Everyone spams mono SOB clans and the occasional rescue and lajunta.
Then there is the occasional SOA or Raptors clan, which are both countered by SOB clans.
I wish chasodragon88 in particular understood that this is not how to balance a game. you need to add actual content to the game, not just make things cyclical (this counter this counters this counters this counters this blah blah blah)
How about we add actual game mechanics that change the meta, like a DR on fury, an amplify ability (like amplify poison) or a +attk per pills used last turn. come on, it really isnt hard to see why balancing the game in this manner is like 10x better.
The thing is if those were good options they'd be used. DR only on fury is idiotic, then I get more damage by not furying, + attck per pills used is literally the definition of + power, so what that's growth + 1 or 2 power. I have no idea what amplify is but the thing I doubt it matters. UR has a very fine balance. If we try make freaks decks better by adding Olga back or giving them something as broken then Freaks suddenly become OP. Freaks were never a bad clan before it's just they're not easy to use. That's essentially what it comes down to.
Why would I play a deck where everything has to go the way I plan in 4 round where I can play one where things only need to go right twice. By doing so I make the game more difficult for myself.
TLDR; Those clans are easy to play hence you see a lot of them. Doesn't mean they're the best options but they'll be played by a larger portion of players
You missed / didnt adress the point about cyclical design balance.
a side note, i meant that using fury grants -5 opp damage min 1 or +3 life, something along those lines. Something that adds depth to the game mechanics. "cancel opp attack bonus" does not add depth, it takes it away. It just makes us buy the new clan because the new clan hard counters others clans. I dont want my collection to become obsolete. I want to buy a new clan because there are new and interesting mechanics.
These clans are not strong because they are strong versus everything, is the point. Sob nullifies the opp bonus.
u are also missing the point. The game should be solely about countering popular clans (although, it should be still considered). It should be about actually playing the game as well.
Sorry i wrote that fast.
These clans are GOOD versus a WIDE variety of clans.
you are missing the point. The game should not be decided by what hands are drawn. I can just roll dice if I found that fun. It should be about careful pilling. Kill shot does this. Cancel Opp attack does not. We need abilities that do not cause cyclical gameplay,
Popular clans are popular because in that given week they are more consistent than other clans. It is impossible to have every clan equal. People will use what works, and naturally some weeks will be based around countering those specific clans. If not one clan, then it'll just become another. This won't change by introducing some bizarre game mechanic. Creative, of course, but I don't see how this actually 'balances' anything.
Jo3ShMO I understand what you are saying, but you did not address the main point of concern. I'm not saying every clan be equal. I'm saying clans should not directly eliminate other clans simply by existing. Sure, maybe a clan has more opportunity to win than another clan. However, having a clan "cancel opp attack bonus" is not healthy for the game, since their bonus literally relies on the other clan having attack manipulation.
A healthy bonus would be Hurrcan, riots, 9power cards, berserk. These clans rely on different strategies for winning. The raptor bonus and skeelz bonus, SOB and SOA literally rely on what your opponent is using. If UR wants us to use +power clans, why not give them the right cards, instead of making attack clans less useable because of raptors, and then forcing us to pick up +pow clans to deal with an entire clan which is only good because it counters what is naturally good in the game. UR should change what is naturally good in the game.
I don't think there's anything special about a few clans being able to do well in the majority of games. Nothing you mentioned is absolutely dominating so it's hardly a problem. And even if you get a bad clan matchup those games are still winnable with a similar star count. I honestly don't understand what you're complaining about. You can't have a perfectly equal match every single time. That's unreasonable.
Raptors aren't strong enough as a clan to make me not play Uppers if that's what I wanna do because they outdamage Raptors across the board, Sentinels have more DR and can still contest almost every round unless Rattle is played, Sakrohm have a couple of issues that have nothing to do with Raptors, and Junkz can beat Raptors just fine. You aren't being forced to play any particular clans. You're just taking the route of least resistance to beat specific clans and that's fine. There are pros and cons with every choice you make.