I think that the clintz that we win in the matches should rise (not including Training room)..
Maybe making a new system like:
Clintz won = (10 * Damage Inflicted) + Life Points remaining
You won by K.O and lost 6 life points.
Clintz won = (10 * 14) + 8 = 148 clintz
You lost by K.O and inflicted 8 damage.
Clintz won = (10 * + 0 = 80 clintz
-If you draw, you and your opponent will receive the same amount of pillz!
-If you win by time out or your opponent leaves the room, you win 10 * your life remaining + 1/2 of you opponent life !
- If you time out or leave the room, you win nothing!
What do you think?
If you want prices to go down in the market, you don't increase the amount of clintz players have, but rather increase the supply.
what you need to do is decrease booster pack prices, increase rates to obtain rares and uncommons from boosters and increase the amount of cards received from boosters.
Or you could do more games like Duel which guarantees a card to be given after a certain amount of victories.
7 credit packs were terrible though, only giving out commons, meant you could get ~500 clintz for your 7 credits. Even 20 cred New Bloods are terrible because there is no Rare guarantee and 20 creds is too much for that.
I say reduce New Bloods price to 10 credits, reduce Elite and Mega New Bloods to 30, Ultimate to 65 and Titanium to 130 credits. That way people could actually make enough credits to buy packs in a reasonble playing time, without buying credits
Yes, and people wil still buy credits, just not as often. Buy making the game more accessible, I'm sure more newcomers will stay longer and be more likely to buy credits where otherwise they'd have left without doing so due to the apparent compulsory nature of spending real money. Reducing prices = increased demand = increased profits. It's not as if it costs much money to PRODUCE the packs...