Well, after browsing the forums of Urban Rivals this afternoon, I have to say I'm surprised that no one has actually written a guide for a balanced deck.
Oh, there are a lot of guides about how to CREATE a deck, or how to improve a deck. I'm not saying that there aren't.
I'm also not saying that I'm the first person to come up with this idea.
What I AM saying, is that I have yet to see a guide about how exactly to create a BALANCED deck.
References there are galore, but no post has been directly addressed to the topic.
What's in a deck?
Why NOT to use more than 2 clans.
How to balance a deck.
How to make a balanced dual deck.
How to effectively create a deck of 3 or more clans.
How to effectively grade cards without reviews.
Thanks for the positive comments guys
I've just compiled stuff that I've learnt while playing, and ran 3 different spell checks on it so the meticulous among us won't have as much spelling mistakes to comment on
And no, I don't think this should be stickied (although I would be HAPPY if it was) because there's a guide a lot like this in the sticky section, even though it doesn't go into detail.
One thing I've noticed is that I haven't written an in-depth way of choosing characters....
How to choose characters for Dual.
You'll need to choose the strongest, most expensive cards you can get: ones that can function WITHOUT their bonus (ruling most of Pussycats and Freaks and all of Rescue OUT!).
They will HAVE to be able to operate against a Tula.
That's how I check my cards.
For example, Marina operates perfectly against a Tula.
So does Taham.
For the record, so does Gil.
I think I'll make a completely different guide out of this... THE TULA RULE!
End of edit
Also, Shann wins the Tula test HANDS DOWN, whether in mono, dual or splash.
Just thought you might like to know
No, if a card that you want to use in a dual deck can't beat Tula (without bonus, of course), then I wouldn't consider it in a dual deck
However, not many players can afford a card better than Tula (or even Tula: 2k is a lot), so this would actually only apply to situations where you have 800 clintz on hand for each card (for example, Miranda is good enough to pass the test, Onik is good enough to pass the test) and there are some downright amazing cards that FAIL the Tula test (Mona, for one. Dreen and Nellie too. Caelus Cr actually ties with PiraMona here, and even Pastor has a hard time with her in play).
So, in general: if a card can beat Tula, use it.
If not, think about their ability/bonus synergy: Mona is the example here.
She can reduce 6 powered cards to 4, while reducing their attack by 12. So they have to use 6 pillz just to get to 12 attack, when she does the same with 2 pillz.
Exceptional card, or what?
Tula kills her. Mona needs to use 6 pillz to beat Tula's 4.
And what about, say, Pam?
She beats the Tula test easily, but she isn't THAT good a card: against SoB, SoA, attack manipulation or power manipulation, most of her walling ability is GONE. That means 13 clans out of 22, more than 50% of UR cards.
Which is really bad.
So try to evaluate cards: use your common sense, and don't follow my advice blindly