I've tidied up my proposed solution and changed the thread title to avoid confusion. I've also changed the name of the proposed idea to avoid bickering about tiers.
Solution - Limit System.
- Mark all considered overpowered cards (Toro, Rolph, Smokey Cr, Charlie, etc...) as 'Limited'.
- Add new stipulation to Elo deck build rules:
Your Deck can only contain X Limited cards.
- Limited cards would only be the cards that are considered too powerful. So some clans would not have any Limited cards at all.
- The limited list could rotate, or it could even be placed under player vote.
- This would stop decks being made up with the obvious cards, but would allow us to still play these cards in a limited capacity.
Discuss, feedback, and so on...
The previous thread can be found here: http://www.urban-rivals.com/community/forum/?mode=viewsubject&forum_page=0&id_subject=1529651&subject_page=0
Thank you to everyone who gave feedback.
Is it possible to simply slightly change our current system?
Instead of voting (which creates a ban rotation...which is also the reason we went to votion over whole clan bans) or any other predictable way of removing cards. What is the likely hood of a random ban. Each week a set number of cards are randomly banned and you must make due with what is left. This will make it more challenging to put together new decks each week cuz any card can get banned.
The current ban list includes many cards that would not be considered overpowered.
According to the staff, "We are making these changes in order to make the ELO mode funnier et not letting it strategically freeze."
That's stated very unclearly, but I will assume it means they don't want people constantly using the same cards.
To fix this without bans, many of the less-than-overpowered but overused cards would have to go in the limited list.
However, that would lead to people only choosing the overpowered cards, which may lead to balance issues. It may also not be a problem, as people would still have to find new cards to go along with them.
I think random bans could potentially create more frustration than players want to deal with.
Elo Is fine as it is this list will make things even more unbalance gheist domination is still going to continue did you know the record breakers of elo all had gheist as a half or mono deck this will still make gheist strong clans such as montanas wont even be affected because they only have one banned card this is not like yugioh what the permanent banned list would be Forbidden or allowed? people will always go meta i think your arrogant because you've gotten far enough even without the ban list 3040 elo thats bad? you the type of player with a large ego and cant stand too loose the type that plays with the market to alter price your not getting the big picture elo is not just for you its for everyone sure bangers go unaffected but most banger players are too busy in tournaments and survivor type 2 since there tournament clan so i rarely see bangers when i do they sometimes win i sometimes win it is as simple as that you trying too make the game more complicated than it is
I agree with this, my idea of these tiers would be:
-current ELO staff banned(with tournament penalty) would b tier 1 - non usable
-current ELO staff banned (without tournament penalty) would be tier 2 - max allowed 1 of them per deck
-Player vote banned cards would b tier 3 - their eligibility would b depending on votes, if voted as banned and u put on deck u won't b able to use any other from this tier, otherwise you are able to use 3 of these
-All other cards would be tier 4 - use them freely
this would still limit used cards, make strategy have to change according to weekly bans (still allowing to use at least 1 of these, but with a sacrifice choice) and limit all the banned cards
I say test it, right now this is just theory. If possible set up a tournament with your rules in place, and let the players play with it. Take all the current staff banned cards, perma and current banned, and put them in the limited list of you can only have one of these cards in a deck, then see how the play goes.
I think both have a good shot at it. At least with this system we're not dictating (outside of the original staff ban list) which cards can definitely not be used.
And the choice would be even less clear with this system. Do I take Striker and marina and use up my two limited cards allowance, or do I spread it out more evenly and just take one so I can spend the other point on the remaining half?
Sure, we'd see a lot of parings of powerful cards, but these parings would be backed up by less powerful decks as they wouldn't be able to take the obvious choices with them.
The very fact that decks wouldn't be able to run like:
Toro, leviatonn, Bristone, Arkn
Marina, Striker, Robb, Jessie
Well, these decks are what caused the imbalance and lack of variety, and this proposed fix stops that entirely.