It'd probably help if Kitsune posts some calculations for why a 5/3 split could be optimal. I'm not saying it is, but you never know...all great discoveries are made when an effort is made to break with the past and explore new frontiers.
Well,since the original thread was about presets,here is one I am gonna try this week
It's the first deck that I actually spend some time thinking about the name I wanted to try Roots mainly but I was lacking a good 3* card(Craho seemed meh with Treeman around,didn't have Noodile Cr) so I decided to add some DR in it with Nathan. I hope it can work and i am open to suggestions!
Not to speak for Kitsune but...
This isn't the actual math (statisctics alludes me at this hour) but running a program to simulate 10000 hand draws should give a resonable approximation of what the probabilties would look like.
4/4 10000 simulated hands:
5/3 10000 simulated hands:
The appeal of a 5/3 split seems to be 'stablity' since you can expect to have clan A's bonus about 93% of time (of course you'll also only have clan B's bonus about 50% of the time). Where as the 4/4 split means 25% of the time you'll only have clan A's bonus and 25% of the time you'll only have clan B's bonus. This of course assumes that 1 clan's bonus is more important to have than the other's something that is hard to 'prove' and is probably mostly a personal preference thing.
I don't play much ELO so my opinion probably matters very little but I can see the logic in running a 5/3 deck with a topheavey 5 'half' and a few 2-3* utility cards for the 3 'half'.
I respect the math you have done and your explanation but really that isn't going to change my opinion. This game has a strong element of luck, nothing is for certain - not even the clan draws.
I'm done with this conversation as it has become mute. I have better things to do then to argue about 4/4 splits in comparison to 5/3 splits. Feel free to continue on if you will
Your one of THOSE people
@Fokakou - do what everyone does, look at the bans, get some match play, see what clans are around, build your to counter/abuse those cards. Hint: Roots aren't all that dominant, but there is a few running around (best put in a few high powered cards/SOB clans).