1 hit ko is probably one of the most annoying yet best ability that a card can have. 1 hit ko means that a card can dealt a mixn of 12 damage to the other player in one round which is most likely a ko if theres no extra life or blockers. ive seen alot of players use cards like Kolos (R) to make 1hko but there is ALOT more cards than that can 1hit too with the help from many others. i created this guild to explain and show you all of the 1hko possibility cards hope it helps you in your future gaming.
three most common 1hko cards are Kinjo (U), Lost Hog (C), and Kolos (R). Kinjo (U) and Lost Hog (C) needs clan bonus to make a 1hko while Kolos (R) is the only one who can 1hko along without the clan bonus. Lost Hog (C) is the only one who can 1hko even against soa. most skilled players can avoid 1hko from these cards so theres no need for me to say more.
alternative 1hkos is based on a more strategic deck building which needs the help from other clans cards. its a very unusual stratege but most players will not be expected it to happen and thats where you will get them.
the first one is No Nam (C). he seems to be a 7/7 even with clan bonus and fury he can still only deal 11 damag. this is where the helpers come in. Timber (R) from the leaders with a ablilty of team damag +1 which makes every card on his team gets one extra damag. and when partnered with No Nam (C) BOO theres another 1hko killer. only a few people will manage to avoid it but most will just be stunned.
Dacote!!! He is the only card in very extreme conditions to inflict 56 damage!"!!!!!!!
He's a 14 dmgd card when faced by soa! if u somehow get timber in 15!!!!
So its dacote vs some1 with -3 opp dmg min 1 with soa as bonus.
dacote puts fury all pillz doesn't consider the bluuff and boof 12 dmg!
Pussycats... watch out 4 dacote in town...
One of my favorite one hit KO's is Tsubame w/ timber and fury of course, this is a great one because you can use all your pills to fury and beef up her attack and if your opponent thinks your bluffing and doesn't pill you win. If they try to defeat Tsubame they have to pill enough to get over 70 attack and if you lose this way then they have spent a fair amount of pills trying to beat your OHKO and you get 2/3 of your pills back which i believe is 9 since you actually use 13 pills in all