Even during the holiday period, the team is hard at work coming up with new ideas to improve your gaming experience.
Today we are delighted to be able to announce a whole range of changes and updates that we hope you'll enjoy.
Firstly the Survivor mode has finally passed its test period. We've reviewed and increased the Clintz rewards you can win and we’ve added credits for the best players of the day, week, month and Deck format. You can therefore put together series in all the available Deck formats to try and increase your winnings.
We’ve also used this opportunity to increase the prizes awarded in the ELO tournaments: not only for those players who have high scores but cannot get into the top 25, but for everyone else too.
We’ve also decided to apply the challenging rules in Survivor mode to all the other competition modes (daily tournaments, ELO, etc.): visibility and Quick Battle are obligatory, refusals are forbidden.
Another much awaited change is that we've completely updated the ranking system: your rank is now directly linked to the percentage of the collection you own (no more respect points) and we’ve added 4 new grades (Veteran, Hero, Legend and Divinity).
- red face refusal actually works now (we had mixed checking the fairness of yourself and your opponent)
- a unfair penalty that we introduced by mistake yesterday if you left an ELO battle.
- lots of small fixes in ELO and specials cases
- better handling of closing / reloading the windows
- 5 pts bonus if you opponent timeout on you
I was a tad annoyed when I was unable to put 12+ cards onto a public preset,
Furthermore when I tried to type out my entire collection in a post for my guilds message board all my spaces wern't acknowledged so instead of outlined clearly it was bunched and muddled.
My Suggestion is that UR Staff make it possible for Players to display their collections in a similar fashion to their decks
To allow fellow Gamers to;
-Appreciate each others collections,
-Show possible sales/trades
-Make suggestions for decks with cards already owned.
Keep up the good work guys
Ilove the no-random rooms!!!
frankly speaking... no random makes gives regular players good ranks.... but also gives the good players consistent high ranks!!
really!!!... i used to have to work a little harder to get a high rank in TQs.. but when i play in no-random, i always get a high rank with less effort as compared to random TQs..
I definitely do not have a red face, but I am still getting refused for challenges sometimes. This happened earlier today (between 12:00 and 13:00, GMT -5) while playing in the ELO (no random) room. Could there still be a bug here, or is there another explanation that I'm overlooking?