UR changed a lot since my first game; a lot of new features were introduced... things had changed greatly..
but now i actually want ot discuss about the random factor, an issue that had troubled many of us.
I noticed in more than a year of UR experience that randomness is a quite understandable feature that can be easily 'outpowered'.
First, you have to decide which way you'll choose to complete the game: either 3,4 or 6 pillz per turn.
(I reccomend you to use either a strong card or a damage reducer in the first round and charge it with 4 pillz)
Second, the game is usually divided into 'alternate rounds', (for example: 1st round- you win; 2nd -your opp; 3rd-again you; and so on) and if you mentally split your battle strategy in that way you'll probably win more battles than you previously did.
That's all, I guess.
definitely a useless thread, you're right, I'm stupid...
but still I never mentioned that a player should ignore his opponent's cards, (as well as his own)
in fact, this is the first factor by importance that will ultimately determine ones game-strategy and finally the battle's outcome.