@Dragon1der: Negative comments are absolutely welcome. They're what helps us to improve the game, after all. But there's a big difference between making a constructive criticism that helps us improve the game, and making the negative joke that has been made a thousand times, despite being publicly explained.
Guys, we don't have a Leaderboard for stuff like that. It's not earning you any points, it's not going to give you a chance to win a CR at the end of the week. But what it does is discourages new players who read stuff like that. So, I think it's common sense that if you're genuinely concerned with UR's success, you can take the time to phrase your criticism in a constructive manner, right?
Not after any points. Good, bad, or brownie. There's no reason to chase them even if there were any. Getting a Cr would be nice, but I have a number of them anyway. The big 5 are the real prizes. All the others pale (mostly) by comparison.
How new players perceive the game is not up to me and I doubt I have a great deal of influence either way.
There are many good things about the game, but there are other aspects that I feel very poorly about.
I call a spade a spade. I use no uncertain or questionable terms or phrases. I don't sugar coat things or try to spin them in a good light when they aren't deserving of such. I do not use foul language on sites like this, but you won't have any problem knowing how I feel about things when I'm done with my say.
So far, I'm not inclined to pay 30 Credits per HQ for arcade mode. Even with a 200-300k Clintz Cr offered up for "the exceptional few" that are willing to pay at the end of it all.
I've only seen 1 new Ld in season 1 so far. They need to be evenly distributed in the season to attract players. And they need to be less than 30 Credits each since they are available for free later. Really, what is the incentive to pay for them now when I can obtain them for free later?
And even if even spread out through a season the weeks without an Ld need a comparable "prize" to attract people spending hard earned Credits.
Readily available or even free credits changes nothing. It's a smoke and mirrors argument.
What I want to point out to you is that there's a world of difference between a thoughtful, thoroughly written feedback like this and just saying "I don't like Arcade" (that goes double for the players that chose to ignore forum etiquette while doing so.) This is a feedback we can learn something from.
Part of the job of community staff, like myself, is to gather feedback from the community and try to find some effective solutions based on that. When you take the time to write something like what you just did, you're giving us useful material with which we can improve the game. That's much better than someone simply repeating that they're not happy with Arcade mode, and it's the kind of response that's always welcome on these forums.
@22 Haven't you figured out by now that they are making this up as they go? That's the only logical explanation as to why we've only gotten vague promises so far.
@23 I haven't read the referenced comments, so I don't know the context, but please don't take the censorship too far. People are absolutely entitled to make negative comments as long as they avoid swearing, slurs, etc. Criticism can be constructive, even if it has a negative tone. The tone simply demonstrates the sender's sentiment when writing the message.
As far as the prizes are concerned, just give us a damn list. I'll never be happy that the mode is pay-to-play, but I'll at least keep my mouth shut if we can get a list of the prizes that you are promising. This will demonstrate that a) all of this is planned out and not flying by the seat of your pants and b) the cost is truly worthwhile, which will convince more people to spend
I'm not trying to defend ghelas or any other staff member, and I'm one of the critics with that.
30 credits entrance fee per HQ is, by now, excessive. No matter the Cr-prize we know there will be. It's true, we should wait for all the prizes to see how good it is, but by now... credits are much more -too mucho more- valuable now a days than the highly devaluated clintz, so I think it doesn't compensate.
But if you think that this is censorship... I recommend you not posting on the Spanish forum. There is an abomination there about that thing that completely fed me, and I decided, before posting here and ignoring the Spanish forum, force my BL telling them the garbage (and mess, and their contradictions) they are doing there and not with the best words, but being quite polite considering what I really wanted to say. Here we can discuss things with the staff (and the admins read & post) and being not agree is not a problem. I think that what players have here (English community) is incredibly valuable, according to my experience of course.
@bokneehog: All its about is that UR don't want comments like "Arcade sucks RIP" or "lazy staff - boring game which R.I.P. soon, isn't it?" which is the comment which started it.
