Hello Clint City,
The update of the Clubs is scheduled for Monday, maintenance from 14h GMT +1.
This will be a BETA, especially for all the various calculations and balances, which will be subject to modification, if needed.
We take this opportunity to give you some details on how Reputation levels works and on the accumulation of clintz in the Club’s bank.
Rather than having to fulfill missions, which would probably be too daunting in the medium/ long term, we decided to highlight the activity of the Club members on the game.
The system is simple:
activities on the game by each member will bring reputational points and clintz to the Club.
These earnings reported by a member will have a daily cap (maximum value) that will be reset every day around midnight, in order to avoid both cheating and to limit the spread of winnings between smaller and bigger Clubs.
For the moment, the activities rewarded are the following:
- end a fight (expirations and abandonments not taken into account)
- buy/sell on the Market (only transactions on the Public Market are taken into account)
It will be possible to add other types of activities, which could yield or improve these first ones (large market transactions, perf in modes, high level up, etc.).
We won’t give any numbers for now, we’ll let you figure it out by yourselves. You will be able monitor the progress of your daily course directly on the administration panel of your Club, in the membership list here: https://wwwurban-rivals.com/clubs/panel.php
Have a good game!
Cool. Then please answer this:
How to reset club bonuses? Or lower it. At the moment there are only arrows that point upwards.
And is it possible to get the gifted clintz back? If not, why not?
What happens if you delete the club?
That's something people can't figure out by themselves and should be documented the moment you release it, even if it's still beta.
edited by Isolator GUB tuesday 07/01, 10:50
Thanks for reading Saga. Any response to my question on page 1?
"The club market seems to just take any card on market and multiply its price by 10. So for example, a player has an Oon Noel for sale for 1000 clintz. On the clubs market its 10,000. Where do those extra clintz go if that card is purchased by a guild?"
Also, do you have any plans to make any of the Club interface more accessible through the app version of the game? I see that the Social tab on the main page, has a section for "guilds" and the "spot". It would be great if that guild tab (that doesn't really work) would instead be a direct link to a players Club panel/easy access to the club forums.