UR changed a lot since my first game; a lot of new features were introduced... things had changed greatly..
but now i actually want ot discuss about the random factor, an issue that had troubled many of us.
I noticed in more than a year of UR experience that randomness is a quite understandable feature that can be easily 'outpowered'.
First, you have to decide which way you'll choose to complete the game: either 3,4 or 6 pillz per turn.
(I reccomend you to use either a strong card or a damage reducer in the first round and charge it with 4 pillz)
Second, the game is usually divided into 'alternate rounds', (for example: 1st round- you win; 2nd -your opp; 3rd-again you; and so on) and if you mentally split your battle strategy in that way you'll probably win more battles than you previously did.
That's all, I guess.
Lolz. regarding the second idea, if the computer already had a predetermined decision as to who will win, then that wont be random, would it? random is simply random. unlike humans, computers can easily generate a random number without any possible factors influencing it.
random is sometimes very annoying... but that's random.
Ive seen this-1st round I lose
2nd-pill up and lose
4th(if its not allready over) I win but its too late.
1st I win
2nd they use no pillz I do so i win
3rd Unless I use enough the kill instantly I'll lose
4th same as third
The second scenario can be the other way round and it has the same effect. What you say cannot be true Alchimist.
Random doesn't decide based on round, it's coincidental if it seems that way.
Random never knows what she is planning until she gets the kick and feels like changing the outcome.
There are days when Random is almost non existent.
There are days when Random affects every battle in an obvious way.
There are days when Random picks and chooses a victor and follows that player leaving a ravaged wasteland of random victims in her path.
You cannot predict random, though some times it feels like you can... because Random, she likes to play tricks, and just when you think she's on your side, Random will turn on you, and Laugh Hysterically.
Here is a mathematical hint, regarding + att, - opp. att, lets say Sakrohm and Junkz. Say after you calculate the attack of you and your opponent (before bonus), and you have 30 and he has 20, - opp. attack is more effective because you only need to have - 5 opp. attack to double their attack of 15. You would need +10 attack to have a sureshot at 40 to 20. So in this instance Sakrohm would be better that Junkz. Now if you were down on attack, say 13 to 40, and wanted to avoid the sureshot, Junkz's +8 would bump your attack to 21, just one more than half of 40, and you now have a chance. Sakrohm's bonus would bring your opponent's attack down to 32, and you would still lose to sureshot. The moral of this story is that +attack helps you when you are behind in attack, and - opp. attack helps when you are ahead. Keep this in mind when you play with a combination of +/- attack clans.
Another mathematical note. Sureshot occurs when one card has twice the attack of the other, so at, for example, 66 to 33. But when calculating the percent chance of a win for the 66, it would be 66/(66+33), or around 66% So one point less than sure shot, and your opponent already about a 35% chance of winning.
That's how you learn to use random to your advantage.