I have came up with a load of new abilitys so i have desined cards which they could be used for.
Gheist 3* 6,1 leach: 2 minimum 1. Leach iks where your opponent loses 2 life and you gain 2.
Montana 4* 7,3 Steal: 2 minimum1. Steal is the same a leach but with pillz.
Nightmare 2* 7,0 Reduce: 2 minimum 1. Reduce decreses both the opponents pillz and life. (this is also the first 0 damage card because its ability is quite strong).
Rescue 4* 8,0 Increase: 2 minimum 2. Increase increases your pillz and life.
Freaks 5* 8,8 Life Backfire 5 minimum 0. Decreases your life by 5 if this card wins.
Roots 5* 8,7 Pillz Backfire 4 minimum 0. Decreses your pillz if this card wins.
Uppers 4* 7,5 Copy bonus. Ability becomes opponents bonus.
Skeelz 3* 7,3 Copy ability. Ability becomes oppoents ability.
Leader 5* 2,8 Team: Swap stats. The power and damage of all your cards in your hand swap. (You would get this card at level 55.)
Leader 5* 7,5 Team: Swap Skills. The ability and bonus of all the cards in your hand swap with each other so the cards ability becomes its bonus and vise versa.
-1st thing the freakz card with backfire: it would NEVER be used, more rare it could b would work for nothing but collect, trowing a card (even if u can deal 8dmg) tht takes your own life is like suicide, the opponent wouldn't mind taking that dmg and would always throw in a reducer or defeat card and avoid winning vs it, so would keep pillz (weras u'd waste) and get free dmg ...
-2nd Swap skills leader: humm funny doing it with skeelz -> Ability: protect ability
Leader 5* 2,8 Team: Swap stats. The power and damage of all your cards in your hand swap.
lmao imagine that leader with Caelus,Sliman and Copper, all be massive walls! 8/4 - 5 opp pow min 2? 8/5 - 4 opp pow min 5 and 8/4 + 5 power! XD also would make vickie cr a guru cr
I have came up with some more.
Bangers 3* 3,3 Steal power 2 minimum 3. This ability decreses your opponents power by 2 and increases yours by 2.
Fang Pi Clang 4* 7,2 Steal damage 2 minimum2. This ability works the same as steal power but with damage.
All Stars 2* 7,1 Clintz increase 50. If this card wins then you gain 50 clintz.
Jungo 2* 7,1 XP increase 50. If this card wins then you gain 50xp.
Junkz 4* 7,3. Outnumbered +2 power . if all the cards in your opponents hand are from the same clan then this card gains 2 power.
La Junta 4* 7,3 Ountnumbered +2 damage. Same as outnumbered +2 power but with damage.
Piranas 3* 7,2 Lonley - 3 opponents damage minimum 1. If a card in ether players hand dosn't have a bonus this card gains the - 3 opponents life minimum 1 ability.
Pussycats. 4* 7,4 Unleveled +2 damage. If a card in ether players hand is not fully leveled then this card gains 2 damage.
Sakrohm 4* 6,2 Steal 10 attack. This card decreases the opponents attack and increases its own.
Sentinel 2* 1,0 Attack = opponents attack. This cards attack = the opponents attack.
Ulu Watu 5* 8,7 Attack = opponents attack. This cards attack = the opponents attack.