What are your favorite strategies with skeelz? Do you like defensive style, aggressive play, use of damage reducers? Do you wait with pillz or distribute them as needed? Who do you think is the powerhouse of the Skeelz clan? Which one card makes the clan work in ELO? Which card has the best artwork?
Just share your thoughts on skeelz...
5* - caelus no doubt
4* - greem or jay, either way its painful
3* - tbh there is no clear front runner. they all do different things e.g cley for damage chiara for winning, praxie for dr use ect ect...
2* - sasha by miles. the 2nd best in the game
as for strategy mine is never play the same way twice....EVER
"You don't get it shadow, having 2 revenge based cards in your deck means that your opp have to decide which card you'll put the bet on, do you fancy this: the opp playing Jay (R), you put pill on, he put no pill, Chiara (U) is put out and then your cards get killed one by one. and to the topic:"
I get it la0, and that really isn't a viable defense. Your opponent has to decide which card you'll bet on EVERY time you play, two revenge means your opp is pretty safe in the knowledge that one of the two cards is coming after a win, making your deck very predictable.
Jay is a massively overrated card in the face of Greem and her amazing poison, imo. Same with Manfred. Greem can slip in with +10 damage if you hit her in the first round, even if she's faced with a DR. Second round Vs no Dr and she'll still reduce to 2 if your opp has no plus life.
As Chiara is a staple, and as having two revenge types /does/ make your deck predictable if you want to use their abilities, Greem is a far superior choice to Jay.
Sasha and Sandro are MUSTS in any monoskeelz. Chiara is a staple as said above. Really like Praxie, not for the ability but for the 8 power. They have a LOT of revenge/confidence based abilities along with a good amount of pillz spenders (Corvus, Greem, Anton).
The best way is to go unpredictable. There is a TON of manipulation out there and any solid player will time their attacks against your set ability at that point. Don't be afraid to push it to the next turn, such as Deebler 's ability. If you won the round, the next round your opponent will see Deebler and will not push hard because of the DR. Take out that card with another win and you have Deebler for next round. Same goes for any of them. They all are good without the abilites. Don't become a slave to them.
I only have 8 Skeelz cards, but I do have good ones. So with mine I play my matches by ear, at the start of a match, I usually plan out who will fight who and how many pillz i put on which character, but after that I usually have to adjust my stratagy as the game progresses.
The powerhouse(s) of the Skeelz, in my opinian, is Thomas, Jay, and Manfred. Thomas because he's 8/6 SOB with protection:ability, making him a double stopper to any card with SOA as an ability. Manfred is an 8/4 with the life absorber ability(1 life per damage) only downside is that it's Confidence so you have to win the previous round for activation. Jay is 7/5 but with +4 damage, his ability is Revenge so throw a card first round then deal the 9 damage with Jay.
Best artwork is either Thomas or Deebler in my personal opinian, cause you can see all the detail that went into Deebler's artwork
A good stratagy to use is this:
your hand is Jay, Manfred, Sasha, and one other card, maybe even Hugo, which would make this easier. first round you throw Sasha a pray they dont throw a card also. then when(if) she loses send out Jay with six Pillz for that 9 damage, having Hugo in the hand gives you that 6 extra attack. If you win the round ur opponent will be down to three, send out Manfred with the six remaining Pillz for the win, you will also gain 4 damage back which restores, a little or maybe all the damage you recevied for throwing sasha. There ya go a three turn kill, well realisticly is a two turn kill but w/e
Or have Dwan, Jay, Praxie, Redra. to start you throw either Dwan or Redra, my choice would be Redra to garunnteea a lose, you may loose but she reduces the damage you get, now you send Jay out with six pillz to once more do the 9 damage if your lucky. The you can either throw Dwan if you want to get the damage reduction mission or send out Praxie with the other six to do his one damage then have his ability finish the job
"Well singe with Timber (R) you can use Jay (R) with some dr's to make sure you make that 12 damige an have the life would be better then pillz for Skeelz to me. there dr an healing are higher then there pillz right now"
That would be one of the most predictable tactics in the game, I really couldn't recommend this.
Morphun or Ambre are my favourites to use with Skeelz, if you have to go the leader route.
For me the best strategy using Skeelz is duo with Sentinel in "beast"-mode~ (as example - My Little Beasts v.2), because I think that in mono that clan isn't good. Of course Skeelz has some awesome cards like Caelus, Chiara, Praxie or Sasha but sometimes hardly use them in 100%.
Caelus, Manfred, Chiara/Praxie, Sasha.
Best artwork - Tomas and Jay~