As we all know, maintaining a deck with pfulls can be extremely expensive.
Since nobody plays EFC to level cards, wouldn't it be a healthy change to make it so when playing EFC, your semi evos don't gain xp?
IMO it would help out the poorer players, would love to know what you guys think.
Well, my opinion is, if they implement that in EFC, people will start suggesting to implement that in every other mode also (except training and free fright), so that would be my first reason why I think this will never pass... We would also start seeing an increase of price in some cards that gain their abilities before max level and maybe Boostr would solve that elegantely and just change the cards to gain abilities only at max level.
Maybe a better suggestion would be that people could spend XP or clintz to also decrease a level of a card, so you didn't have to buy a certain card every time you level it up beyond the ability level and that way people could spend those clintz or XP that they got saved up and never got used...
Semi-evo's are basically rich people, trying to make their lives easier for themselves, as they are more useful at a lower level.
So why not make them pay a little more for this privilege eh
I think semi-evo's should be locked for Yurieu only, so it's fair right!
Well the semi evo cards have been a big pain in the ass for players they just bother you knowing you cant have all from the game and having to replace and throw away cards just for leveling. And if the idea was to make people spend more for cards i think that making people being able to give clintz to delvel cards has its benefits. Removing clintz from the game is beneficial for the stability of the market and reduses inflation for cards that means less rich people who hoarded cards. But that has its downsides too but more positives at this point.
Making cards not level in other zones rather than training and lost warehouse is kind of cool. Staff wanted to makeplayer experiance the leveling of their cards more and give them the feel of developing your collection with having a requirement for cards to level in a specific zone will make those zones more usefull more populated and will give the players exactly what they want and more people will want the semievos. And may want them to have multiple semievos which kind of increases the cards you will want to collect such cards will have their multiple leves at different costs and their max star versions will drop their values. Whitch will make the comunity unhappy and make them be able to decrease the levels of cards. If you make both options viable i think there will be much more happy people than unhappy make cards be able to drop their exp with clintz and have requirement to play one match in lost warehouse or the training r
So far staff doesnt really know what to do with it and its not harming their pack sales for now so they kind of dont want to jinx it although most people dont preffer to use the semievos. Exept for regina maybe she is the only kind of sucsessful semievo since when you get her you can use her at any level its very flexible card but if you are searching for a specific star level of her you are in the uncool zone. And the other problem with semievo cards is going CR when such cards go cr its all lost you have no hard income for them and their semievo value fails and therefore semievo cards dont go CR very much whitch effects their costs in negative way too so actually they are not making more money wit hthe semievos anyway