Hello all !
Veterans are well aware that we have always wanted the ELO to be both a highly strategic and very open game mode. Our desire to have as many strategic options as possible has lead us to revise the ELO mode rules several times. First of all, we created the list of banned characters gathering those who appeared to be most abused. This list enabled us to solve the main balance issues.
Next, however, the metagame gradually crystallized around the two or three dominant clans at the time. In order to prevent the metagame from stagnating, we then introduced a ban on the clan having dominated the previous week. Unfortunately, this course of action did not work as well as we had hoped. Though it provided a certain variety among the clans used to play, it mostly led up to a very negative feature: the "cycling" phenomenon that we are currently experiencing between Roots and Sentinel (and also All Stars for good measure). In addition, the ban of an entire clan is too drastic an initiative.
Technically sports have luck as well. Much of it. Luck is when a weaker team still pulls off a win against a better team. No matter how good a team is there's always room for human error and that would be part of luck. A team can't play perfectly every game. And honestly if teams did play perfectly every game the interest to watch would be diminished as you would know exactly the outcome before the game began everytime and never be surprised.
It is funny how different people think. When I thought of sports I did not really think of team sports first but rather individual sports - at first athletics (running), then still individual back-strike sports like table-tennis... team sports only last before such non-sports (imho!) as "motor racing".
But yes, you are right, there is a factor of luck there. Even a runner can trip, fall, break an ankle; everybody can get injuries; sb. might have a good/bad day. But, and that is the important but, luck there is perceived by everybody as a rather negligible factor - the big ones are training, ability, skill, maybe strategy, tactic [and the latter to may factor VERY big in a "weak" team winning over a "strong"... plus factor in morale/motivation. Does not necessarily need luck. But humans have no statistichs to look at and even if they had, we don't know the rules. Apart from that: "God does not only play dice with the universe, he is cheating, too!" (attributed variously)]
keep the two things apart mate.
the coin flip reference was not regarding Kolos.
it was reference to the 3rd round situations where A COIN FLIP is AS GOOD as any guess you will make.
u can sit there and think he might have done this i might do this so ill do this instead but he might have this thought out... and so on. think till your bar is red... play just before it expired. and you guess is as good as a coin flip in many many many 3rd round situations.
@DerMagus and Aasha
Two types of luck...in-game luck and non-game luck.
In game luck is luck that exist as a part of the game tactic/strategy/rules itself (think any dice games, bingo). In-game luck is fun. A little to no brain power is needed in these games, good to relax with family and friends...really love it because create a lot of unexpected LOL moments. Favourite is UNO...some skill and lots of luck is needed but real fun!
Non-game luck is luck that have nothing to do with the tactic/strategy/rules itself but rather factors like health, mental state, distractions and environment. I know a chess player who was predicted to dominate the tournament and as predicted went on a winning first 2 rounds. Then a phone call came to tell a bad news in her family. She never won a matcg after that...that is non-game luck. No opponent feel good or triumphant even though they win.
Thus, In-game luck create fun moments but non-game luck mostly stings (i said mostly because it's kind of bittersweet when the underdog wins because of some dumb luck)
ok about kolos ...
but i told you i flipped a coin one time and that coin when it fell , it stood vertical (to all : can you do that? :razz
that means you can't rely to a coin...so you just making what's on your mind or what do you feel that time...
i dont mean that luck isn't needed but your condition also takes part and your psychology...i think you know what im trying to say ....
u flip a coin and it landed edge.. oh well. call it a fluke. for the sake of argument let us assume you have a decision making gadget/device/voodoo magic that gives you a result of one way or the other... using this is AS GOOD.
a lot of situation where you think and rethink and calculate and recalculate and drive yourself insane about how you should pill during those 50-50 3rd round situations.... regardless of how much thinking you do and how confident you feel about or how much you convince yourself its the right play... it simply doesnt change the fact that you are simply guessing. a coin flip would have been just as good.
Anyways back on topic.
If zatman and dorian stays unbanned next week can the number of votes be limited? I understand the reason for those with higher elo score get more votes but how about a lower number of than the current number.
Here an example list:
1050 -1099 = 1 vote
1100 -1149 = 2 votes
1150- 1199 = 3 votes
1200- 1249 = 4 votes
1250- 1299 = 5 votes
1300- 1349 = 6 votes
1350- 1399 = 8 votes
1400- 1449 = 10 votes
1450 -1499 = 12 votes
1500+ = 14 votes
It still reward good playing but not to the extreme that it was