After several months of testing and successive Beta versions, we’ve finally officially launched the new version of the Flash game client. Totally rewritten (in ActionScript3 rather than 2, for those of you who are interested), this version is not only more reliable, faster and safer, it also allows us to add new features more easily.
We’ve done everything in our power to ensure you don’t feel disorientated when moving from the old version to the new. However, some of the options that were active by default will no longer be available. The purpose of this guide is to tell you about what’s new, what’s gone and the options available on this new version.
- The menu on the bottom left in the list of players has been replaced by an “exit game” button.
- The info of % from the collection has been removed from the lower screen bar.
- Players’ photos appear in the list of players and during the fight.
- (Optional) animations for the effects of the abilities between rounds (life wins, poisons, etc.).
- The (optional) display of the “free” Pillz and processing of this in the counters.
- Indication of the time left in a round in minutes and seconds.
- Button allowing you to pass from normal mode to accelerated mode to display animations.
- Pillz played in the previous round will be displayed.
- Descriptions of the characters, clans, abilities and bonuses will be displayed directly in the game.
- Addition of the directly usable XP in the end of fight summary.
- Addition of several different types of music depending on the clans visible on the ground.
What is the “free” Pillz?
The “Free” Pillz has always existed. It’s the Pillz that is added to your character when you play him or her. In the previous version of the game, if you had 10 Pillz on your counter, your character could have a maximum of 11 times its power (10 Pillz + the start-up Pillz). So in the previous game when you were calculating the number of Pillz your opponent could play, you would add “+1” to the amount displayed on the counter. The discrepancy between the information displayed and the actual information has always bothered us, which is why in the new version, the game “shows” you the free Pillz in the counter so you no longer have to add 1 when making your calculations. The figure displayed in your opponent’s counter is the exact figure. The game system hasn’t changed. We’ve just changed the way the information is displayed.
If you are bothered by the free Pillz being displayed:
Although we think this new display is an improvement on the old version, we realize that veteran players, used to the old system, might be bothered by it. If so, don’t worry. Simple go to game options (the little button on the bottom left during the game) and deactivate the free Pillz display. You will then return to the previous system. We do however advise you to give the new system a try.
If you think the game seems “slower”:
As we’ve added animations to certain stages that were previously invisible, the game may seem slower than previously. But don’t worry. If you’re in a hurry, you can deactivate most of the animations for an overall speed that is faster than the previous version. Once in game options, the best settings for optimizing speed are: activate “speed up fight animation”, deactivate “inter-round animations”. Tip: you can hit the “enter” button repeatedly to validate pop-ups and quickly go back for another round.
What the hell is this new +pill thing supposed to represent?
What was so hard about 0 pills is X times 1?
If I put 0 pills into a guy with 6 power, he still has 6 attack. X times 1. You learn this day 1 by using none on your first guy to figure the game out, or shortly after using all 12. You continue to reinforce this concept when you begin to use DR characters and character that have Attack Manipulation equal to or lower than their Power such as Brittany. Every time you play the game, you see X ATTACK. When you put none in, you see (Power) ATTACK. All putting in the +1 pills per round does is make my GUI lie to me, because now I think I have 13 pills that will create Power*14 Attack when I actually don't because that 13th pill is a phantom.
And it doesn't actually change offensive math any. If I look at a guy and think "incoming 6 pills", that doesn't change the math behind the formula. He's still coming with (6+1)*Power attack. Except- now it looks like he has more to work with, which wrongly influences the reaction of the player.
Once you learn you can't actually 0 a character and learn "oh the minimum is times 1" the rest gets easy. All you have to think now is "If he puts 5 pills in, that's X times 6." It's always times +1, because you start at times 1 not times 0.
That's not a hard concept to pick up.