Desperate times call for desperate measures: #Dregn must annihilate the Hive resistance as quickly as possible to ensure it doesn’t incite the citizens of his empire to rise up in a new rebellion.
The time has come for him to awaken his ultimate weapon, the most destructive and dangerous weapon of all...
The question is will the giant, who crushed the other clans’ resistance in the future, be able to do the same thing in the present day?
Clint City welcomes:
Molusko, the Piranas chef’s young mascot!
Bose, the Rescue recruit who eradicates crystals!
Mjollnirah, the Hive’s last Yeti descendant!
Behemoth, the Vortex’s ultimate weapon!
Get these characters in the shop's packs
5 new missions have been added. Find the list of Flash missions by clicking on the Missions tab.
Molusko, Bose, Mjollnirah can now be played in all zones.
Raskal, Buddy, Oon Noel can no longer be played in Z Palace, but they can still be played up to zone Polit arena.
Kalder, Shirley, Aegis can no longer be played in Polit arena, but they can still be played up to zone EFC Tower.
Ulrich, Benson can no longer be played in EFC Tower, but they can still be played up to zone Danger zone.
#Bloodh, Pam, Behemoth can no longer be played in Danger zone, but they can still be played up to zone Chocomuscle ring.
From now on, Trey, Anita can only be played in Dark corners.
edited by ChaosDragon88 friday 13/10/2017, 11:28
*My rant there is addressing the people complaining that the Big5 are becoming irrelevant because of releases such as behemoth or that cards like Cannibal Jo make the Big 5 useless. Don't forget Cannibal Jo makes any high damage card useless after round 2 (damage wise), it's all about how you play the card
To be fair Equalizer: -1 damage min 1 is just as powerful as Cannibal Jo is until round 4 (and in a T2 deck of course), but can be played to more blocking effect round 1 and 2, not to mention one extra damage (8/6 vs 8/5, with cannibal being a star lower also). My point is, when comparing Cletus, he's not aaaaaaall bad, against SOA he's still a strong 8/6.
That being said, I'd love to see a powerful 5* or 4* for freaks that fits in the class of serafina behemoth etc, the strongest current cards in Freaks just seem a little below that rank for my liking. I just feel that the staffs goal is to give everyone's favourite clan a card like the Big 5 in rarity and value, that each player can strive to achieve/obtain (while giving them the opportunity to achieve it, for example putting behemoth in newbloods, i received a copy of her in my first pack. Lucky of course, but achievable )
I know I repeat again and again when I feel staff are making OP cards for the revitalisation of Survivor after DT and EFC, but I`ll bring that up again.
With that brought up, here are my thoughts on powerful cards for some Clans. Naturally, they would be for up to Danger Zone given their strength for EFC and better for Survivor. It would be nice if every clan had 1 to 2 good options for Survivor at lease.
All Stars: 9 Power, 6 Damage: Ability: -2 Opp. Power, Min 1, Bonus: -2 Opp. Power, Min 1 5*
Fang Pi Clang: 7 Power, 8 Damage: Ability: -2 Opp. Power and Damage, Min 1 5*
Freaks: 9 Power, 4 Damage 3* Ability: Growth: Regen: 1, Max 14 (Comparable to Lyse Teria) 3*
GHEIST: 9 Power, 6 Damage: Ability: Stop. Opp. Bonus, 5*
Riots 8 Power, 7 Damage: Ability: Cancel Life and Pillz Modifier (Better than Rockwall) 4*
Just my opinion. Eventually the balance will change.