49 - Pillman - Wow... that's a lot. Especially with Gold, I'd have expected at least 1 to drop. Even with that, it's hard for me to back my own standpoint if the wheel is hardly even giving them out. Hmm.
Perhaps we should ask for there to be an option to save up Tokens to ensure an Arcade Ticket? Like the Cr option, but less expensive. How much do you think it should cost for each Token to auto-buy 1 Ticket?
Copper = 30?
Silver = 10?
Gold = 3?
@ghelas I understand where you're coming from but:
A) 30 credits is VERY expensive for a new player, especially when the prizes are not up to par until you spend 270 credits
B) I'm still very disappointed that you included Ld's in the mode, because that's not what they were about from the beginning. Ld's were supposed to be good cards that anyone could obtain by grinding, now they are behind a paywall
C) It's a shame that myself and many others will never play Arcade as long as it costs money but I appreciate that changes are coming for competitive modes. Just remember that we want details, not necessarily teasers
I think 20 credit entry is more suitable, as it's either a NB pack or entry
If you give around 10k worth of prizes in each too, it can equate to the better option
20 credits is also much easier to save up to, and players won't get bored and spend it on a pack if saving takes too long
My apologies in advance, but I'm going to get a little philosophical here:
1) You can go to a movie theater and see a good movie. Where I'm from, it will run you about $10, for about 2 hours of entertainment (+ whatever time you spend thinking about it and talking about it with your friends, etc.)
2) You can buy a good paperback book. Where I'm from, you can usually do it for less than the cost of a movie ticket, and it will (generally speaking) entertain you for a much longer span of time.
3) You can buy a great console game. Again, where I'm from, this is around $60 if you buy it when it's released, but you can also find incredible games from ~2+ years ago for half that price. A really great console game could entertain you for upwards of several hundred hours.
4) You can go play a nice F2P TCG, for example, Urban Rivals. This can keep you entertained for years, and you could potentially be entertained for years without spending anything at all. Even if you spend a bit of money here and there, if you're logging into UR daily, making friends, thinking about how to build the next great deck in your spare time, it's still by far the best value.
But, people continue to do all of these things. Why is that? Why buy console games when great F2P games exist? Why see movies in a theater, when it is clearly not as good a value?
The answer is simple. The range of personal preference regarding this stuff is simply enormous, and has a really big impact on how people value things.
"X isn't worth the cost of entry" is a bit of a difficult argument, because it's inherently coming from your point of view, and is informed by the opinions of your peers. So perhaps it's more accurate to say "this isn't worth it for me," without forgetting that there is an enormous amount of people with preferences which are remarkably different than yours.
Regarding Lds, I would say that their identity is changing a little, but that's not a bad thing. "Ld," after all, stands for "Legendary." The first wave of Lds was comprised of cards with varying power levels. Some were great, but others were just plain unplayable.
UR has a looooot of cards at this point. A little grinding, then going to the market to make a purchase, will get you any number of cards which outclass many of the old Lds. Wave 2, if I understand all of our design philosophy on this, is going to be much stronger and harder to get. Each card will really be worth earning. (And yes, they will still be available for free.)
The game has changed so much since the initial identity for Lds was established, and it made sense back then. But does it make sense now? Would anyone be excited about another Naja Ld with the same old ways of earning her, no matter how pretty the art or how well-written the bio would be?
Part of what's caused so much complaints in our community is that most people don't realize that a lot of this game was established on concepts which aren't as effective as they once were. I fully understand the reaction of "this isn't the feature I know anymore," but ultimately, it's great that features are evolving to become more relevant. It's seldom a completely painless process, but it is an entirely necessary one.
On the topic of the entry cost: I agree that it is simply my opinion that the cost is not worthwhile (many others share this opinion). With that being said, you can't use the argument of a book, movie or video game. Those are three different things that three different people with varying interests will purchase, simply because they enjoy them. Within the realm of this game, however, the majority of players work hard to get their credits, and want to maximize their gain from them. Of course, there are players who will pay simply because they enjoy the game mode, but the majority would prefer to use their credits to achieve maximum value.
I understand where you're coming from on "varying interests" which is absolutely the case here, as evidenced by comments in this thread. My point is that credits are more often something people grind for than purchase, so asking them to spend them to grind more and gain less prizes than they would from elsewhere within the game seems silly to me (again, personal opinion shared by many others). Real-life money offers you a massive variety of things to spend it on. Credits in UR offer you: (Arcade, Solo, sometimes Leaderwars/Coliseum and packs). The prizes have to be worthwhile in each of these modes, otherwise people will choose to spend the credits on another mode. For example, I've never bought the solo missions because I can get better value from a Mega New Blood Pack.
But but but what if I like all of those things? what do I do then?
I think the current issue with arcade mode is the cost is too high for what you get.
If you look at any given hq in particular, you're paying 30 credits for a few games against an AI and getting barely any clintz (1-2k is nothing to anybody over level 20, and you are guaranteed more in a pack) and a couple of credits. You've said that in the end there's be a bigger prize that's worth it, but right now there is no incentive. When the next LD comes out, you'll need to be careful - too OP and it becomes P2P, too UP and nobody will see it worth it.
In order to improve arcade, you need to include more in the package. If the 30 credits included a comic about this virus that we've been given 0 info about would make people 100x more likely to buy it. Better prizes, exclusive titles all make it more likely to be purchased. As it has been said before in better words, there's no reason for us to pay now for peanuts and a promise for better in the future. We need something better now, or you'll lose valuable players.
The problem with the Ld's is that they are the first cards that are behind a paywall. Ever.
Sure the B5 are extremely difficult to obtain, but many players have obtained them from events, DT or market investing. Literally every card in the game is obtainable with enough effort and skill. The only exceptions to that are the Ld's, which arrive on a cycle, and are not difficult to obtain with a bit of grinding. Now we have these Ld's that are ONLY obtainable by dropping 30-270 credits. That has never been what this game is about, in all 10 years of its existence.
We all understand that the game is evolving, which it has to in order to survive. The problem is that this paywall stuff is a dark path we are going down. Where do you draw the line, now that UR has paid DLC and cards that can only be obtained through that paywall+grinding? Many companies have started using this approach to their game, and quite literally no one likes this method. UR has been unique in that it has been a truly F2P game for 10 years, and that is arguably its strongest point. This is something to leverage, not do away with.
On the note of the LDs eventually becoming available, what is the time frame on that? Players will not sit around waiting for a year for cards to become available, so it had best be a short wait.