Dose anyone else feel elo give a bit to much time each round?
3 mins a round seems a bit well large.
i look at the timers when i playing says 3 mins a round that's just a lot ant it.
the timer dose drop every round. but round one dose not need 3 mins to think. do you? i personally only need 1-2 mins to come up with a play for all 4 rounds depending on what cards they pick an how think they will pill. than after that i go with ti even if they pick a different card in a different order i put a card to it to face a head of time. with so many pills all ready.
round 4 is only 1 min why is round 1 an 2 take 5 mins of time in total?
2 mins round 1 an 1min 30 sec round 2 an 2 mins round 3 an round 4 1 min should be the best way to put the timers for elo.
Bcoz healthy games are decided either in r1 or r2.
r3 is a 50-50/split round and doesnt need time like r1/r2.
r4-- there is nothing to think and u just need to put pills and throw the card..
Current system i think is perfect
edited by 0 Arrogantaldo- thursday 22/12/2016, 23:22
No. Factor in animation time and your 1 min 30 sec for round two is reduced to only 1 min. If finishing animations are re-added, then you are down to 45 sec... For round two... Which, as Gunner said, could decide the game.
Your changes would ruin ELO for people who like the battle animations.
Round 1 3 mins
round 2 2 min 30 sec
round 3 2mins
round 4 is 60 sec
when i saw the timers
thought to poke a hole in finish animations are when you ko a player so that take 0 sec out of the time needed in a game.
an when they fight it takes 15-20 sec for the game to have the battle between the 2 cards.
random is longer time needed but in no random its far faster.
To be fair animation time does drain it quite well, but if you like get rid of them it kinda ruins it a bit, even though yes you know it's non-random, always fun to just see a card beat another card for me
Only changes I'd do is make Round 1 15 seconds shorter, other than that it's pointless.