Even during the holiday period, the team is hard at work coming up with new ideas to improve your gaming experience.
Today we are delighted to be able to announce a whole range of changes and updates that we hope you'll enjoy.
Firstly the Survivor mode has finally passed its test period. We've reviewed and increased the Clintz rewards you can win and we’ve added credits for the best players of the day, week, month and Deck format. You can therefore put together series in all the available Deck formats to try and increase your winnings.
We’ve also used this opportunity to increase the prizes awarded in the ELO tournaments: not only for those players who have high scores but cannot get into the top 25, but for everyone else too.
We’ve also decided to apply the challenging rules in Survivor mode to all the other competition modes (daily tournaments, ELO, etc.): visibility and Quick Battle are obligatory, refusals are forbidden.
Another much awaited change is that we've completely updated the ranking system: your rank is now directly linked to the percentage of the collection you own (no more respect points) and we’ve added 4 new grades (Veteran, Hero, Legend and Divinity).
I think these additions are great!
It is good to see the game constantly morphing and changing. Obviously it will always will be a trading card game - but change is still possible to improve this. There is only one small question Id like clarification on:
The survivor prizes: Are they based on the rank (ie. top 10 for free credits) from each style of Survivor play (ie. Type 2 and 1) OR for the top 10 out of the combined list of ranks??
@sylar petrelli: it's already the case. (2 mins instead of 2 mins 30 previously)
@shamegod: It's -50/+150. It's not possible that you have to win 5 to recover from 1 loss (max possible loss/win: 16 pts, min ~8 pts), unless you timed out (wich gives you a penalty).
If we shorten the windows, you might run out of opponents too often.
@bilbo: each deck format. (so right now there is 3x10 credits). And I must say we now handle "ties" correctly.
B4 U fix timer and penalty, I think its best first creating zero possibility for facing the same opponent more than twice in DT since now I cannot choose my opponent and reject them even though I know I already facing them twice.
Its really annoying.