Legendaries that will cost credits? Why? If I remember you told us that legendaries would be free for everyone
Plus in packs you know what you can get, this is still a mystery for us, what the prices are for each HQ and what you get at the end. Everything is still a mystery for us and as I head also for you for the biggest part so why taking this risk with getting **** while you know for sure you get something worty in packs
The X-virus was defeated but didnt rest until they found their next target. Soon enough they found the dojo of the FPC which had enough ways to get in. They started taking over computers and soon enough they also got all the cell phones infected. The dojo was modern yet old-fashioned, all the training materials were mostly modern but the building was old.
While everyone was training the system changed the levels of their training material and soon enough everyone had to do their best. But there was no escape. The building was closed so noone could get in or out. This was even too hard for Kinjo. Soon fighter after fighter got tired and got hurt but yet they couldnt do anything. The virus controlled everything around.
The only way to get control of the building again was the virtual versions of them so the regular versions could get a nap and just relax after this massive training.
Bit short but I am getting depressed about the amount of ideas I get from the staff or the story itself
"from a purely mathematical standpoint, the rewards of Arcade match or slightly exceed the reward of packs"
Shouldn't Arcade be a bit above packs since it takes a lot more time and effort to cash in all the Arcade prizes than open up a bunch of packs? Or are the two new exclusive LDs the big difference and make it all worth it (which I highly doubt after someone thought 5/5 P=Po was even a viable card, let alone worthy of being the special one)?
@Jamox: We wanted to try CRs for S1, and I honestly expect we're not looking at any kind of long-term value change for the CRs involved. The pool of CRs is a pretty good size, not everyone is going to get each star on the same date, not everyone is going to want to keep the CR, etc. Since we're looking at a gradual addition of different cards rather than a large number of players getting the same card in one day, we shouldn't see the kind of overly-competitive selling that hurts CR prices.
However, if it looks like there is some risk of it becoming an issue, we'll probably switch reward types for S2.
@MR-Puma: "Legendaries that will cost credits? Why? If I remember you told us that legendaries would be free for everyone" Legendaries will be available outside of Arcade in the future, as well... It's also possible to earn free entry into Arcade levels. They're still free.
Devalution...if the entire market were reduced it would be great. Right now everything is hyperinflation and overvalued except for the Cr's.
And the Ld's are only free if I don't have to spend credits to enter the arcade to obtain them.