The main problem is the staff are 10000% not lazy and are trying really hard to listen to everyone and improve things so saying lazy staff, RIP UR gives the wrong impression to new players.
They welcome feedback like, I don't like arcade because it cost too much, X needs to be done which will make me think its good value for money.
I have never posted on the forums and have always just enjoyed the game by myself for a good 6 years now.
I have supported UR, and have spent a good $400, give or take, over the years, even if I don't play the game every day. Heck some periods I don't play for a couple months. A lot of recent changes to the website/playmodes/core game have shown real promise to the longevity of the game - a modern look, more accessible game modes, and the most recent Arcade for single player fans.
Although there are some decisions I do not agree with wholeheartedly (I was a huuuuuge fan of the old app layout, and I cannot ****ing stand the new one, thus I reverted my app back to the old version), this new Arcade mode achieves an important solidity to bring players like me, who might not play every day, back to the game.
Having a clear defined goal works wonders for players who play casually, and the LD's should have statistical evidence of that.
Two changes that have been suggested and discussed from previous posts that I believe are essential to keeping this game mode appealing to a player like me: having a list of rewards for the season, and lowering the price wall.
I cannot emphasize how much having a reward list helps bring money and support for this mode. It's honestly quite simple- I see a product I like, so will pay for it. These rewards are smartly untradable as well, which brings a level of achievement and exclusivity, which is healthy for a pay-to-play mode.
@26 Fair enough, I agree that those comments don't add anything to the discussion. I also think that comments like that are important because they show how the community feels about the game. Where do we draw the line when it comes to deleting comments? There are plenty of positive comments that don't add anything to the discussion. Seems unfair that players can't post with a negative tone for fear of being censored.
For example, comment 15 adds nothing more to the discussion than the referenced comment, yet it is written in a positive tone. Why is it not censored?
So many improvements lately, and one even rolled out over the past evening. (market now lets you see how many of a card you have via the number in the upper left of the picture). Even if you say "the old site already gave us that" it's kind of hard to argue that even if the new site didn't, they're working on it and there WAS a change.
Imagine if it were the other way around. What if the staff told YOU, "Lazy n00b, go somewhere else." You'd be pretty angry, and you'd think they weren't even listening.
Please realize what you have. +1 Dante (post 26)
Oh and thanks for the list, Dante. Seems we basically matched up, with a few differing cards at times (which could easily fit in the AI's 8 card deck). Also, I assume you meant 3* Asporov. I think it's safe to say everyone gets the same decks, but which of the cards is what's random.
I would argue that tastefully saying "I don't like X because Y, I would suggest we change it to Z" still tells us how the community feels about the game, in addition to being a more useful statement in general. Even better, it represents our community in a much better light. UR is full of incredible and extremely intelligent people from all walks of life... Perhaps I'm a little biased, but I have always thought that the unique blend of strategy and bluff attracts a particularly great audience to this game. Isn't that the side of UR we want new players to see?
"For example, comment 15 adds nothing more to the discussion than the referenced comment, yet it is written in a positive tone. Why is it not censored?"
This is a very good question. An "instigating" post like this is similar to any other spam post; its primary purpose isn't to promote a constructive discussion, or make an interesting statement, or let the developers know something... It's to attract attention to the poster. If we consistently allow this kind of thing, some players will try to achieve notoriety not through their high level of play, not through interesting interactions with the community, but precisely in this negative way.
If you look at Butkevich's history in particular, he's rather fond of posting in the announcement threads. The post is often off-topic, criticizes the game without any explanation or constructive suggestion, and beyond that... It's usually a little bit on the rude side, as well.
I'm a big proponent of free speech, and I love it when players offer any kind of criticism that can help the game move towards a better state. I don't mind if a player is frustrated, and says a few negative things here or there without any explanation. But we have to draw the line somewhere so that the forum doesn't become a place where people compete for attention negatively, and "instigating" posts happen to be where that line is drawn.