Worst hand: All skeelz and either c wing or hawkins. Weak to attack manip and/or power manip. Interesting concept tho, but it seems like you'd just purposely lose to fuel your revenge cards up, like that's not totally obvious (Corvus kinda goes against the synergy, unless you wanted it that way to screw with the opps head).
It's a cool deck, but your worst case scenario is pretty dismal splits. For example, you could have hawkins, corvus, jay, and cyb. You'd have no real way of winning through any real manipulation, no bonus to speak of...it's worth a shot, but i don't see it working well
Imho the strongest point of that deck is that it is so predictible that it can make really nice bluffs... My idea bout that deck was to gain pilz and atack in best moment in revenge ofc Ye. thats true it is weak against atack / pwr manip, but it gains many pillz vs that, so i can "spend pillz without thinking"... i am for so long just bored of playing mono piranas, and trying other different ways...
sorry for bad english, it is not my native language.
I have never played a 3 clan deck. The most obvious problem is the lack of consistency in what bonuses you get. If I were to play 3 clans it would probably be for some great utility cards that I'm missing in my main clan. But I don't think a 3/3/2 deck is reliable enough. Maybe 6/1/1 or 5/2/1 would be more reliable.
On the deck itself I think it lacks damage. Sure you may gain some pillz advantage by bluffing or winning with the pillz manipulators, but your damage dealers are either too weak or too predictable. So often times you will need to win 3 rounds just to deal enough damage... and you really don't have the power to do that, like let's say a Montana deck full of 3 star cards with average damage.