Its a simple lay out:
Bonus if the clan is new
And a biography of you'd like
We've had this thread going for a while and so we have to pay homage to the previous thread creators
6SimS-Sven (original poster)
player;344389 (part 2)
Edon EG (part 3)
SadisticCynic (part 4)
Six Nations (part 5)
AznRepublic (Part 6)
Thoazol (Part 7)
Six Nations (part 8 )
Now this has been a favorite of mine on the forums for 8 years, so I can't wait to see your ideas!
edited by Rowdy MOB Cr wednesday 18/07, 08:39
Freaks based Leader:
Ability: Team: Poison 1, min 0
Your team is now a vicious poison squad.
Ulu Watu linked leader
Ability: Cancel life and pillz manipulation
Cancels ALL life and pillz manipulation. Maybe balance it out by cancelling your teams' as well.
So managed to come up with the first four characters of the rebooted Shoal aka the Courtz. I've actually tried to come up with some stats too, hopefully nothing too OP or useless.
Bio: For years, the residents of Shoal Court have been keeping their noses clean and stayed out of the clan warfare. But things changed once loveable rogue and hacker Fawkes moved into the tower blocks. All those normies needed was someone to bring them together and see the bigger picture- knowledge is power, and their unassuming identities are perfect for getting that information. All for the greater good, of course! But not everyone is on board just yet- could this make or break the cause?
Background/Style: They have a bit of an urban theme now, not too different to the Bangers but their overall fashion style is quite varied depending on who you're looking at (e.g. Fawkes has a total Cyberpunk vibe going on). Thought it would also be interesting if not everyone was on board with Fawkes' MO.
Bonus: Gonna keep this as Protection: Power because why not, eh?
Support: +1 Life
If you need any sort of relationship advice, go to Juno. Not because she's the best kind of person for that sort of thing, but because she won't hesitate to end you if she finds out you spoke to someone else. She's gotten herself a nice little role in helping the city with its problems in one of the local magazines, which also provides a nice source of intel for the Courtz to use in order to help Juno help her readers with whatever troubles they throw her way.
Consume 1, Min 4
If you pay a visit to Shoal Court and come across a figure as pale as snow, you haven't seen a ghost. That's Viveen, the Courtz's resident electrician and engineer. When she's not sorting out the tower block's electrical problems, she's working on super-cute, pint-sized, robotic companions but she's sick of having to tell Fawkes that she's not going to put cameras in their eyes. Next time he asks, she may very well have to sock him one.
-10 Opp Attack, Min 3
Don't let her posh name and demeanour fool you. Fernleigh is just as knowledgeable about hardcore rap and screamo metal as she is about famous classical pieces. Running her indie radio show from her apartment, she has no interest in being part of Fawkes' regime but she's managed to sweet talk her way into his music collection. Thanks to his taste in a weird fusion of EDM and Ska, her show has really taken off but now she just wishes Fawkes would shut up about her having a phone-in portion...
Cancel Opp Life and Pillz Modifier
Viveen's mentor and father figure, Wallace can't leave Shoal Court as much as he'd like to thanks to the fragility that comes with growing old. But he's always on hand to help the younger members and residents with whatever project they're working on. And this was before Fawkes brought them together. He's still as helpful and fatherly to his fellow Courtz but can't help but feel this whole gathering information malarkey is less resourceful and being more, what his 'daughter' would say, nosy af.
(I'd be lying if I said this guy wasn't somewhat based on Wallace from Wallace and Gromit.)
I have an idea for a Skeelz card. It would be very hard to pull off put here it is:
Ability:Stop:Support: Power and Damage +2
So, you could play it alone in a deck, and it would be an 8/8 versus SOA, or play it in a mono-Skeelz and expect a SOA and SOB and make it a potential 14/14.
Perhaps some variations would be better, like 3* instead of 4* and 5/5 instead of 6/6.
Release name: Infiltration Games
Doe John (Sentinel spy)
Double 0 (An agent that works in the morning, never leaves his cubicle. Nobody knows much about him because by night he's never available to go have a drink. Yeah, he's Doe John.)
Defeat: recover 2 pillz out of 3
Renato (One of that guys that works pressing buttons on the elevator. Actually a girl sent by the Pussycats to save the girls that are abused by the rich guys)
-2 opp damage, min 1
Renata (Pussycats spy that saves girls from being abused in Clint City)
- 10 opp attack, min 3
I hate that Stop Skeelz card because it's close to unusable against most cards and completely broken against a small few... there's no point to it. It doesn't improve strategy or fun mindgames at all, it solely exists such that 1 in 50 games you piss off an All Stop user and might 1HKO with utter ease.
Instead, a variation like this could be cool:
Ability: Reprisal and Revenge: Support +1 Power and Damage
So on 1 very niche condition, losing the last round AND letting it be a reprisal round you can bust out an extremely powerful yet not a guaranteed unstoppable 1HKO 10/10 with mono Skeelz. Actually interesting strategic card.
I have been a little interested on testing a fan-clan.
One I have is called: Titanics.
The theme is on the slumbering ancients.
