loves to fight! Even as a child he would fight anyone who looked like they'd present a challenge, no matter who they were or where he was. His constant need to improve leads him to challenging those who are far stronger than he is, and that's the way he likes it!
69DestinFurry - Friday 15/01, 14:46
Divinity - Zone 69
A while ago I posted some of my ideas for a new clan I've been creating since around 2017, those 3 cards are some of the biggest I did, and even if they don't have a story yet... Well !
For reminder, the clan Destiny has a bonus Brawl : +3 attack
Talamh :
4* Rare
4 2
6 3
7 4
8 5 Stop Opp. Ability
Sangre :
1 mission (20pts) "Fatal Surgery" : Gain 30 life with Sangre's Beacon
5* Rare
7 1
7 3
7 5
7 6
7 8 Beacon : Life +6
(What is Beacon ? Simply, it's a power on defeat that work for the next card that you'll play, in Sangre's case, if she lose her round, the next card you play has a bonus ability of Life +6 if it win, it can still be stopped if you have a stop ability on either Sangre or the card that have the effect)
Elga :
1 mission (20pts) "Sacrificial Fight" : Lose 60 life and pillz with Elga
5* Rare
8 3
9 6
9 9 Perdition 4 min 0
If Elga win the round, the owner of Elga will lose 4 life and 4 pillz PER TURN.
PizzaPwr - Friday 15/01, 16:37
Eternal - Wise Men Distracted
I do like the Beacon idea. giving an ally an additional ability could be good. and that your still allowing it to be stopped even during the following round is a good balance.