Hello UR players,
Here there are some infos regarding the new EFC mode, trying to answer to the most recurrent questions we saw on the forum, and todays ban list adjustments.
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1) LD cards
Legendary cards are the prize of Arcade and Weekly missions for all the players, but they are also very special cards, the only ones that can be modified to better support the game of their proper clan. As such, we think they deserve a special treatment and we would like them to keep them all playable in EFC.Little by little, we will nerf the LD cards that are too strong in order to remove them from the ban list, and buff the ones that are too weak, exactly like we did in the past.
Our objective is to make LD cards good choices for each clan, nor too strong to deserve a ban, nor too weak to rarely see play.
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2) 5* limit
A debate over the rule « no more than one 5* in your deck » was discussed in the forums last week.
Our point of view is that playing multiple copies of 5* cards is a deck building combination like any other, and should be seen and allowed as such.For example, a player who wants to play one of the available Leaders plus another 5* card should be able to do so, there is nothing bad about it.
However, we acknowledge that a few specific 5*, when drawn together, may represent an obstacle too hard to fight against, and can cause a lot of frustration and points loss.
We decided to address this issue indirectly, aka banning the 5* cards that resulted too powerful in conjuction with other 5* cards of the same clan (ex: Pilzken + Blaine).
The old EFC system gave us a very easy solution: we added the one 5* limit to Z Palace, so that it concerned exclusively the competitive players in the higher tier.Here, as the format is unique everywhere, we can’t do it easily, and we will try to fix it via the banlist.
Important: this doesn’t mean that the rule ‘max one 5* card’ will never be implemented, but only that we will keep it as a last resort if we will see that the banned list alone is not enough to fix the issue.
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3) Semievos (cards with the ability activated before the final level)
We think semievos are a good way to give a ‘second life’ to old cards that have unique or interesting abilities, but that can’t find a space in competitive decks for having bad stats for today’s standards.
For the near future we don’t see the need to add other semievos into the game, we would like to first analize the impact of the recent changes for a few seasons. In case a semievo card will result to bee too powerful and ban deserving, we will decide case per case if we should weaken her semievo stats or if we should add her directly to the banlist.
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4) « unplayable cards? »
With the recent EFC change, an issue was brought up: there are cards that are currently banned in EFC, Tourney Type 1 and Tourney Type 2, and that are not strong enough to be played in Survivor.
Before, they could be played in the first EFC zones every season: what about now?
We would like to point out that this issue normally doesn’t concern extremely strong low level cards like Pandora or #lyse teria cr, but more cards on the edge of the ‘ban-no ban’ line such as Rattle or Striker Cr
For example, let’s take a look at Pandora in Survivor:in the past 2 months Pandora has been the 3rd most played card in Survivor for Nightmare (after Nero and Incubus), the one with the 2nd highest match winrate of the clan (behind Incubus and above Nero), and the 7th card for winrate of the Survivor Mode(the top 10 in Mars for match winrate: Cornelius 68.147%, #Guru Cr 64.956%, No Love 63.137%, B Mappe Cr 62.122%, Ksendra 62.089%, Incubus 61.328%, Pandora 60.279000%, Death Adder #59.595000%, Missandei 59.561000%, Judge Lynch 59.484000%.)
If in Survivor you CAN play all 5* cards, that doesn’t mean you MUST play all 5* cards ; )
Actually, having less stars in hand than the opponent is a huge advantage, as you will control the flow of the match more easily.
So, in the next DT banlist (coming soon), we will make adjustments so that every card will be free and playable in at least 1 of the 4 game modes.
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Concerning today’s banlist:
The new EFC started very recently and, due to the very big pool of playable cards, the meta did not stabilize itself yet. We also have to take in account the flash missions of the season, that made every clan quite popular.
For this reason, we made really few adjustments: trying to limit the strenght of certain mono clan decks, banning the few characters that spotted match winrates ‘off the charts’ for their level, and adjusting a couple of LD cards in order to remove them from the banlist.
Starting next week we should have a more clear view of the format and we may begin to do bans to balance each clan.
So, after all is said and done, the banlist adjustements we made today are:
SEE FIRST POST
edited by ChaosDragon88 monday 01/04/2019, 17:28
Quote "Actually, having less stars in hand than the opponent is a huge advantage, as you will control the flow of the match more easily." regarding Survivor.
What does this actually mean? Less stars -->opponent chooses first?
I assume that is what they meant.
Less stars = Reprisal in R1; which is an advantage, though how big would depend on who you ask.
Personally, I’m more suprised B Mappe had such a large win rate in Suvivor (62% !). Easily countered by SoA, SoB, any attk manip, Protect: Pwr, Cancel: Pwr Manip, any -X Pwr min 1 ability, and even just having 8 or more power on a 3/2*. I don’t remember the last time I have ever seen him win a round.
He also forces cards like #maana cercei, Fisty Cent (and most Hive) to pill 4-5 pillz to win a round and deal extrelemly low damages, and he annihilates Death Adder, Raptors and Leaders
The winrate is how many times a player wins a match with the card X in his hand, it's not the winrate of that card in single rounds. B Mappe Cr gives a huge advantage against most atk mod.
Even Against sakrohm or uppers, you may force the opponent to pill 2-3 pillz in order to pass over the min of 3, and this may prove extremely useful for you in the match economy, even if he didn't win the round.
Holy moley! Thanks for the info, everybody!
It works if I don't have any of the dropdowns filtered. If I try to filter by game mode when I have "Fully evolved only" selected, then it doesn't work.
Per the example: Behemoth disappears when I filter by EFC with no dropdown filters. But if I have fully evolved selected, then click EFC filter, Behemoth stays there. Seems like a bug to me!