The Ancient War of Clint City that took place in the past was with the rise of two brothers. One was a King of Light, the other a King of Dark. Both brothers fought to bring Clint City to their control and their followers had joined them. Equally matched, a mysterious force had locked them into stone. Many years have passed and with the Modern Day Clint City War, the Titanics have awakened. Though divided by Rai Lightning the King of Light and Demon Hades the King of Dark, the divided Clan will soon unite to bring Clint City to destruction and re-create the Ancient Clint City War:
(Basically they are stone forms of the army)
Bonus: Stop: Power and Damage +2
Rai Lightning 5* (R)
Stats: 6/1 1*, 7/2 2*, 8/3 3*, 8/5 4*, 8/7 5*
Ability: Victory or Defeat: +3 Life and Pillz, Max 14 (Unlock at 3*)
Demon Hades 5* (R)
Stats: 8/1 1*, 1/5 2* 8/5 3*, 9/6 4*, 9/6 5*
Ability: Brawl: -5 Opp Attack, Min 1 (Unlock at 5*)
Sun Ame 3* (UC) - Guard of Rai Lightning
Stats 1/4 1*, 4/4 2*, 7/4 3*
Ability: Copy Opp. Bonus (Unlock at 3*)
Tabitha 4* (UC) - Hades Maid
Stats: 2/4 1*, 4/4 2* 6/4 3*, 8/4 4*
Ability: Consume 1, Min 2 (Unlock at 4*)
Lovelina (C) - Rai Lightning`s Aide
Stats: 3/7 3*, 5/7 4*, 8/7 5*
Ability: Stop: +3 Pillz (Unlock at 5*
El Hellfire (UC) - Disgraced Lucha Libre fighter serving Hades
Stats: 6/1 1*, 1/1 2*, 6/5 3*, 6/6 4*
Ability: Revenge - 1 Opp. Attack Per Life Left, Min 16 (Unlock at 3*)
Paisley (UC) - Angel at Rai Lightning`s Castle
Stats: 1/1 2*, 2/2 3*, 3/4 4*, 1/1 5*
Ability: Stop: Power and Damage +8 (Unlock at 5*)
Marde (UC) - Snakeheads at Hades Castle
Stats: 2/4 2*, 4/4 3*, 6/4 4*, 8/5 5*
Ability: Stop: -2 Opp Power, Min 1 (Unlock at 5*)
Hydra (R) - Marde`s Twin Sister:
Stats: 1/6 1*, 2/6 2*, 5/6 3*
Ability: Revenge: -2 Opp Attack Per Life Left, Min 1 (Unlock at 3*)
Guppy (C) - Cuddly Fish Being at Rai`s Castle:
1/1 1*, 3/3 2*, 5/5 3*
Ability: Stop: -2 Opp. Power and Damage, Min 3 (Unlock at 3*)
Heaven Fish (UC) - Seafood Master at Rai Lightning`s Castle:
1/1 1*, 2/2 2*, 4/4 3*, 7/6 4*
Ability: Cancel Opp Life and Pillz Modifier (Unlock at 4*)
Hell Fish (R) - Seafood Master at Hades Hell Kitchen
1/1 1*, 2/2 2*, 4/4 3*, 6/7 4* (Unlock at 4*)
Ability: Reprisal: Power +4
Tusky (R) - Huge Elephant Guard for Rai Lightning
3/3 3*, 6/4 4*. 7/7 5*
Ability: Brawl: Attack +5 (Unlock at 5*)
Big Mighty (R) - Oblivious Guard for Hades
8/1 1*, 8/2 2*, 8/3 3*, 8/4 4*, 9/9 5*
Angel - Demon (R) Weird Entity
Stats: 2/2 1*, 7/2 2*
Ability: Day: Confidence: Power and Damage +2, Night: Revenge: Power and Damage +2 (Unlock at 2*)
Gala Grand (UC) - Rai Lightning Heaven Secretary
Stats: 4/4 2*, 4/5 3*, 5/5 4*, 7/7 5*
Ability: Defeat: Dope 1, Max 17 (Unlock at 5*)
Best Beast (R) - Beast crossdressing as a woman working for Hades
Stats: 2/3 2*, 3/4 3*, 4/5 4*, 1/1 5*
Ability: Exchange Opp Power and Damage (Unlock at 5*)
Noctezu (C) Supposed ancestor of Noctezuma
Stats: 7/1 1*, 2/1 2*, 7/3 3*
Ability: Reprisal: Copy Opp Bonus (Unlock at 3*)
Tiki Waka (C) Weird Deity of the Past
Stats: 6/1 1*, 6/2 2*, 6/4 3*
Ability: Day: Stop: -2 Opp Power and Damage, Min 2, Night: Stop: Power and Damage+2 (Unlock at 3*)
Haunted Man (UC) -Ghostown Related
Stats 6/1 1*, 1/1 2*, 6/1 3*
Ability: Day: Growth: -1 Opp Power and Damage, Min 4, Night: Degrowth -1 Opp. Power and Damage, Min 4. (Unlock at 3*)
Sakrh Origins (C) Some connection to Dashra
Stats 1/1 2*, 2/3 3*, 3/5 4*, 4/7 5*
Ability: Stop: -5 Opp Power, Min 5 (Unlock at 5*)
Lordrol (UC) - Rai Lightning`s Fighter
Stats: 1/4 1*, 2/4 2*, 4/4 3*
Ability: -4 Opp Power and Damage, Min 4 (Unlock at 3*)
Pandoran Curse (UC) - Connected to Pandora from Nightmare
Stats: 2/4 1*, 4/4 2*, 8/4 3*
Ability: Cancel Opp Power and Damage Mod. (Unlock at 3*)
Bodpah (R) - Religious Yeti from the Frozn Valleys of ancient Clint City:
Stats: 1/1 2*, 2/2 3*, 7/5 4*, 7/6 5*
Ability: Victory or Defeat: Recover 1 out of 2 Pillz
Glorumm (UC) - Ancient Globumm (For those fanatics)
Stats: 2/1 1*, 2/3 2*
Ability: Confidence: Exchange Power and Damage (Unlock at 2*)
Noma (C) - Air Guards of Rai Lightning
Stats: 1/1 1*, 2/4 2*, 6/4 3*
Ability: Stop: +2 Life and Pillz (Unlock at 3*)
Thats all for now I guess. A bonus that activates on Stop should be interesting to witness.
edited by Rowdy MOB Cr today at 20:40