First of all, we would like to draw your attention to the list of rewards for the end of this first season, which you’ll find by clicking on the following link: https://www.urban-rivals.com/help/
The ELO Fighting Championship mode was launched three months ago and the first season has now come to an end.
There have been lots of positive comments about this new competitive mode despite some initial concerns. This Beta season, as we’ve called it, has given us the chance to analyze the behavior of both the players and the mode and to draw certain conclusions from it.
A large number of players reached the final level of the league with scores of over 2000 points.
We would like to congratulate all these players who clearly demonstrated that it wasn’t so hard to adjust to the different levels. We also want deck building to become an important part of EFC as this will hopefully prevent the ELO stagnation of old, classic decks.
Currently, this feature of the game is a lot more fun and although it still requires a lot of tweaking, with the arrival of the future New Bloods, we will continue to strengthen the clans with the aim of creating more diversity.
The current season will end on Sunday, May 28th at 11.59pm (GMT+1) to make way for the second season that starts on Monday.
The biggest change we’ve made concerns the length of the season.
One comment that came up time and time again regarding this new mode related to its duration, which many of you judged to be too long.
As a result, this new season will be considerably shorter and will run for just 4 weeks.
We envisage that making this season two thirds shorter than the previous one may well have a direct impact on certain aspects of the game and the ranking system, which is why we’ve decided not to make any other changes for the time being.
Please find below the details of the “Alpha” EFC League.
Changes to visible rewards here: https://www.urban-rivals.com/help/
The Alpha season will begin on Monday, May 29th, running for a total of 4 weeks and ending on June 25th at 11.59 (GMT+1).
The structure of the levels (zones, etc.) will not change in the Alpha version.
A new list of banned characters will also be announced on May 29th.
The 5 matches from the start of the week rule will be maintained, and the deck format will be based on your score from the previous week.
These changes and adjustments are not definitive as we are now entering the second and final testing phase of the EFC mode – the Alpha version.
It is therefore possible that we may change some of the game parameters over the course of the season if there is an urgent requirement to do so.
We are striving for an even more lively and competitive season than the last, and the rewards have been adjusted accordingly to stimulate performance. Be sure not to forget that EFC is Urban Rivals’ competitive mode so to reach the top, you're gonna have to fight hard
Happy gaming to you all!
edited by HD_BossKilla7 wednesday 24/05/2017, 16:18
XD these kids have no idea how good it is for them now, it used to take someone who didn't buy credits months to obtain what these guys are winning in a week.
we could only sell cards on the market 1 per day and only after you bought credits did they allow you to sell a bunch, I remember back in the "good ol'" days when I would have to spend 2-3 days selling the 2 or 3 cards worth 5k-20k on the market in order to buy the cards for a new deck (the other 5-6 cards I would sell to kate just for convenience)
I was pretty active and managed to control my impulses well so daily I made 1-2k playing DT XD and of course weekly elo reward I won 1-2k clintz and 10 credits for managing 1200, eventually I was able to buy some good cards and made it to the 1300's and even 1400's ocasionally but never won any of the CRs T_T
these guys are winning 5k+ in DT prizes worth 1k+ from just winning 10 rounds (not event 10 fights) and then of course they have the efc daily pack for participating in 10 fights that rewards them another 1k+ in prizes
@tricky I don't really see this as generosity its just another one of the things mobile apps do, they give you a taste so that you'll spend money to keep it going. undoubtedly though right now it is 100's of times easier for new players to buy a deck capable of matching up to the veteran's decks, this may be the reason why they don't limit the range in the score between opponents anymore but the result of that is too extreme in some cases
The reward cutbacks is something that I think people will get over, but it is odd when getting 1499 points is astoundingly better for you financially than getting 1501 points. Essentially, you have to get lucky to get that perfect score (1499) otherwise you have to go on a losing streak and try again. I have no huge problems with the system but the rewards should be more streamlined.