First of all, we would like to draw your attention to the list of rewards for the end of this first season, which you’ll find by clicking on the following link: https://www.urban-rivals.com/help/
The ELO Fighting Championship mode was launched three months ago and the first season has now come to an end.
There have been lots of positive comments about this new competitive mode despite some initial concerns. This Beta season, as we’ve called it, has given us the chance to analyze the behavior of both the players and the mode and to draw certain conclusions from it.
A large number of players reached the final level of the league with scores of over 2000 points.
We would like to congratulate all these players who clearly demonstrated that it wasn’t so hard to adjust to the different levels. We also want deck building to become an important part of EFC as this will hopefully prevent the ELO stagnation of old, classic decks.
Currently, this feature of the game is a lot more fun and although it still requires a lot of tweaking, with the arrival of the future New Bloods, we will continue to strengthen the clans with the aim of creating more diversity.
The current season will end on Sunday, May 28th at 11.59pm (GMT+1) to make way for the second season that starts on Monday.
The biggest change we’ve made concerns the length of the season.
One comment that came up time and time again regarding this new mode related to its duration, which many of you judged to be too long.
As a result, this new season will be considerably shorter and will run for just 4 weeks.
We envisage that making this season two thirds shorter than the previous one may well have a direct impact on certain aspects of the game and the ranking system, which is why we’ve decided not to make any other changes for the time being.
Please find below the details of the “Alpha” EFC League.
Changes to visible rewards here: https://www.urban-rivals.com/help/
The Alpha season will begin on Monday, May 29th, running for a total of 4 weeks and ending on June 25th at 11.59 (GMT+1).
The structure of the levels (zones, etc.) will not change in the Alpha version.
A new list of banned characters will also be announced on May 29th.
The 5 matches from the start of the week rule will be maintained, and the deck format will be based on your score from the previous week.
These changes and adjustments are not definitive as we are now entering the second and final testing phase of the EFC mode – the Alpha version.
It is therefore possible that we may change some of the game parameters over the course of the season if there is an urgent requirement to do so.
We are striving for an even more lively and competitive season than the last, and the rewards have been adjusted accordingly to stimulate performance. Be sure not to forget that EFC is Urban Rivals’ competitive mode so to reach the top, you're gonna have to fight hard
Happy gaming to you all!
edited by HD_BossKilla7 wednesday 24/05/2017, 16:18
You forget one thing guys, a very importanti thing
The weekly rewards under 250 rank have been increased.
before: 5b+3s tokenz + 5000 clintz
now: 5b+5s+1g tokenz + 10000 clintz
Then total in 4 weeks: + 8s +4g tokenz + 20000 clintz.
This is a huge difference.
PS: Don't forget that EFC is a competitive and meritocratic mode (as you always asked) so to get the best prizes You have to engage
Actually not getting the pack is kinda unfair, since those on the top of the Polit Arena will get a pack with 9 Rares while those in the Z Palace who aren't in the top 250 will get 100k clintz. Again, 100k clintz can be better as you don't know what Rares you'll get, but then again, we prefer different prizes, giving clintz all the time is really boring, especially when people below us are getting better prizes
So, no word about matchmaking and maybe (or probably) will be better be in TOP at Polit Arena than under position 250 at Z Palace...
Not so nice news, honestly.
One question because I'm not sure:
Those prizes "announced" will be for the next season or forthe actual one too?
About matchmaking and points distribution, many players would really like a minimum reward of 10 points for a win, irrespective of the points difference between the players, and a maximum of - 40 points for a loss, again irrespective of the difference.
If fought 5 fights today and got +2 and +3 in 3 of them. The points I received wouldn't be very frustrating if it wasn't for the fact that each game is 4 minutes, and getting 2 points out of it water your time and doesn't encourage you to play anymore for fear of facing another player of low score
I see people focused only on rewards and not how to get that, the fairness of the methods to reach the objectives, not to mention the fun and challenge of the type.
I know It is not a simple rpg that you farm exp to achieve a certain content/reward, you must test your skills and take the risk in order to reach better gains. But what I mean here is that the luck factor is most of time decisive. The outcome shouldnt depend mostly on the player zone you will face (considering deck restrictions, his current score, etc.), because the card you draw, the counters, and everything we know, are already being considered. Just trying to be reasonable.
As it's written in the topic text, these are the rewards for the current season.
For the next season, we will evaluate the situation, surely there will be changes as well, because it will last 4 weeks instead of 12
edited by HD_BossKilla7 wednesday 24/05/2017, 17:45