Did you really think Clint City would abandon you right in the middle of lockdown?
No way: the city needs you and your buddies!
So, get online and declare war on the other Clubz who are trying to make their presence felt in the neighborhoods: there won’t be any egg hunts in Clint City, just a full on man-hunt!
That’s right, the Club wars are NOW AVAILABLE (beta)!
So, buddy up, declare war, plan your strategy and show the Polit just who’s in charge of the best Club in town!
To find out more, there’s just one place to look => https://www.urban-rivals.com/game/rules/faq/#category-5
E N J O Y
P.S. To mark the event, Tapjoy is doubling the credit rewards for the entire weekend!
edited by Saga friday 10/04, 16:26
NEWEST UPDATE -
- yesterday our second CLub war was close to another lose (377 players VS 24 players)
- so I followed Sagas recommendation and kick 375 players out of the guild. (Info from https://www.urban-rivals.com/game/rules/faq/#category-5 - For the CLUB to remain active, it must have at least 2 players.)
- today - 12 hours after - MY GUILD DISAPPEAR
It looks like we cannot pay our debts from Club War, so Kate deleted it.
@admins - I spent cca 4 hours with all your recommendations.
- new guild was set up, leveled a little bit
--- it cannot join Club wars for any reason
- old guild was shaped into super effective Club war guild
--- it was deleted
Do you have any more nice advices for players?
Why do you just delete everything and start over? You dont need to spend our time.
If it was fault of system, I would appreciate admins to -
- set up guild Army of Elite Mercenaries
- set me there as president
- put it to level 50
- activate all bonuses
I will communicate with all the active players and move them back to the guild.
Yesterday I removed all my nostalgic and social feeling with the players in the guild.
Today I lost my nostalgic and social feeling with my guild.
There is nothing more left according UR in social way.
Why should I stay in Urban RIvals game? Why shlould I not spend my time/money in another game I play now?
My big recommendation to all -
--- AVOID CLUB WARS.
--- AVOID EVERY NEW FEATURE OF UR.
Esspecialy if it is in BETA mode. And wait to be certified by players even in full mode. HOWGH.
Wow. Simply wow.
I am a long-time fan and player of this game. I have been playing it ON and OFF since 2006. I have been coming back now and then mainly for the nostalgia since i had a lot of fun back in the days, spent huge amount of time and yes some money on it. And now, the part is pretty much gone. Guid, names, forum, nothing. For many of you it may seem like nothing, but for me, it was actually something that kept me to be bound to the game
Now, as an ex-member of the Spagr´s guild I am on the verge of quitting permanently.
UR staff keep adding new and new features. Some of them good (cards, ilustrations, missions...), some of them bad (wheel, club warz) and I am ok with it, until it totaly destroys what has been being built for years.
Now, you do not even say anything. You may be working on it. Or not. We simply do not know. From reactions you can see, it is not working as it should and still, you keep it up instead of taking step back, turning it off and work on it a little more, taking in consideration the points given by players here. We all want the game to be working, to have fun with it, but some of your choicesd lead us opposite direction.
To stop confusion I need to say your club wont be deleted for losing club wars. The problem with the deleted club is something seperate. I cant comment too much on spagr's specific case as I dont know the inner workings, Its something to talk to support about, but If a club loses too many players from them leaving or being kicked and the guild goes down to 1 member then its deleted, the rules say its deleted if only 1 player remains but it might be wrong and its at least 3 or theres a bug. But if your club is above 2 members it will be fine.
P.s I deleted a couple of comments about clubs being deleted due to losing wars so as to not worry other players. Your club wont be deleted for losing wars.
edited by UM_AaaBattery sunday 26/04, 03:04
Its still shameful how Saga has behaved in during this ordeal. He creates a terribly imbalanced BETA feature, with huge negative consequence for losing....and its mind boggling why he didn't post such important information to the FAQ. Even if this game mode was balanced, its just a terribly depth-less and lackluster idea. Saga does respond in the thread, but just seems to ignore all the criticism and facts while continuing to talk about his want to purge the community.
In a time when UR's community isn't the largest, Saga's goal seems to be to tear apart of the social guilds we've created over the years. At this very moment, if you're not an MT owning bp booster you're a debit in Saga's new club war feature.
So Spagr's iconic guild hasn't been removed because of losing too much clintz in club battles, but it was still absolutely left to die (being reverted to no guild bonuses) by the development teams poor decisions. I'm thankful the Elite Army of Mercenaries shared this info as we at TCA also felt these negative affects, but were able to limit it quickly because of their unfortunate experience.
There should be an algorithm that tracks for a club's activity rather than simply it's member count.
We're having an impossible time of it.
We just kicked about 300 inactives from our Club, so we could participate in Club Wars and it's so uneven and broken. I really hope this mode can be turned into something that's actually fun and not demoralizing, which is what it is now.
It's CRUCIAL that we have the option to accept or deny challenges. We were challenged by an active club who has less than a quarter of the member count that we have and I had no option to deny the challenge. We're wanting to face off against clubs that are our size, so the playing field is more even.
Please, please fix this. It's a mess as it stands now.