So I decided to run a few calculations. For fun. (I tend to be sad like that sometimes).
For this, I'm just focusing on the uncommons of every clan. You could repeat this for the rares too, but as there is only 1 guaranteed rare, its a little weirder to do and I'm not feeling up to it.
So I went to the market, and counted from the most expensive uncommon card, down to 15k, and noted down every uncommon card in every clan. Following this, I totalled the number of cards for each notable clan, and got a percentage relating to the amount of uncommon cards in that clan.
Vermyn N (45k)
Wee Lee (35k)
So, if you're just looking at how likely it is for a notable uncommon to come up, compared to the cheap uncommons in that clan, Uppers, All Stars, Roots and Montana have the highest percentages. Obviously, this is a horrible estimate, as in an actual pack, you could get different numbers from different clans. Not only this, but there are further calculations to be done (eg, the value of the cards?).
But this is all I could fit. Just thought it was interesting. Sorry for wasting your time
Yeah thats an interesting point as well. Will be changing the chart in a few hours to add average value in place of an overall rating for each rating. Also will combining a few columns to do less work as well as removing a few others because of the hassle it takes to calculate them.
Just finishing editing the chart. It took longer than expected.
-Combined specific columns into 1
-Removed rating column, added Average column of rarity
-Reduced amount of color coding, now only two notable ones (Blue=Top 4, Red=Bottom 4)
After recaclulating, figured out I do not have to update as often as I thought. Prices seem stagnant except in a few cases:
1) LD Mission/release of mission
2) New characters inflation
3) Elo bans/unbans
The average should stay within range even with the exceptions. Will be updating this every character release though.