I'm going to put only a few, i hope you guys tell me if I'm wrong and post the right description, and the rest of the clans
* The only rule is: Put only the good things of your favorite clan, like you are the only one with that cards.
Fang Pi- 1Hit an 2 hit KO bluff
Lao Cr, Kinjo, Lost Hog, Linda and Yusuke are examples.
If you are a rich guy and you don't like slow battles here is your deck
Nightmare- Life gain and bluff
Kenny, Kolos , Ielena, Hel, even Ambrose Cr are good examples.
Good high power cards, high combination of card combos, fits in a multiclan deck.
Rescue- attack offensive
mono clan +12 attack bonus is the only example you need.
easy to build, cheap staple cards, you are new and you want to go safe, try Rescue
Shakrom- total defense
Graksmxxt, Trinmkkt, Uranus and Na boh are the walls of sakrohm.
Sometimes defense is the best offense and a fury attack can decide a battle
Sentinel- well balanced, ability is the key
Coby, John, Rick, Cooper, if their ability is on you better run
Hope you guys fill the blanks
You say "EVERY CLAN EXPLAINED" in the title, and then only "explain" 5 of 17 (or 18 if you count Leaders) clans. If you say "EVERY CLAN EXPLAINED" you should "explain" every clan to the best of your ability. Also, you should look at all sides of a clan and it as an overall clan as well, not just certain cards like "high good 4 and 5 star cards for Nightmare"
Do an overall evaluation if you want to start a post like this and do it for every clan, otherwise you're misleading people by not giving them all the information. Some new players may read this post and decide on a clan they want to collect or play with, based on this post, which is full of bad and subpar information.
"Hope you guys fill the blanks"
Please don't be so mad at him. This thread is for all who don't know how to use such clans. and at the last part of his post, it is said that "Hope you guys fill the blanks" which shows that he needs your help, not your madness or your corrections.
take it easy ryuk
i i was trying to get the titans an mods in this post
and the point is that you talk for you clan not to make a urban rivals bible
instead of getting angry you should try to explain a clan
the ONLY rule is to take out the best of every clan because im trying to make a good impression of every clan to the new players not to force them to play only one clan
When did I say I was mad or angry? I'm simply saying, if you advertise the post as you did in the title, saying "EVERY CLAN EXPLAINED" you should try to explain every clan. So far not even half the clans have been posted about. You should try to get a good overall feel of each clan before making a post about explaining them all. Read my post above again, but look at it as me simply stating facts and advising you on your posting instead of thinking I'm upset. I don't see why I'd be mad about your post, I'm just giving advice and stating facts.
Pussycats - Also total defense
Their bonus says it all.
Baby Q, Yayoi and Charlie are the pillars of the Pussycats clan.
Good 4/5 star cards but difficult to use Pussycats as a monoclan.
Can provide some protection against 1-Hit KO clans but might struggle against SOB.
Best bluff and 2 star cards of any team. With strong 4/5 stars to back them up.
Look at them, Ella(can reduce most attackers down to 2 damage), Feelyn(strong attack reduction and if she fails, still -2 damage, only spend a couple pillz on her for free damage), Wanda(8 attack on a 2 star, that still can damage reduce if she fails there was a reason she was banned from ELO), Cassio Cr(Not given enough credit a suprise over spend and Fury can turn this two star into Kenny, but still a good bluff otherwise).
Also I think one of the most forgotten powerful Pussycats is Emma. A 7/6 with +12 attack? Yes please. Even if they have SOA she is a powerful bluff. Charie may be slightly more effective after the battle but Emma can hit more constantly which Pussycats need.
Sadly there is really only one way you can play them and a SOB counters it readily. Hit first round and poison, damage reduce 2 rounds and finish in the last round. They have many good characters for getting that first blow to land but your gonna have some trouble with SOA and mostly SOB, which sadly the new clan everyone is abusing has.
They have the highest potiental attack powers in the game many getting 9 and 10. Of coarse this is only as good as you have pillz so having Morphin or Smokey/Katan would help immensly. Ambre can also make your opponents cry as a 13 attack power comes at them, second highest possible, first being Willy.
2 hit KO
Most everything they have does 6+ damage and anything that does can be covered by something that does more. Pretty much you want to aim for 2 to hit your opponent and KO. Ambre is prefect for helping that.
Always a chance to win
A lot of Junkz characters have a pretty good chance to win a round, even without spending a pillz. Pretty much you can make a deck that focuses on always winning, Rowdy being the easiest and most painful. Hugo is the Leader of choice for them, +14 attack makes every bluff and actual threat.
The MONO clan
They don't play well with others. Only Hugo can you really get away with joining their team. Their a strong team but everyone experanced knows exactly what their playing for every move. Play them if you don't want a variety of play. The +12-15 attack is pretty powerful but if removed by SOB leaves them disturbingly weak. I doubt many will be played now that Pirana's are in town.
Average plays win. Another win every round team.
If each character on a team was played with a roughly equal amount of pillz this team would rule. Sadly that rarely happens but their still quite good, though unlike Junkz you have to spend pillz to win(just your more likely now). Hugo and Eyrik are good leaders for this team.
Yay no ones done roots-
roots high power. thts about it really, there damage is fairly low and there abilities aren't tht gd.
in all fair honesty they r like uppers because the uppers clan has limited amount of gd cards but the rest is just a waste and not worth buying.