Enough is enough! Hawkins always felt that he was cut out for adventure. So at Sharky Burger's, upon hearing about a bunch of ingenious kids who recently recreated a medieval court with dragons, swords and duels, he felt his blood boil. Of course, his Piranas buddies are doing their utmost to talk him out of it, chalking it up to fairytales, trickery and other such nonsense... But when you're a twelve-year-old, with a broom in hand, and your only dream is to relive the greatest heroic legends from your parents' library, allowing yourself the slightest deviation from what could turn out to be your life's quest is not an option. Not to mention that that traitor Oon is already said to be there, to be sure to find it! What a nerve! His bundle, a short message to Bloodh (in case he would have to return sooner than expected) and off he goes to Orfan Woods. In the forest, Cannibal Jo has been trying for some time now to wipe out the memory of the horrible features, foreshadowing the worst cruelties, before Impera Sloane interceded and knocked her out. But Jo knows this truce to be short-lived. The matter will have to be dealt with promptly! Luckily, Cannibal Jo is a quick study who immediately grasps the meaning of the expression “solve the problem fast”. To do so, she will have to return to the cabin, but you don't get anything for nothing down here. To Pr Cushing, the issue seems to run deeper. He caught a glimpse of Cristalys in town. His greatest success will also turn out to be his greatest nightmare. What a beauty, independent and self-sufficient. Never would he have dreamed of creating such a complex being all by himself. But now she is going to hunt him down, chase him, make sure that her secret remains intact. She cannot allow hers and Dregn's origins to be brought out into the open. Shouldn't have played with chemistry... it can be dangerous. 3 bundles, 3 departures, 3 crossed destinies. Farewell to Hawkins, Cannibal Jo and Pr Cushing.
The program is as follows:
- Market close-down until Friday, October 6th 11AM
- Droprate x2 on Cannibal Jo in Titanium packs and Droprate x3 on Armageddon
- Collector transition on Monday, October 9th 11AM
Let the hunting begin!
Yeah, not sure i like such recent cards going cr. Of course, most of the old powerhouses have already gotten CRd so i guess there aren't as many options.
Also, to be fair, staff did give every single player the option to complete missions and win cannibal jo for free. Sure, the mission timeline was ridiculous, but many managed to pull it off (me included) so this isn't exactly a Dounia situation. Remember that one?
I have to agree with the comments above, making recent cards go CR is such a silly thing to do, and the community knows exactly why the staff are doing it. They released Ymirah, she went CR a year later, and people speculated she would become the 6th member of the B5. That didn't pan out. Xantiax Robb was released, months later, he became CR, and once again he did not become a member of the B5. The staff, knowing that previously they have not been able to make another 5+ million clintz CR have now tried again with Cannibal Jo, once again limiting the amount of time she is available in general packs. Their plain may work and she may become a top tier gold crate card (price wise) but I seriously do not see the point in this at all.
Why limit (arguably) the best Raptors card to only those who have enough money/persistence to get gold boxes?? For example, I have been playing on and off for six years and the highest value on a card I own is one million clintz, and I consider myself lucky. Imagine joining the game as a new player, really taking an interest in the raptors clan and CONSIDERING buying credits. This new player then sees the best Raptors card at 5 million clintz and then gives up on the game knowing that they will probably never get a card of that value unless they pay to win. I understand that this is a way to make money, however this will do more harm than good. I am talking EXCLUSIVELY about Cannibal Jo. Hawkins going CR is thematic and understandable.
I recognise that there were missions in order to unlock Cannibal Jo, but they are now gone and we must acknowledge that. People, for whatever reason, whether it be de-motivation or actual life events, may not have the time or ability to complete those quests in the short time span they had. The idea that Cannibal Jo was available to ALL players for free is a false illusion.
An argument against my point may be that people who do not own her just have to suck it up and face the consequences, however the staff need to recognise that there will be many players who simply did not get her. For that reason, making her become CR without a substantial amount of time between release and exit means you HAVE sink a lot of money into packs/the market in order to get her, which is not fair for players who are less active or need time (to accumulate money and eventually buy her). I have faith that the UR staff know what they are doing but this is sort of worrying for the new player experience.
I disagree, when i started to play this game 10 years ago it was much much harder to get any big5 card than it is now, but it was challenge and dream that time to someday obtain any of them. Nowadays you just need to spend a lot of hours in dt and you will guarantee at least 1m clintz worth card if not big5.
Game is missing this kind of challenge nowadays.
That forces people to play DT. You need to have a good collection in order to have decks that will win you DTs. A new player does not have access to these good cards and therefore cannot get these million clintz cards. That aside, my point is that a new player, with 5000 clintz as their total balance, is going to see the price of Cannibal Jo and will get simply demotivated. The challenge behind getting B5s is not an enjoyable task unless you have time, money and pure willpower combined. Because for games like UR (and Hearthstone etc) there is a limit to how much you can enjoy in 1 sitting. Furthermore, the DTs require you to have a free hour in order to obtain those top prizes. This, in my opinion, is completely contradictory to a mobile card game which is meant for quick, enjoyable matches, as advertised on the UR videos! It flaunts 5 minute matches, but the true rewards come with sitting down, and playing the game for at least an hour (if you are playing DT).
I understand your point that having a goal to reach is good thing, though this CR release is not a good way to introduce new targets for players.