In order to fight agains't unfair players who let the games run out, each player unfairness will be evaluated at the end of the day.
We take account expired games on your turn vs fully played games.
Example: if I play 100 games and let 10 run out, I will have a value of 10.
Values between 0 and 5 (inc) will be considered "green".
Values between 5 and 10 (inc) will be considered "orange".
Values above 10 will be considered "red"
Thoses colors will appear very soon in the players list and on every player's profile.
Actually Fraggle you seem to underestimate the usefulness of just hanging around not answering challenges. What I've often seen done is guild members or friends will assist one of their own when they're doing poorly, and the other is doing well by just existing as "bait". I know of several people who do this already, as I've seen them do this during several tournaments from personal experience.
What happens is the "bait" person usually someone higher level, just sits around and fails to answer challenges. This holds up other people who are in the tournament, because they're on a timer waiting for their challenge to be answered. I would assume there's more to this scheme, since that alone accomplishes little. What I would guess is happening is that these "bait" people only answer one or two people's challenge, and purposely lose to them gaining their guildmates and friends, major points.
Now certainly the newly installed system has made some leaps and strides towards making the tournaments more fair. I've already seen improvements in todays tournaments. But nailing the idlers and people failing to answer challenge will put the final nails in the coffin of the cheaters who would have to go through elaborate means just to ensue that they can cheat their way to winning. Sure someone will find a way, but it makes it a lot harder.
Quite simple: if you get a red face for letting 10% of your battles time out and let's say you let 10 battles out of 100 time out then to reach 1% you would have to fight 1000 ( another 900 ) clean matches and then you would have 10 time-outed fights out of 1000 which means about 1% time-outed fights
I think you have to really slap down on deliberate timeouts, because in tournaments you get jerks who timeout on last card when they will definitely lose.(3% chance to cause a draw) someguy drew out 20 minutes of tournament time because he wasn't winning.