friday 04/09/2015

Rattle Chopper Annie Ryugin Zaria/Rex

All these are very good cards to make half smiley

thursday 03/09/2015

Not last week

wednesday 02/09/2015

Yeah you're right about the Oshi thing I was just giving random examples. And yes I know it is always dependent on the players... the skill and indeed the luck. But I was just asking if these combined factors (remembering the power creep,) marked a shifting away from attack manipulation clans.

sunday 30/08/2015

I'm now responding to posts 6 and 8 because I think they outline your line of thinking best.

"UR should change what is naturally good in the game"

This is just no feasible. They only get 4 cards a fortnight to possibly read possibly change the meta, what you are asking for is either significant buffs to non attack manip or attack manip getting a nerf which can't really happen, unless they ban like 4 cards from all of those clans.

SOA, SOB, Stop and protection are reactive cards as are DR and -Opp power. These cards take what the opponents strength is and use it against them. It just so happens that this is an effective strategy.

Cyclic game play is kinda needed, Using pokemon as an example, the meta basically swings towards hyper offence it just is the most fun and arguably the easiest to to play. But stall and everything in between is also very viable and often better if you're a better player. Batton pass was once hailed as a gimmick, in gen 6 though it gained all the tools it need to become so broken that it made things worse than everyone playing HO. It essentially boiled down to Baton pass, counter baton pass and normal which countered counter baton pass.

This broke the monotony of HO or something on the HO to stall scale but created a worse problem making the game even more rock paper scissors than before.

So while yes SOA beats a lot of stuff and SOB and protection ability beat that and something beats that, it's much better than a baton pass equivalent.

saturday 29/08/2015

@Mr_dizZY thanks

wednesday 26/08/2015

Well he got perma banned so the votes were useless anyway. I imagine the vote can be reused

tuesday 25/08/2015

They just need to reprogram things so that Striker Rb =Striker. Then it wouldn't be a problem. As of now, if they unban one or the other, then you can use both in your deck.

monday 24/08/2015

Never mind, chopper ld is a thing, it takes the last spot.

Without drawing either Pericles or Dolly Cr the deck lacks damage. Or the power to get that damage through. Not sure how you'd fix that because it's really a whole deck issue.

sunday 23/08/2015

Veenyle, you gain what's basically a pill but higher your min
Spiaghi you get lower min

I think they are both around the same... Veenyle is generally better in a junkz half tho cause it gives you higher chance to get that bonus for your other Junkz, but in what's essentially a mono anyways (You are never going to end up with no Junkz bonus on your Junkz cards.), I could see splash Spiaghi being better with the lower min.

saturday 22/08/2015

hot 32 messages


friday 21/08/2015

They are 2 of the best 3*s in the game smiley

monday 17/08/2015

20 messages

Eliska to tsuka
Taljoin to ector or morgan

sunday 16/08/2015

I've been thinking (something Im not very good at) SOA and SOB will always have a place in the meta, because they scale off the enemy (excluding stop cards). Using 1 SOA/SOB deck to get to 1400 is very achievable.

Another thing I was thinking, Reprisal is worth less than two turns of an ability, since using it on the last turn makes it weak vs growth and SOA now.

saturday 15/08/2015

Thanks for the explanation. And I just released I've been spelling jautya wrong for years now lol.

friday 14/08/2015

I have bball on there. Stanly Puff Tyd Iguana Samson

thursday 13/08/2015

wednesday 12/08/2015

You could do
Vermyn N, Blaaster Cr, Randal and Tasty Tast. With Vermyn you get a dr and pull off revenge more easily.

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