We made a series of interviews between the end of 2011 and the beginning of 2012. These interviews persuaded us to complete a project we were thinking about for a long time: the setting up of a cards rotation system.
Right now there are 800 cards in the collection and it’s already too much for the game to run smoothly. The players who have all the cards always use the strongest of a clan and even if it makes them win matches they are frustrated not to see more variety. For their part, the beginners have to face a huge collection and they often feel quite lost.
We want to create a list that includes only characters released in the past two years (+ leaders and starter characters) and change several rooms which allow players to only use the characters in this list. We won’t impose this list in every rooms because our goal is not to stop you from playing the oldest cards, for example the DM T2 and Survivor T2 won’t change at all even if names will be different.
Let’s see what will happen in detail:
1/ Create a list of characters called «Standard» which will be updated every 6 months:
This list will contain Leaders, Starter Decks characters, all characters released within these last 2 years before the update (LD included) and characters which will be released after the update.
In practical terms it will give about ten characters allowed in each clan (with more or less the same number of characters in each level). Note that the new clans will keep all their characters. It will be taken into account in the cards releases planning. We will act as to give each clan what they need to be efficient.
2/ Creation of 3 new deck formats:
Extended Format: all characters allowed, no doubles, 40 stars max., equivalent to T2.
Standard Format: Standard characters only, 40 stars mac., no doubles.
Standard Format 25: Standard characters only, 25 stars max., no doubles, list of characters banned if it’s needed (for Leaders for example).
Note that the T1 format disappears.
3/ Finally, create or adapt battle rooms:
The Standard battle room : Standard Format with a DT every other hour.
Instead of opening a less than 26 stars (T1) room and a more than 26 stars (T2) one, you will have one single room BUT you’ll face opponents whose decks have a number of stars close to yours. This mechanism corresponds better to the reality of DTs today where every players try to find the good combination which will give the most points while winning matches with 20 to 30 stars decks. Merging the two rooms will allow you to keep this optimization spirit without the «artificial» side of the stars limitation. This flexibility combined with the Standard format will give a breath of fresh air to DTs while keeping specificity.
This room will be the ONLY DT room. There won’t be any T2, T1 or ELO Daily Tournament. We know that it’s not harmless and it was a very difficult decision to take. Some of you struggled a long time to obtain very expensive collectors which allow them to improve their results in DT and their disappointment is understandable. Nevertheless, DT’s today are clearly dominated by some decks not to say several highly efficient cards which is not healthy in a competitive game mode.
The ELO room: Standard format 25 (with potentially some bans), same rules except that there won’t be DTs in this room any more.
Use the Standard rules in the ELO mode sounds quite obvious to us. It will allow some regular changes to the mode and it will remove old characters which cause balancing problems. It should reduce the number of staff banned characters and no more characters banned by players.
About DT, we think that the ELO mode is pretty different from the DT. There is no reason to mix these two game modes. Today, ELO players have the opportunity to win free credits without playing in DT. Tomorrow they’ll have to choose between Dt and ELO which is already the case for players playing in other modes (Survivor or DM).
3 Deathmatch rooms:
Extended DM: Extended format, current DM rules.
Standard DM: Standard format, current DM rules.
Standard DM 25: Standard format 25, current DM rules.
The Extended DM will be equivalent to the current DM T2, only the name will change.
The Standard DM will allow players with big decks but with characters in the Standard list. The DM T1 will disappear and we’ll add a Standard 25 room. We noticed that the rare players in DM T1 were more ELO players than DT T1 players. We hope that the Standard DM 25 will be more used than the current DM T1 room. If it’s not the case, we will think about it. If there are DM T1 players here who are reading this message and don’t want this change to Standard DM 25, don’t hesitate to let us know.
3 Survivor rooms.
Extended Survivor: Extended format.
Standard Survivor: Standard format.
Standard Survivor 25: Standard format 25.
Same idea as Deathmatch.
And the rooms which won’t change:
Fight Club: the deck you want.
Warehouse no pillz: Training NoPill
Lets not confuse causation with correlation
a drop in elo gameplay can be due to any number of reasons.... the previous changes might be one of them.
to suggest that one leads to the other is a logical fallacy
i can do the exact same thing but backwards..... the number of games have dropped therefore change is needed to raise it. see how that was done?? same info used that you used. changes lead to the drop or the stagnant format leads to drop so change is needed.
bottom line, people on both sides are NOT being objective generally.
rewind 3 years ago, the elo format now is far superior to the old one. this change may or may not be better. but to say it will definitely be ALL good or ALL bad is flawed in their reasoning. if people were so convinced this would be bad, they would quit now and not give it a chance.... but most will give it a chance because we all do not know how this will unfold yet
To prevent the total collapse of the market, and at least 5 other interconnected dimensions, standard shoul include one older card at each star value for each clan. This will give us a few more cards to play with and will appease people who have spent time and other resources building a collection.
Wasteroftime, most will give it a chance because they like the game. your argument is totally wrong, people get dissapointed but still don't want to quit their favorite game. anyway there are more than 700 messages and less than 5% are pro-standard. there is alot of rage but there are also many well thought arguments the stuff should probably think about. and what a fail not to provide the same info in english forums as you mods/admins did in the french....
"No the bad decision is the one that kills the business....
a game that caters to veteran players more than it caters to new and future players is a game that will likely die off faster.... a generalization that will hold true in most cases. but hey we seem to all like generalizations in this thread"
No, the bad decision is the one that kills the game. If the game dies, the business goes with it.
I'm pretty sure that the veteran players are essential to this game's financial well-being. All of our collections are completely virtual. Ask yourself, what gives these virtual cards, which are essentially just a set of images and text on a website, monetary value? I personally think the answer is obvious: it's the enjoyment we get from playing UR, and the expectation that our enjoyment will continue. So the people to whom these cards have the most value are the ones that have been having fun playing UR for a long time, have great guilds in which they've made friends, etc. Consequently, out veterans are more motivated to watch ads, complete offers, and make purchases.
Buuut that's not all! Our veterans are also the ones running the biggest and best guilds. They're also the ones organizing the biggest and best events. When I started playing (a relatively short time ago compared to a lot of guys I know) it was purely to enjoy the strategy the game offered.
Have you noticed that a lot of the argument for standard mode is about the fact that UR is a business. First off, i don't see how this helps there business if 95% of people say they don't like it. Second who wants to play a game that cares more about business than the people who play the game.
I don't think I would have kept my interest in this game for so long if it weren't for a seasoned player who saw that my ELO score was pretty good for my level at the time, and asked me if I would like to join his guild. So, any revenue that has or will ever come from me is due to a veteran's helping hand.
If you try to make things easier for new players but make it more difficult for veteran players to keep interest, you are damaging the backbone of the game. There are countless ways to make the game better for newcomers without alienating veteran players. Doesn't that seem like a much smarter business decision to make?
After seeing exactly how thin the selection are cards in standard will be, I want to amend my previous suggestion of having 1 card of each star value for each clan to 2. 8 more older cards per clan that rotate should allow players at least some minimal choice in deck. Even that isn't great, but it's better than 10 cards per clan.
What would be interesting is seeing the average elo scores of the ones that are 100 percent opposed to the change vs the average ELO scores of the ones in favour or willing to see how it goes
i bet that would be interesting... since ELO is the crux of the issue here for a lot of people since a format that allows all cards to be playable, which will exist is not enough.
it would also be interesting to see the average length of time in the game for those who are complete opposed to the average length of time in the game for those who more open to the change